- Aspect
- Color relief
- Fill nodata
- Grid (Moving average)
- Grid (Data metrics)
- Grid (Inverse distance to a power)
- Grid (IDW with nearest neighbor searching)
- Grid (Linear)
- Grid (Nearest neighbor)
- Hillshade
- Near black
- Proximity (raster distance)
- Roughness
- Sieve
- Slope
- TPI (Topographic Position Index)
- TRI (Terrain Ruggedness Index)

Generates an aspect map from any GDAL-supported elevation raster. Aspect is the compass direction that a slope faces. The pixels will have a value from 0-360° measured in degrees from north indicating the azimuth. On the northern hemisphere, the north side of slopes is often shaded (small azimuth from 0°-90°), while the southern side receives more solar radiation (higher azimuth from 180°-270°).

This algorithm is derived from the GDAL DEM utility .

`Default menu`

:

`Input layer`

[raster]- Elevation raster layer.
`Band number`

[number]The number of a band containing elevation values.

Default:

*1*`Compute edges`

[boolean]Generates edges from the elevation raster.

Default:

*False*`Use Zevenbergen&Thorne formula (instead of the Horn's one)`

[boolean]Activates Zevenbergen&Thorne formula for smooth landscapes.

Default:

*False*`Return trigonometric angle (instead of azimuth)`

[boolean]Activating the trigonometric angle results in different categories: 0° (=East), 90° (North), 180° (=West), 270° (=South).

Default:

*False*`Return 0 for flat (instead of -9999)`

[boolean]Activating this option will insert a 0-value for the value -9999 on flat areas.

Default:

*False*

`Output file`

[raster]- Output raster with angle values in degrees.

Generates a color relief map from any GDAL-supported elevation raster. Color reliefs can particularly be used to depict elevations. The Algorithm outputs a 4-band raster with values computed from the elevation and a text-based color configuration file. By default, the colors between the given elevation values are blended smoothly and the result is a nice colorized elevation raster.

This algorithm is derived from the GDAL DEM utility .

`Input layer`

[raster]- Elevation raster layer.
`Band number`

[number]The number of a band containing elevation values.

Default:

*1*`Compute edges`

[boolean]Generates edges from the elevation raster.

Default:

*False*`Color configuration file`

[file]- A text-based color configuration file.
`Matching mode`

[enumeration]The “0,0,0,0” RGBA mode results in color interpolation whereas the Exact color and Nearest color modes avoid interpolation of values that don’t match an index of the color configuration file.

Options:

- 0 — “0,0,0,0” RGBA
- 1 — Exact color
- 2 — Nearest color

Default:

*0*

`Output file`

[raster]- A 4-band output raster.

Fill raster regions with no data values by interpolation from edges. The values for the no-data regions are calculated by the sourrounding pixel values using inverse distance weighting. After the interpolation a smoothing of the results takes placce. Input can be any GDAL-supported raster layer. This algorithm is generally suitable for interpolating missing regions of fairly continuously varying rasters (such as elevation models for instance). It is also suitable for filling small holes and cracks in more irregularly varying images (like airphotos). It is generally not so great for interpolating a raster from sparse point data.

This algorithm is derived from the GDAL fillnodata utility .

`Default menu`

:

`Input layer`

[raster]- Raster layer.
`Search distance`

[number]The number of pixels to search in all directions to interpolate from.

Default:

*100*`Smooth iterations`

[number]The number of 3x3 filter passes to run (0 or more) to smoothen the results of the interpolation.

Default:

*0*`Band to operate on`

[number]The band to operate on. Nodata values must be represented by the value 0.

Default:

*1*`Validity mask`

[raster]Optional

A mask that defines which areas are to be filled.

`Do not use default validity mask`

[boolean]Activates the user-defined validity mask.

Default:

*False*

`Output layer`

[raster]- Output raster in any GDAL-supported format.

