When QGIS starts, a GUI displays as shown in the figure below (the numbers 1 through 5 in yellow circles are discussed below).
Your window decorations (title bar, etc.) may appear different depending on your operating system and window manager.
The QGIS GUI is divided into five components:
Scroll down for detailed explanations of these features.
Panels and Toolbars¶
From the ), you can switch QGIS widgets ( ) and toolbars ( ) on and off. To (de)activate any of them, right-click the menu bar or toolbar and choose the item you want. Each panel or toolbar can be moved and placed wherever you feel comfortable within the QGIS interface. The list can also be extended with the activation of Core or external plugins.menu (or
The toolbar provides access to most of the same functions as the menus, plus additional tools for interacting with the map. Each toolbar item has pop-up help available. Hover your mouse over the item and a short description of the tool’s purpose will be displayed.
Every toolbar can be moved around according to your needs. Additionally, they can be switched off using the right mouse button context menu, or by holding the mouse over the toolbars.
If you have accidentally hidden a toolbar, you can get it back by choosing menu option ). If for some reason a toolbar (or any other widget) totally disappears from the interface, you’ll find tips to get it back at restoring initial GUI.(or
Besides toolbars, QGIS provides many panels to work with by default. Panels are special widgets that you can interact with (selecting options, checking boxes, filling values…) to perform more complex tasks.
Below are listed default panels provided by QGIS:
the Layers Panel
the Browser Panel
the Tile Scale Panel
the Identify Panel
the User Input Panel
the Overview Panel
the Undo/Redo Panel
Also called Map canvas, this is the “business end” of QGIS — maps are displayed in this area. The map displayed in this window will depend on the vector and raster layers you have chosen to load.
When you add a layer (see e.g. Opening Data), QGIS automatically looks for its Coordinate Reference System (CRS) and zooms to its extent if you start with a blank QGIS project. The layer’s CRS is then applied to the project. If there are already layers in the project, and if the new layer has the same CRS as the project, its features falling in the current map canvas extent will be visualized. If the new layer is in a different CRS from the project’s, you must Enable on-the-fly CRS transformation from the (see On The Fly (OTF) CRS Transformation). The added layer should now be visible if data are available in the current view extent.
The map view can be panned, shifting the display to another region of the map, and it can be zoomed in and out. Various other operations can be performed on the map as described in the Toolbars section. The map view and the legend are tightly bound to each other — the maps in the view reflect changes you make in the legend area.
Zooming the Map with the Mouse Wheel
You can use the mouse wheel to zoom in and out on the map. Place the mouse cursor inside the map area and roll the wheel forward (away from you) to zoom in and backwards (towards you) to zoom out. The zoom is centered on the mouse cursor position. You can customize the behavior of the mouse wheel zoom using the Map tools tab under the menu.
Panning the Map with the Arrow Keys and Space Bar
You can use the arrow keys to pan the map. Place the mouse cursor inside the map area and click on the arrow keys to pan left, right, up and down. You can also pan the map by moving the mouse while holding down the space bar or the middle mouse button (or holding down the mouse wheel).
3D Map View¶
3D visualization support is offered through the 3D map view.
3D visualization in QGIS requires a recent version of the QT library (5.8 or later).
You create and open a 3D map view via . A floating QGIS panel will appear. The panel can be docked.
To begin with, the 3D map view has the same extent and view as the 2D canvas. There is no dedicated toolbar for navigation in the 3D canvas. You zoom in/out and pan in the same way as in the main 2D canvas. You can also zoom in and out by dragging the mouse down/up with the right mouse button pressed.
Navigation options for exploring the map in 3D:
Tilt and rotate
To tilt the terrain (rotating it around a horizontal axis that goes through the center of the window):
Drag the mouse forward/backward with the middle mouse button pressed
Press Shift and drag the mouse forward/backward with the left mouse button pressed
Press Shift and use the up/down keys
To rotate the terrain (around a vertical axis that goes through the center of the window):
Drag the mouse right/left with the middle mouse button pressed
Press Shift and drag the mouse right/left with the left mouse button pressed
Press Shift and use the left/right keys
Change the camera angle
Pressing Ctrl and dragging the mouse with the left mouse button pressed changes the camera angle corresponding to directions of dragging
Pressing Ctrl and using the arrow keys turns the camera up, down, left and right
Move the camera up/down
Pressing the Page Up/Page Down keys moves the terrain up and down, respectively
Zoom in and out
Dragging the mouse with the right mouse button pressed will zoom in (drag down) and out (drag up)
Move the terrain around
Dragging the mouse with the left mouse button pressed moves the terrain around
Using the up/down/left/right keys moves the terrain closer, away, right and left, respectively
To reset the camera view, click the Zoom Full button on the top of the 3D canvas panel.
