12.2. The Symbol Selector¶
The Symbol selector is the main dialog to design a symbol. You can create or edit Marker, Line or Fill Symbols.
Two main components structure the symbol selector dialog:
the symbol tree, showing symbol layers that are combined afterwards to shape a new global symbol
and settings to configure the selected symbol layer in the tree.
A symbol can consist of several Symbol layers. The symbol tree shows the overlay of these symbol layers that are combined afterwards to shape a new global symbol. Besides, a dynamic symbol representation is updated as soon as symbol properties change.
Depending on the level selected in the symbol tree items, various tools are made available to help you manage the tree:
In QGIS, configuring a symbol is done in two steps: the symbol and then the symbol layer.
At the top level of the tree, it depends on the layer geometry and can be of Marker, Line or Fill type. Each symbol can embed one or more symbols (including, of any other type) or symbol layers.
You can setup some parameters that apply to the global symbol:
Unit: it can be Millimeters, Points, Pixels, Meters at Scale, Map units or Inches (see Unit Selector for more details)
Color: when this parameter is changed by the user, its value is echoed to all unlocked sub-symbols color
Size and Rotation for marker symbols
Width for line symbols
Use the Size (for marker symbols) or the Width (for line symbols) properties at the symbol level to proportionally resize all of its embedded symbol layers dimensions.
A preview of the symbols library: Symbols of the same type are shown and, through the editable drop-down list just above, can be filtered by free-form text or by categories. You can also update the list of symbols using the Style Manager button and open the eponym dialog. There, you can use any capabilities as exposed in The Style Manager section.
The symbols are displayed either:
Press the Save Symbol button to add the symbol being edited to the symbols library.
for line and fill symbols, Clip features to canvas extent.
for fill symbols, Force right-hand rule orientation: allows forcing rendered fill symbols to follow the standard „right hand rule“ for ring orientation (i.e, polygons where the exterior ring is clockwise, and the interior rings are all counter-clockwise).
The orientation fix is applied while rendering only, and the original feature geometry is unchanged. This allows for creation of fill symbols with consistent appearance, regardless of the dataset being rendered and the ring orientation of individual features.
Depending on the symbology of the layer a symbol is being applied to, additional settings are available in the Advanced menu:
At a lower level of the tree, you can customize the symbol layers. The available symbol layer types depend on the upper symbol type. You can apply on the symbol layer paint effects to enhance its rendering.
Because describing all the options of all the symbol layer types would not be possible, only particular and significant ones are mentioned below.
Some common options and widgets are available to build a symbol layer, regardless it’s of marker, line or fill sub-type:
the color selector widget to ease color manipulation
Units: it can be Millimeters, Points, Pixels, Meters at Scale, Map units or Inches (see Unit Selector for more details)
the data-defined override widget near almost all options, extending capabilities of customizing each symbol (see Datendefinierte Übersteuerung Setup for more information)
the Enable symbol layer option controls the symbol layer’s visibility. Disabled symbol layers are not drawn when rendering the symbol but are saved in the symbol. Being able to hide symbol layers is convenient when looking for the best design of your symbol as you don’t need to remove any for the testing. The data-defined override then makes it possible to hide or display different symbol layers based on expressions (using, for instance, feature attributes).
the Draw effects button for effects rendering.
While the description below assumes that the symbol layer type is bound to the feature geometry, keep in mind that you can embed symbol layers in each others. In that case, the lower level symbol layer parameter (placement, offset…) might be bound to the upper-level symbol, and not to the feature geometry itself.
Appropriate for point geometry features, marker symbols have several Symbol layer types:
Simple marker (default)
Ellipse marker: a simple marker symbol layer, with customizable width and height
Filled marker: similar to the simple marker symbol layer, except that it uses a fill sub symbol to render the marker. This allows use of all the existing QGIS fill (and stroke) styles for rendering markers, e.g. gradient or shapeburst fills.
Font marker: similar to the simple marker symbol layer, except that it uses installed fonts to render the marker. Its additional properties are:
Character(s), representing the text to display as symbol. They can be typed in or selected from the font characters collection widget and you can live Preview them with the selected settings.