The Moving Average is a simple data averaging algorithm. It uses a moving window of elliptic form to search values and averages all data points within the window. Search ellipse can be rotated by specified angle, the center of ellipse located at the grid node. Also the minimum number of data points to average can be set, if there are not enough points in window, the grid node considered empty and will be filled with specified NODATA value.

This algorithm is derived from the GDAL grid utility .

`Default menu`

:

`Input layer`

[vector: point]- Point vector layer
`Radius 1`

[number]The first radius (X axis if rotation angle is 0) of search ellipse.

Default:

*0.0*`Radius 2`

[number]The second radius (Y axis if rotation angle is 0) of search ellipse.

Default:

*0.0*`Angle`

[number]Angle of ellipse rotation in degrees. Ellipse rotated counter clockwise.

Default:

*0.0*`Min points`

[number]Minimum number of data points to average. If less amount of points found the grid node considered empty and will be filled with NODATA marker.

Default:

*0.0*`Nodata`

[number]No data marker to fill empty points.

Default:

*0.0*`Z field`

[tablefield: numeric]Optional

Field for the interpolation.

`Output raster type`

[enumeration]Raster file type.

Options:

- 0 — Byte
- 1 — Int16
- 2 — UInt16
- 3 — UInt32
- 4 — Int32
- 5 — Float32
- 6 — Float64
- 7 — CInt16
- 8 — CInt32
- 9 — CFloat32
- 10 — CFloat64

Default:

*5*

Computes some data metrics using the specified window and output grid geometry.

This algorithm is derived from the GDAL grid utility .

`Default menu`

:

`Input layer`

[vector: point]- Point vector layer.
`Metrics`

[enumeration]List of available metrics:

Options:

- 0 — Minimum, minimum value found in grid node search ellipse.
- 1 — Maximum, maximum value found in grid node search ellipse
- 2 — Range, a difference between the minimum and maximum values found in grid node search ellipse
- 3 — Count, a number of data points found in grid node search ellipse
- 4 — Average distance, an average distance between the grid node (center of the search ellipse) and all of the data points found in grid node search ellipse
- 5 — Average distance between points, an average distance between the data points found in grid node search ellipse. The distance between each pair of points within ellipse is calculated and average of all distances is set as a grid node value

Default:

*0*`Radius 1`

[number]The first radius (X axis if rotation angle is 0) of search ellipse. Set this parameter to zero to use whole point array.

Default:

*0.0*`Radius 2`

[number]The second radius (Y axis if rotation angle is 0) of search ellipse. Set this parameter to zero to use whole point array.

Default:

*0.0*`Angle`

[number]Angle of search ellipse rotation in degrees (counter clockwise).

Default:

*0.0*`Min points`

[number]Minimum number of data points to use. If less amount of points found the grid node considered empty and will be filled with NODATA marker.

This is only used if search ellipse is set (both radii are non-zero).

Default:

*0.0*`Nodata`

[number]NODATA marker to fill empty points.

Default:

*0.0*`Z field`

[tablefield: numeric]Optional

Field for the interpolation.

`Output raster type`

[enumeration]Raster file type.

Options:

- 0 — Byte
- 1 — Int16
- 2 — UInt16
- 3 — UInt32
- 4 — Int32
- 5 — Float32
- 6 — Float64
- 7 — CInt16
- 8 — CInt32
- 9 — CFloat32
- 10 — CFloat64

Default:

*5*

`Output file`

[raster]- Interpolated raster file.

The Inverse Distance to a Power gridding method is a weighted average interpolator.

You should supply the input arrays with the scattered data values including coordinates of every data point and output grid geometry. The function will compute interpolated value for the given position in output grid.

This algorithm is derived from the GDAL grid utility .

`Default menu`

:

`Input layer`

[vector: point]- Point vector layer.
`Power`

[number]Weighting power.

Default:

*2.0*`Smothing`

[number]Smoothing parameter.

Default:

*0.0*`Radius 1`

[number]The first radius (X axis if rotation angle is 0) of search ellipse.