A terrain raster provides the elevation. This raster layer must contain a band that represents elevation. To select the terrain raster:
Click the Configure… button at the top of the 3D canvas panel to open the 3D configuration window
Choose the terrain raster layer in the Elevation pull-down menu
In the 3D Configuration window there are various other options to fine-tune the 3D scene. Before diving into the details, it is worth noting that terrain in a 3D view is represented by a hierarchy of terrain tiles and as the camera moves closer to the terrain, existing tiles that do not have sufficient detail are replaced by smaller tiles with more details. Each tile has mesh geometry derived from the elevation raster layer and texture from 2D map layers.
Configuration options and their meaning:
Elevation: Raster to be used for generation of terrain.
Vertical scale: Scale factor for vertical axis. Increasing the scale will exaggerate the terrain.
Tile resolution: How many samples from the terrain raster layer to use for each tile. A value of 16px means that the geometry of each tile will be built from 16x16 elevation samples. Higher numbers create more detailed terrain tiles at the expense of increased rendering complexity.
Skirt height: Sometimes it is possible to see small cracks between tiles of the terrain. Raising this value will add vertical walls (“skirts”) around terrain tiles to hide the cracks.
Map tile resolution: Width and height of the 2D map images used as textures for the terrain tiles. 256px means that each tile will be rendered into an image of 256x256 pixels. Higher numbers create more detailed terrain tiles at the expense of increased rendering complexity.
Max. screen error: Determines the threshold for swapping terrain tiles with more detailed ones (and vice versa) - i.e. how soon the 3D view will use higher quality tiles. Lower numbers mean more details in the scene at the expense of increased rendering complexity.
Max. ground error: The resolution of the terrain tiles at which dividing tiles into more detailed ones will stop (splitting them would not introduce any extra detail anyway). This value limits the depth of the hierarchy of tiles: lower values make the hierarchy deep, increasing rendering complexity.
Zoom labels: Shows the number of zoom levels (depends on the map tile resolution and max. ground error).
Show map tile info: Include border and tile numbers for the terrain tiles (useful for troubleshooting terrain issues)
Show bounding boxes: Show 3D bounding boxes of the terrain tiles (useful for troubleshooting terrain issues)
3D vector layers¶
A vector layer with elevation values can be shown in the 3D map view by checking Enable 3D Renderer in the 3D View section of the vector layer properties. A number of options are available for controlling the rendering of the 3D vector layer.
The status bar provides you with general information about the map view and processed or available actions, and offers you tools to manage the map view.
On the left side of the status bar, the locator bar, a quick search widget, helps you find and run any feature or options in QGIS. Simply type text associated with the item you are looking for (name, tag, keyword…) and you get a list that updates as you write. You can also limit the search scope using locator filters. Click the button to select any of them and press the Configure entry for global settings.
In the area next to the locator bar, a summary of actions you’ve carried out will be shown when needed (such as selecting features in a layer, removing layer) or a long description of the tool you are hovering over (not available for all tools).
In case of lengthy operations, such as gathering of statistics in raster layers, executing Processing algorithms or rendering several layers in the map view, a progress bar is displayed in the status bar.
The Coordinate option shows the current position of the mouse, following it while moving across the map view. You can set the units (and precision) in the tab. Click on the small button at the left of the textbox to toggle between the Coordinate option and the Extents option that displays the coordinates of the current bottom-left and top-right corners of the map view in map units.
Next to the coordinate display you will find the Scale display. It shows the scale of the map view. There is a scale selector, which allows you to choose between predefined and custom scales.
On the right side of the scale display, press the button to lock the scale to use the magnifier to zoom in or out. The magnifier allows you to zoom in to a map without altering the map scale, making it easier to tweak the positions of labels and symbols accurately. The magnification level is expressed as a percentage. If the Magnifier has a level of 100%, then the current map is not magnified. Additionally, a default magnification value can be defined within , which is very useful for high-resolution screens to enlarge small symbols.
To the right of the magnifier tool you can define a current clockwise rotation for your map view in degrees.
On the right side of the status bar, there is a small checkbox which can be used temporarily to prevent layers being rendered to the map view (see section Rendering).
To the right of the render functions, you find the EPSG:code button showing the current project CRS. Clicking on this opens the Project Properties dialog and lets you apply another CRS to the map view.
The Messages button next to it opens the Log Messages Panel which has information on underlying processes (QGIS startup, plugins loading, processing tools…)
Depending on the Plugin Manager settings, the status bar can sometimes show icons to the right to inform you about availability of new or upgradeable plugins. Click the icon to open the Plugin Manager dialog.
Calculating the Correct Scale of Your Map Canvas
When you start QGIS, the default CRS is
WGS 84 (EPSG 4326) and
units are degrees. This means that QGIS will interpret any
coordinate in your layer as specified in degrees. To get correct scale values,
you can either manually change this setting in the General
tab under (e.g. to meters), or you can use
the EPSG:code icon seen above. In the latter case,
the units are set to what the project projection specifies (e.g.,
Note that CRS choice on startup can be set in.