Geometry generator (see The Geometry Generator)
Mask: its sub-symbol defines a mask shape whose color property will be ignored and only the opacity will be used. This is convenient when the marker symbol overlaps with labels or other symbols whose colors are close, making it hard to decipher. More details at Masks Properties.
Raster image marker: use an image (
BMP…) as marker symbol. The image can be a file on the disk, a remote URL or embedded in the style database (more details). Width and height of the image can be set independently or using the Lock aspect ratio. The size can be set using any of the common units or as a percentage of the image’s original size (scaled by the width).
Vector Field marker (see The Vector Field Marker)
SVG marker: provides you with images from your SVG paths (set in Lock aspect ratio. Each SVG file colors and stroke can also be adapted. The image can be a file on the disk, a remote URL or embedded in the style database (more details).menu) to render as marker symbol. Width and height of the symbol can be set independently or using the
SVG version requirements
QGIS renders SVG files that follow the SVG Tiny 1.2 profile, intended for implementation on a range of devices, from cellphones and PDAs to laptop and desktop computers, and thus includes a subset of the features included in SVG 1.1 Full, along with new features to extend the capabilities of SVG.
Some features not included in these specifications might not be rendered correctly in QGIS.
Enable SVG marker symbol customization
To have the possibility to change the colors of a SVG marker, you have to add the placeholders
param(fill)for fill color,
param(outline)for stroke color and
param(outline-width)for stroke width. These placeholders can optionally be followed by a default value, e.g.:
<svg width="100%" height="100%"> <rect fill="param(fill) #ff0000" stroke="param(outline) #00ff00" stroke-width="param(outline-width) 10" width="100" height="100"> </rect> </svg>
Appropriate for line geometry features, line symbols have the following symbol layer types:
Simple line (default): available settings are:
The simple line symbol layer type has many of the same properties as the simple marker symbol, and in addition:
Tweak dash pattern at sharp corners: dynamically adjusts the dash pattern placement so that sharp corners are represented by a full dash element coming into and out of the sharp corner. Dependent on Align dash pattern to line length.
Arrow: draws lines as curved (or not) arrows with a single or a double head with configurable (and data-defined):
Arrow width at start
It is possible to create Curved arrows (the line feature must have at least three vertices) and Repeat arrow on each segment. It also uses a fill symbol such as gradients or shapeburst to render the arrow body. Combined with the geometry generator, this type of layer symbol helps you representing flow maps.
Geometry generator (see The Geometry Generator)
Marker line: repeats a marker symbol over the length of a line.
The markers placement can be at a regular distance or based on the line geometry: first, last or each vertex, on the central point of the line or of each segment, or on every curve point.
The markers placement can also be given an offset along the line
Because a line is often a succession of segments of different directions, the rotation of the marker is calculated by averaging over a specified distance along the line. For example, setting the Average angle over property to
4mmmeans that the two points along the line that are
2mmbefore and after the symbol placement are used to calculate the line angle for that marker symbol. This has the effect of smoothing (or removing) any tiny local deviations from the overall line direction, resulting in much nicer visual orientations of the marker line symbols.
The marker line can also be offset from the line itself.
Hashed line: repeats a line segment (a hash) over the length of a line symbol, with a line sub-symbol used to render each individual segment. In other words, a hashed line is like a marker line in which marker symbols are replaced with segments. As such, the hashed lines have the same properties as marker line symbols, along with:
Appropriate for polygon geometry features, fill symbols have also several symbol layer types:
Simple fill (default): fills a polygon with a uniform color
Centroid fill: places a marker symbol at the centroid of the visible feature. The position of the marker may not be the real centroid of the feature, because calculation takes into account the polygon(s) clipped to area visible in map canvas for rendering and ignores holes. Use the geometry generator symbol if you want the exact centroid.