Default:

*0.0*`Radius 2`

[number]The second radius (Y axis if rotation angle is 0) of search ellipse.

Default:

*0.0*`Angle`

[number]Angle of ellipse rotation in degrees.

Ellipse rotated counter clockwise.

Default:

*0.0*`Max points`

[number]Maximum number of data points to use.

Do not search for more points than this number. If less amount of points found the grid node is considered empty and will be filled with NODATA marker.

Default:

*0.0*`Min points`

[number]Minimum number of data points to use.

If less amount of points found the grid node is considered empty and will be filled with NODATA marker.

Default:

*0.0*`Nodata`

[number]No data marker to fill empty points.

Default:

*0.0*`Z field`

[tablefield: numeric]Optional

Field for the interpolation.

`Output raster type`

[enumeration]Raster file type.

Options:

- 0 — Byte
- 1 — Int16
- 2 — UInt16
- 3 — UInt32
- 4 — Int32
- 5 — Float32
- 6 — Float64
- 7 — CInt16
- 8 — CInt32
- 9 — CFloat32
- 10 — CFloat64

Default:

*5*

`Output file`

[raster]- Interpolated raster file.

Computes the Inverse Distance to a Power gridding combined to the nearest neighbor method. Ideal when a maximum number of data points to use is required.

This algorithm is derived from the GDAL grid utility .

`Input layer`

[vector: point]- Point vector layer.
`Power`

[number]Weighting power

Default:

*2.0*`Smothing`

[number]Smoothing parameter.

Default:

*0.0*`Radius`

[number]The radius of the search circle, which should be non-zero.

Default:

*1.0*`max_points`

[number]Maximum number of data points to use. Do not search for more points than this number.

Default:

*12*`min_points`

[number]Minimum number of data points to use. If less amount of points found the grid node is considered empty and will be filled with NODATA marker.

Default:

*0*`Nodata`

[number]No data marker to fill empty points.

Default:

*0.0*`Z field`

[tablefield: numeric]Optional

Field for the interpolation.

`Output raster type`

[enumeration]Raster file type.

Options:

- 0 — Byte
- 1 — Int16
- 2 — UInt16
- 3 — UInt32
- 4 — Int32
- 5 — Float32
- 6 — Float64
- 7 — CInt16
- 8 — CInt32
- 9 — CFloat32
- 10 — CFloat64

Default:

*5*

`Output file`

[raster]- Interpolated raster file.

The Linear method perform linear interpolation by computing a Delaunay triangulation of the point cloud, finding in which triangle of the triangulation the point is, and by doing linear interpolation from its barycentric coordinates within the triangle. If the point is not in any triangle, depending on the radius, the algorithm will use the value of the nearest point or the NODATA value.

This algorithm is derived from the GDAL grid utility .

`Input layer`

[vector: point]- Point vector layer.
`Search distance`

[number]In case the point to be interpolated does not fit into a triangle of the Delaunay triangulation, use that maximum distance to search a nearest neighbour, or use nodata otherwise. If set to

`-1`

, the search distance is infinite. If set to`0`

, no data value will be always used.Default:

*-1.0*`Nodata`

[number]No data marker to fill empty points.

Default:

*0.0*`Z field`

[tablefield: numeric]Optional

Field for the interpolation.

`Output raster type`

[enumeration]Raster file type.

Options:

- 0 — Byte
- 1 — Int16
- 2 — UInt16
- 3 — UInt32
- 4 — Int32
- 5 — Float32
- 6 — Float64
- 7 — CInt16
- 8 — CInt32
- 9 — CFloat32
- 10 — CFloat64

Default:

*5*

`Output file`

[raster]- Interpolated raster file.

The Nearest Neighbor method doesn’t perform any interpolation or smoothing, it just takes the value of nearest point found in grid node search ellipse and returns it as a result. If there are no points found, the specified NODATA value will be returned.

This algorithm is derived from the GDAL grid utility .

`Default menu`

:

`Input layer`

[vector: point]- Point vector layer.
`Radius 1`

[number]The first radius (X axis if rotation angle is 0) of search ellipse.

