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Topological coloring

Assigns a color index to polygon features in such a way that no adjacent polygons share the same color index, whilst minimizing the number of colors required.

The algorithm allows choice of method to use when assigning colors.

A minimum number of colors can be specified if desired. The color index is saved to a new attribute named color_id.

The following example shows the algorithm with four different colors chosen; as you can see each color class has the same amount of features.


Topological colors example


Input layer [vector: polygon]
Polygon vector layer.
Minimum number of colors [number]

Minimum colors number to assign.

Default: 4

Minimum distance between features [number]

Prevent nearby (but non-touching) features from being assigned equal colors.

Default: 0.0

Balance color assignment [enumeration]

Options are:

  • 0 — By feature count

    Attempts to assign colors so that the count of features assigned to each individual color index is balanced.

  • 1 — By assigned area

    Assigns colors so that the total area of features assigned to each color is balanced. This mode can be useful to help avoid large features resulting in one of the colors appearing more dominant on a colored map.

  • 2 — By distance between colors

    Assigns colors in order to maximize the distance between features of the same color. This mode helps to create a more uniform distribution of colors across a map.

Default: 0


Colored [vector: polygon]
Polygon vector layer with the addition of the color_id column.