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24.1.1. 3D Tiles
24.1.1.1. Convert B3DM to GLTF
Converts files from the legacy .B3DM
format to .GLTF
or .GLB
.
Parametry
Etykieta |
Nazwa |
Typ |
Opis |
---|---|---|---|
Input B3DM |
|
[3D Tile] |
Input file to convert. |
Plik wynikowy |
|
[3D Tile] Domyślnie: |
Specify the output 3D tile file. One of:
|
Wyniki
Etykieta |
Nazwa |
Typ |
Opis |
---|---|---|---|
Plik wynikowy |
|
[3D Tile] |
Output layer in |
Kod pythona
ID algorytmu: native:b3dmtogltf
import processing
processing.run("algorithm_id", {parameter_dictionary})
The algorithm id is displayed when you hover over the algorithm in the Processing Toolbox. The parameter dictionary provides the parameter NAMEs and values. See Using processing algorithms from the console for details on how to run processing algorithms from the Python console.
24.1.1.2. Convert GLTF to vector features
Converts .GLTF
or .GLB
file contents to standard vector layer formats.
Parametry
Etykieta |
Nazwa |
Typ |
Opis |
---|---|---|---|
Input GLTF |
|
[3D Tile] |
Input file to convert. |
Output polygons Opcjonalne |
|
[vector: polygon] Default: |
Specify the output vector layer to store polygon features. One of:
The file encoding can also be changed here. |
Output lines Opcjonalne |
|
[vector: line] Default: |
Specify the output vector layer to store line features. One of:
The file encoding can also be changed here. |
Wyniki
Etykieta |
Nazwa |
Typ |
Opis |
---|---|---|---|
Output polygons |
|
[vector: polygon] |
A vector layer storing the polygon features in input layer. |
Output lines |
|
[vector: line] |
A vector layer storing the line features in input layer. |
Kod pythona
ID algorytmu: native:gltftovector
import processing
processing.run("algorithm_id", {parameter_dictionary})
The algorithm id is displayed when you hover over the algorithm in the Processing Toolbox. The parameter dictionary provides the parameter NAMEs and values. See Using processing algorithms from the console for details on how to run processing algorithms from the Python console.