Default:

*0.0*`Radius 2`

[number]The second radius (Y axis if rotation angle is 0) of search ellipse.

Default:

*0.0*`Angle`

[number]Angle of ellipse rotation in degrees. Ellipse rotated counter clockwise.

Default:

*0.0*`Nodata`

[number]No data marker to fill empty points.

Default:

*0.0*`Z field`

[tablefield: numeric]Optional

Field for the interpolation.

`Output raster type`

[enumeration]Raster file type

Options:

- 0 — Byte
- 1 — Int16
- 2 — UInt16
- 3 — UInt32
- 4 — Int32
- 5 — Float32
- 6 — Float64
- 7 — CInt16
- 8 — CInt32
- 9 — CFloat32
- 10 — CFloat64

Default:

*5*

`Output file`

[raster]- Interpolated raster file.

Outputs a raster with a nice shaded relief effect. It’s very useful for visualizing the terrain. You can optionally specify the azimuth and altitude of the light source, a vertical exaggeration factor and a scaling factor to account for differences between vertical and horizontal units.

This algorithm is derived from the GDAL DEM utility .

`Default menu`

:

`Input layer`

[raster]- Elevation raster layer.
`Band number`

[number]Band containing the elevation information.

Default:

*1*`Compute edges`

[boolean]Generates edges from the elevation raster.

Default:

*False*`Use Zevenbergen&Thorne formula (instead of the Horn's one)`

[boolean]Activates Zevenbergen&Thorne formula for smooth landscapes.

Default:

*False*`Z factor (vertical exaggeration)`

[number]The factor exaggerates the height of the output elevation raster.

Default:

*1.0*`Scale (ratio of vert. units to horiz.)`

[number]The ratio of vertical units to horizontal units.

Default:

*1.0*`Azimuth of the light`

[number]Defines the azimuth of the light shining on the elevation raster in degrees. If it comes from the top of the raster the value is 0, if it comes from the east it is 90 a.s.o. .

Default:

*315.0*`Altitude of the light`

[number]Defines the altitude of the light, in degrees. 90 if the light comes from above the elevation raster, 0 if it is raking light.

Default:

*45.0*

`Output file`

[raster]- Output raster.

Converts nearly black/white borders to black.

This algorithm will scan an image and try to set all pixels that are nearly or exactly black, white or one or more custom colors around the collar to black or white. This is often used to “fix up” lossy compressed airphotos so that color pixels can be treated as transparent when mosaicking.

This algorithm is derived from the GDAL nearblack utility .

`Default menu`

:

`Input layer`

[raster]- Raster file in input.
`How far from black (white)`

[number]Select how far from black, white or custom colors the pixel values can be and still considered near black, white or custom color.

Default:

*15*`Search for nearly white pixels instead of nearly black`

[boolean]Search for nearly white (255) pixels instead of nearly black pixels.

Default:

*False*

`Output layer`

[raster]- Raster file in output.

Generates a raster proximity map indicating the distance from the center of each pixel to the center of the nearest pixel identified as a target pixel. Target pixels are those in the source raster for which the raster pixel value is in the set of target pixel values.

This algorithm is derived from the GDAL proximity utility .

`Default menu`

:

`Input layer`

[raster]- Raster in input.
`Values`

[string]A list of target pixel values in the source image to be considered target pixels. If not specified, all non-zero pixels will be considered target pixels.

Default:

*(not set)*`Dist units`

[enumeration]Indicate whether distances generated should be in pixel or georeferenced coordinates.

Options:

- 0 — GEO
- 1 — PIXEL

Default:

*0*`Max dist (negative value to ignore)`

[number]The maximum distance to be generated. The nodata value will be used for pixels beyond this distance. If a nodata value is not provided, the output band will be queried for its nodata value.

If the output band does not have a nodata value, then the value 65535 will be used. Distance is interpreted in pixels unless

*distunits*GEO is specified.Default:

*-1*`No data (negative value to ignore)`

[number]Specify a nodata value to use for the destination proximity raster.