Force point inside polygon
Draw point on every part of multi-part feature or place the point only on its biggest part
display the marker symbol(s) in whole or in part, keeping parts overlapping the current feature geometry (Clip markers to polygon boundary) or the geometry part the symbol belongs to (Clip markers to current part boundary only)
Geometry generator (see The Geometry Generator)
Gradient fill: uses a radial, linear or conical gradient, based on either simple two color gradients or a predefined gradient color ramp to fill polygons. The gradient can be rotated and applied on a single feature basis or across the whole map extent. Also start and end points can be set via coordinates or using the centroid (of feature or map). A data-defined offset can be defined;
Line pattern fill: fills the polygon with a hatching pattern of line symbol layer. You can set a rotation, the spacing between lines and an offset from the feature boundary;
Point pattern fill: fills the polygon with a hatching pattern of marker symbol layer. You can set the distance and a displacement between rows of markers, and an offset from the feature boundary;
Random marker fill: fills the polygon with a marker symbol placed at random locations within the polygon boundary. You can set:
the number of marker symbols to render, either as an absolute count or as density-based (the fill density will remain the same on different scale / zoom levels)
an optional random number seed, to give consistent placement of markers whenever maps are refreshed (also allows random placement to play nice with QGIS server and tile-based rendering)
whether markers rendered near the edges of polygons should be clipped to the polygon boundary or not
Raster image fill: fills the polygon with tiles from a raster image (
BMP…). The image can be a file on the disk, a remote URL or an embedded file encoded as a string (more details). Options include (data defined) opacity, image width, coordinate mode (object or viewport), rotation and offset. The image width can be set using any of the common units or as a percentage of the original size.
SVG fill: fills the polygon using SVG markers;
Shapeburst fill: buffers a gradient fill, where a gradient is drawn from the boundary of a polygon towards the polygon’s centre. Configurable parameters include distance from the boundary to shade, use of color ramps or simple two color gradients, optional blurring of the fill and offsets;
Outline: Arrow: uses a line arrow symbol layer to represent the polygon boundary. The settings for the outline arrow are the same as for line symbols.
Outline: Hashed line: uses a hash line symbol layer to represent the polygon boundary (the interior rings, the exterior ring or all the rings). The settings for the outline hashed line are the same as for line symbols.
Outline: Marker line: uses a marker line symbol layer to represent the polygon boundary (the interior rings, the exterior ring or all the rings). The settings for the outline marker line are same as for line symbols.
Outline: simple line: uses a simple line symbol layer to represent the polygon boundary (the interior rings, the exterior ring or all the rings). The settings for the outline simple line are the same as for line symbols. The Draw line only inside polygon option displays the polygon borders inside the polygon and can be useful to clearly represent adjacent polygon boundaries.
When geometry type is polygon, you can choose to disable the automatic clipping of lines/polygons to the canvas extent. In some cases this clipping results in unfavourable symbology (e.g. centroid fills where the centroid must always be the actual feature’s centroid).
Available with all types of symbols, the geometry generator symbol layer allows to use expression syntax to generate a geometry on the fly during the rendering process. The resulting geometry does not have to match with the original geometry type and you can add several differently modified symbol layers on top of each other.
-- render the centroid of a feature centroid( $geometry ) -- visually overlap features within a 100 map units distance from a point -- feature, i.e generate a 100m buffer around the point buffer( $geometry, 100 ) -- Given polygon layer1( id1, layer2_id, ...) and layer2( id2, fieldn...) -- render layer1 with a line joining centroids of both where layer2_id = id2 make_line( centroid( $geometry ), centroid( geometry( get_feature( 'layer2', 'id2', attribute( $currentfeature, 'layer2_id') ) ) ) -- Create a nice radial effect of points surrounding the central feature -- point when used as a MultiPoint geometry generator collect_geometries( array_foreach( generate_series( 0, 330, 30 ), project( $geometry, .2, radians( @element ) ) ) )
The vector field marker is used to display vector field data such as earth deformation, tidal flows, and the like. It displays the vectors as lines (preferably arrows) that are scaled and oriented according to selected attributes of data points. It can only be used to render point data; line and polygon layers are not drawn by this symbology.
The vector field is defined by attributes in the data, which can represent the field either by:
cartesian components (
ycomponents of the field)
or polar coordinates: in this case, attributes define
Angle. The angle may be measured either clockwise from north, or Counterclockwise from east, and may be either in degrees or radians.
or as height only data, which displays a vertical arrow scaled using an attribute of the data. This is appropriate for displaying the vertical component of deformation, for example.
The magnitude of field can be scaled up or down to an appropriate size for viewing the field.