23.5. The graphical modeler

The graphical modeler allows you to create complex models using a simple and easy-to-use interface. When working with a GIS, most analysis operations are not isolated, rather part of a chain of operations. Using the graphical modeler, that chain of operations can be wrapped into a single process, making it convenient to execute later with a different set of inputs. No matter how many steps and different algorithms it involves, a model is executed as a single algorithm, saving time and effort.

The graphical modeler can be opened from the Processing menu (Processing ► Graphical Modeler).

The modeler has a working canvas where the structure of the model and the workflow it represents are shown. The left part of the window is a section with five panels that can be used to add new elements to the model:

  1. Model Properties: you can specify the name of the model and the group that will contain it

  2. Inputs: all the inputs that will shape your model

  3. Algorithms: the Processing algorithms available

  4. Variables: you can also define variables that will only be available in the Processing Modeler

  5. Undo History: this panel will register everything that happens in the modeler, making it easy to cancel things you did wrong.

../../../_images/modeler_canvas.png

Fig. 23.16 Modeler

Creating a model involves two basic steps:

  1. Definition of necessary inputs. These inputs will be added to the parameters window, so the user can set their values when executing the model. The model itself is an algorithm, so the parameters window is generated automatically as for all algorithms available in the Processing framework.

  2. Definition of the workflow. Using the input data of the model, the workflow is defined by adding algorithms and selecting how they use the defined inputs or the outputs generated by other algorithms in the model.

23.5.1. Definition of inputs

The first step is to define the inputs for the model. The following elements are found in the Inputs panel on the left side of the modeler window:

  • Authentication Configuration

  • Boolean

  • Color

  • Connection Name

  • Coordinate Operation

  • CRS

  • Database Schema

  • Database Table

  • Datetime

  • Distance

  • Enum

  • Expression

  • Extent

  • Field Aggregates

  • Fields Mapper

  • File/Folder

  • Geometry

  • Map Layer

  • Map Theme

  • Matrix

  • Mesh Layer

  • Multiple Input

  • Number

  • Point

  • Print Layout

  • Print Layout Item

  • Range

  • Raster Band

  • Raster Layer

  • Scale

  • String

  • TIN Creation Layers

  • Vector Features

  • Vector Field

  • Vector Layer

  • Vector Tile Writer Layers

Note

Hovering with the mouse over the inputs will show a tooltip with additional information.

When double-clicking on an element, a dialog is shown that lets you define its characteristics. Depending on the parameter, the dialog will contain at least one element (the description, which is what the user will see when executing the model). For example, when adding a numerical value, as can be seen in the next figure, in addition to the description of the parameter, you have to set a default value and the range of valid values.

../../../_images/models_parameters.png

Fig. 23.17 Model Parameters Definition

You can define your input as mandatory for your model by checking the checkbox Mandatory option and by checking the unchecked Advanced checkbox you can set the input to be within the Advanced section. This is particularly useful when the model has many parameters and some of them are not trivial, but you still want to choose them.

The Comments tab allows you to tag the input with more information, to better describe the parameter. Comments are visible only in the modeler canvas and not in the final algorithm dialog.

For each added input, a new element is added to the modeler canvas.

../../../_images/models_parameters2.png

Fig. 23.18 Model Parameters

You can also add inputs by dragging the input type from the list and dropping it at the position where you want it in the modeler canvas. If you want to change a parameter of an existing input, just double click on it, and the same dialog will pop up.

23.5.2. Definition of the workflow

In the following example we will add two inputs and two algorithms. The aim of the model is to copy the elevation values from a DEM raster layer to a line layer using the Drape algorithm, and then calculate the total ascent of the line layer using the Climb Along Line algorithm.

In the Inputs tab, choose the two inputs as Vector Layer for the line and Raster Layer for the DEM. We are now ready to add the algorithms to the workflow.

Algorithms can be found in the Algorithms panel, grouped much in the same way as they are in the Processing toolbox.

../../../_images/models_parameters3.png

Fig. 23.19 Model Inputs

To add an algorithm to a model, double-click on its name or drag and drop it, just like for inputs. As for the inputs you can change the description of the algorithm and add a comment. When adding an algorithm, an execution dialog will appear, with a content similar to the one found in the execution panel that is shown when executing the algorithm from the toolbox. The following picture shows both the Drape (set Z value from raster) and the Climb along line algorithm dialogs.