Default:

*-1*`Fixed buf val (negative value to ignore)`

[number]Specify a value to be applied to all pixels that are within the -maxdist of target pixels (including the target pixels) instead of a distance value.

Default:

*-1*`Output raster type`

[enumeration]Raster file type.

Options:

- 0 — Byte
- 1 — Int16
- 2 — UInt16
- 3 — UInt32
- 4 — Int32
- 5 — Float32
- 6 — Float64
- 7 — CInt16
- 8 — CInt32
- 9 — CFloat32
- 10 — CFloat64

Default:

*5*

`Output layer`

[raster]- Raster file in output.

Outputs a single-band raster with values computed from the elevation. Roughness is the degree of irregularity of the surface. It’s calculated by the largest inter-cell difference of a central pixel and its surrounding cell. The determination of the roughness plays a role in the analysis of terrain elevation data, it’s useful for calculations of the river morphology, in climatology and physical geography in general.

This algorithm is derived from the GDAL DEM utility .

`Default menu`

:

`Input layer`

[raster]- Elevation raster layer.
`Band number`

[number]The number of a band containing elevation values.

Default:

*1*`Compute edges`

[boolean]Generates edges from the elevation raster.

Default:

*False*

`Output file`

[raster]- Single-band output raster. The value -9999 is used as the output nodata value.

Removes raster polygons smaller than a provided threshold size (in pixels) and replaces them with the pixel value of the largest neighbour polygon. It is useful if you have a large amount of small areas on your raster map.

This algorithm is derived from the GDAL sieve utility .

`Default menu`

:

`Input layer`

[raster]- Raster layer.
`Threshold`

[number]Only raster polygons smaller than this size will be removed.

Default:

*2*`Pixel connection`

[enumeration]Either four connectedness or eight connectedness should be used when determining.

Options:

- 0 — 4
- 1 — 8

Default:

*0*

`Output layer`

[raster]- Output raster layer.

Generates a slope map from any GDAL-supported elevation raster. Slope is the angle of inclination to the horizontal. You have the option of specifying the type of slope value you want: degrees or percent slope.

This algorithm is derived from the GDAL DEM utility .

`Default menu`

:

`Input layer`

[raster]- Elevation raster layer.
`Band number`

[number]The number of a band containing elevation values.

Default:

*1*`Compute edges`

[boolean]Generates edges from the elevation raster.

Default:

*False*`Use Zevenbergen&Thorne formula (instead of the Horn's one)`

[boolean]Activates Zevenbergen&Thorne formula for smooth landscapes.

Default:

*False*`Slope expressed as percent (instead of degrees)`

[boolean]You have the option to use slope expressed as degrees.

Default:

*False*`Scale (ratio of vert. units to horiz.)`

[number]The ratio of vertical units to horizontal units.

Default:

*1.0*

`Output file`

[raster]- 32-bit float output raster.

Outputs a single-band raster with values computed from the elevation. TPI stands for Topographic Position Index, which is defined as the difference between a central pixel and the mean of its surrounding cells.

This algorithm is derived from the GDAL DEM utility .

`Default menu`

:

`Input layer`

[raster]- Elevation raster layer.
`Band number`

[number]The number of a band containing elevation values.

Default:

*1*`Compute edges`

[boolean]Generates edges from the elevation raster.

Default:

*False*

`Output file`

[raster]- TPI raster in output.

Outputs a single-band raster with values computed from the elevation. TRI stands for Terrain Ruggedness Index, which is defined as the mean difference between a central pixel and its surrounding cells.

This algorithm is derived from the GDAL DEM utility .

`Default menu`

:

`Input layer`

[raster]- Elevation raster layer.
`Band number`

[number]The number of a band containing elevation values.

Default:

*1*`Compute edges`

[boolean]Generates edges from the elevation raster.

Default:

*False*

`Output file`

[raster]- TRI raster file.