../../../_images/models_parameters4.png

Fig. 23.20 Model Algorithm parameters

As you can see there are some differences.

You have four choices to define the algorithm inputs:

  • integer Value: allows you to set the parameter from a loaded layer in the QGIS project or to browse a layer from a folder

  • expression Pre-calculated Value: with this option you can open the Expression Builder and define your own expression to fill the parameter. Model inputs together with some other layer statistics are available as variables and are listed at the top of the Search dialog of the Expression Builder

  • processingModel Model Input: choose this option if the parameter comes from an input of the model you have defined. Once clicked, this option will list all the suitable inputs for the parameter

  • processing Algorithm Output: is useful when the input parameter of an algorithm is an output of another algorithm

Algorithm outputs have the addditional processingOutput Model Output option that makes the output of the algorithm available in the model.

If a layer generated by the algorithm is only to be used as input to another algorithm, don’t edit that text box.

In the following picture you can see the two input parameters defined as Model Input and the temporary output layer:

../../../_images/models_parameters5.png

Fig. 23.21 Algorithm Input and Output parameters

In all cases, you will find an additional parameter named Dependencies that is not available when calling the algorithm from the toolbox. This parameter allows you to define the order in which algorithms are executed, by explicitly defining one algorithm as a parent of the current one. This will force the parent algorithm to be executed before the current one.

When you use the output of a previous algorithm as the input of your algorithm, that implicitly sets the previous algorithm as parent of the current one (and places the corresponding arrow in the modeler canvas). However, in some cases an algorithm might depend on another one even if it does not use any output object from it (for instance, an algorithm that executes a SQL sentence on a PostGIS database and another one that imports a layer into that same database). In that case, just select the previous algorithm in the Dependencies parameter and they will be executed in the correct order.

Once all the parameters have been assigned valid values, click on OK and the algorithm will be added to the canvas. It will be linked to the elements in the canvas (algorithms or inputs) that provide objects that are used as inputs for the algorithm.

Elements can be dragged to a different position on the canvas. This is useful to make the structure of the model more clear and intuitive. You can also resize elements. This is particularly useful if the description of the input or algorithm is long.

Links between elements are updated automatically and you can see a plus button at the top and at the bottom of each algorithm. Clicking the button will list all the inputs and outputs of the algorithm so you can have a quick overview.

You can zoom in and out by using the mouse wheel.

../../../_images/models_model.png

Fig. 23.22 A complete model

You can run your algorithm any time by clicking on the start button. In order to use the algorithm from the toolbox, it has to be saved and the modeler dialog closed, to allow the toolbox to refresh its contents.

23.5.3. Interacting with the canvas and elements

You can use the zoomIn, zoomOut, zoomActual and zoomFullExtent buttons to zoom the modeler canvas. The behavior of the buttons is basically the same of the main QGIS toolbar.

The Undo History panel together with the undo and redo buttons are extremely useful to quickly rollback to a previous situation. The Undo History panel lists everything you have done when creating the workflow.

You can move or resize many elements at the same time by first selecting them, dragging the mouse.

If you want to snap the elements while moving them in the canvas you can choose View ► Enable Snapping.

The Edit menu contains some very useful options to interact with your model elements:

  • selectAllSelect All: select all elements of the model

  • Snap Selected Components to Grid: snap and align the elements into a grid

  • undoUndo: undo the last action

  • redoRedo: redo the last action

  • editCutCut: cut the selected elements

  • editCopyCopy: copy the selected elements

  • editPastePaste: paste the elements

  • deleteSelectedDelete Selected Components: delete all the selected elements from the model

  • Add Group Box: add a draggable box to the canvas. This feature is very useful in big models to group elements in the modeler canvas and to keep the workflow clean. For example we might group together all the inputs of the example:

    ../../../_images/model_group_box.png

    Fig. 23.23 Model Group Box

You can change the name and the color of the boxes. Group boxes are very useful when used together with View ► Zoom To. This allows you to zoom to a specific part of the model.

You might want to change the order of the inputs and how they are listed in the main model dialog. At the bottom of the Input panel you will find the Reorder Model Inputs... button and by clicking on it a new dialog pops up allowing you to change the order of the inputs:

../../../_images/model_reorder_inputs.png

Fig. 23.24 Reorder Model Inputs

23.5.4. Saving and loading models

Use the fileSaveSave model button to save the current model and the fileOpenOpen Model button to open a previously saved model. Models are saved with the .model3 extension. If the model has already been saved from the modeler window, you will not be prompted for a filename. Since there is already a file associated with the model, that file will be used for subsequent saves.

Before saving a model, you have to enter a name and a group for it in the text boxes in the upper part of the window.

Models saved in the models folder (the default folder when you are prompted for a filename to save the model) will appear in the toolbox in the corresponding branch. When the toolbox is invoked, it searches the models folder for files with the .model3 extension and loads the models they contain. Since a model is itself an algorithm, it can be added to the toolbox just like any other algorithm.

Models can also be saved within the project file using the addToProjectSave model in project button. Models saved using this method won’t be written as .model3 files on the disk but will be embedded in the project file.

Project models are available in the qgsProjectFileProject models menu of the toolbox.

The models folder can be set from the Processing configuration dialog, under the Modeler group.

Models loaded from the models folder appear not only in the toolbox, but also in the algorithms tree in the Algorithms tab of the modeler window. That means that you can incorporate a model as a part of a bigger model, just like other algorithms.

Models will show up in the Browser panel and can be run from there.

23.5.4.1. Exporting a model as an image, PDF or SVG

A model can also be exported as an image, SVG or PDF (for illustration purposes) by clicking saveMapAsImageExport as image, saveAsPDFExport as PDF or saveAsSVGExport as SVG.

23.5.5. Editing a model

You can edit the model you are currently creating, redefining the workflow and the relationships between the algorithms and inputs that define the model.

If you right-click on an algorithm in the canvas, you will see a context menu like the one shown next:

../../../_images/modeler_right_click.png

Fig. 23.25 Modeler Right Click

Selecting the Remove option will cause the selected algorithm to be removed. An algorithm can be removed only if there are no other algorithms depending on it. That is, if no output from the algorithm is used in a different one as input. If you try to remove an algorithm that has others depending on it, a warning message like the one you can see below will be shown:

../../../_images/cannot_delete_alg.png

Fig. 23.26 Cannot Delete Algorithm

Selecting the Edit… option will show the parameter dialog of the algorithm, so you can change the inputs and parameter values. Not all input elements available in the model will appear as available inputs. Layers or values generated at a more advanced step in the workflow defined by the model will not be available if they cause circular dependencies.

Select the new values and click on the OK button as usual. The connections between the model elements will change in the modeler canvas accordingly.

The Add comment… allows you to add a comment to the algorithm to better describe the behavior.

A model can be run partially by deactivating some of its algorithms. To do it, select the Deactivate option in the context menu that appears when right-clicking on an algorithm element. The selected algorithm, and all the ones in the model that depend on it will be displayed in grey and will not be executed as part of the model.

../../../_images/deactivated.png

Fig. 23.27 Model With Deactivated Algorithms

When right-clicking on an algorithm that is not active, you will see a Activate menu option that you can use to reactivate it.

23.5.6. Editing model help files and meta-information

You can document your models from the modeler itself. Click on the processingHelpEdit model help button, and a dialog like the one shown next will appear.

../../../_images/help_edition.png

Fig. 23.28 Editing Help

On the right-hand side, you will see a simple HTML page, created using the description of the input parameters and outputs of the algorithm, along with some additional items like a general description of the model or its author. The first time you open the help editor, all these descriptions are empty, but you can edit them using the elements on the left-hand side of the dialog. Select an element on the upper part and then write its description in the text box below.

Model help is saved as part of the model itself.

23.5.7. Exporting a model as a Python script

As we will see in a later chapter, Processing algorithms can be called from the QGIS Python console, and new Processing algorithms can be created using Python. A quick way to create such a Python script is to create a model and then export it as a Python file.

To do so, click on the saveAsPythonExport as Script Algorithm… in the modeler canvas or right click on the name of the model in the Processing Toolbox and choose saveAsPythonExport Model as Python Algorithm….

23.5.8. About available algorithms

You might notice that some algorithms that can be executed from the toolbox do not appear in the list of available algorithms when you are designing a model. To be included in a model, an algorithm must have the correct semantic. If an algorithm does not have such a well-defined semantic (for instance, if the number of output layers cannot be known in advance), then it is not possible to use it within a model, and it will not appear in the list of algorithms that you can find in the modeler dialog.