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Editar

QGIS supports various capabilities for editing OGR, SpatiaLite, PostGIS, MSSQL Spatial and Oracle Spatial vector layers and tables.

Nota

El procedimiento para edición de capas GRASS es diferente - vea la sección Digitalizar y editar una capa vectorial GRASS para más detalles.

Truco

Las ediciones simultáneas

This version of QGIS does not track if somebody else is editing the same feature at the same time as you are. The last person to save its edits wins.

Configurar la tolerancia del autoensamblado y radio de búsqueda

For an optimal and accurate edit of the vector layer geometries, we need to set an appropriate value of snapping tolerance and search radius for features vertices.

Tolerancia de autoensamblado

Snapping tolerance is the distance QGIS uses to search for the closest vertex and/or segment you are trying to connect to when you set a new vertex or move an existing vertex. If you aren’t within the snapping tolerance, QGIS will leave the vertex where you release the mouse button, instead of snapping it to an existing vertex and/or segment. The snapping tolerance setting affects all tools that work with tolerance.

  1. A general, project-wide snapping tolerance can be defined by choosing Settings ‣ options Options..., Digitizing tab. You can select between ‘To vertex’, ‘To segment’ or ‘To vertex and segment’ as default snap mode. You can also define a default snapping tolerance and a search radius for vertex edits. The tolerance can be set either in map units or in pixels. The advantage of choosing pixels is that the snapping tolerance doesn’t have to be changed after zoom operations. In our small digitizing project (working with the Alaska dataset), we define the snapping units in feet. Your results may vary, but something on the order of 300 ft at a scale of 1:10000 should be a reasonable setting.
  2. A layer-based snapping tolerance that overrides the global snapping options can be defined by choosing Settings ‣ Snapping options. It enables and adjusts snapping mode and tolerance on a layer basis (see figure_edit_snapping ). This dialog offers three different modes to select the layer(s) to snap to:
    • Current layer: only the active layer is used, a convenient way to ensure topology within the layer being edited
    • All layers: a quick and simple setting for all visible layers in the project so that the pointer snaps to all vertices and/or segments. In most cases it is sufficient to use this snapping mode.
    • Advanced: if you need to edit a layer and snap its vertices to another layer, ensure the target layer is checked and increase the snapping tolerance to a greater value. Furthermore, snapping will never occur to a layer that is not checked in the snapping options dialog, regardless of the global snapping tolerance. So be sure to mark the checkbox for those layers that you need to snap to.
../../../_images/editProjectSnapping.png

Editar opciones de autoensamblado en base a una capa (modo Avanzado)

Truco

Control the list of layers to snap

The Snapping Options dialog is by default populated with parameters (mode, tolerance, units) set in the global Digitizing tab. To avoid layers being checked by default in the Advanced mode and hence set snappable, define the Default Snap mode to Off.

Snapping tolerance can be set in pixels or map units (the units of the map view). While in the Advanced layer selection mode, it is possible to use a snapping tolerance that refers to layer units, the units of the reprojected layer when ‘on-the-fly’ CRS transformation is on.

Radio de búsqueda

Search radius is the distance QGIS uses to search for the closest vertex you are trying to select when you click on the map. If you aren’t within the search radius, QGIS won’t find and select any vertex for editing. The search radius for vertex edits can be defined under Settings ‣ options Options ‣ Digitizing tab. This is the same place where you define the general, project-wide snapping tolerance.

Snap tolerance and search radius are set in map units or pixels, so you may find you need to experiment to get them set right. If you specify too big of a tolerance, QGIS may snap to the wrong vertex, especially if you are dealing with a large number of vertices in close proximity. Set search radius too small, and it won’t find anything to move.

Edición topológica

Besides layer-based snapping options, you can also define topological functionalities in the Snapping options... dialog in the Settings (or File) menu. Here, you can define checkbox Enable topological editing, and/or for polygon layers, activate the checkbox Avoid Intersections option.

Habilitar edición topológica

The option checkbox Enable topological editing is for editing and maintaining common boundaries in features mosaics. QGIS ‘detects’ shared boundary by the features, so you only have to move a common vertex/segment once, and QGIS will take care of updating the neighboring features.

Evitar intersecciones de nuevos polígonos

A second topological option called checkbox Avoid intersections prevents you to draw new features that overlap an existing one. It is for quicker digitizing of adjacent polygons. If you already have one polygon, it is possible with this option to digitize the second one such that both intersect, and QGIS then cuts the second polygon to the boundary of the existing one. The advantage is that you don’t have to digitize all vertices of the common boundary.

Nota

If the new geometry is totally covered by existing ones, it gets cleared and the new feature will have no geometry when allowed by the provider, otherwise saving modifications will make QGIS pop-up an error message.

Advertencia

Use cautiously the Avoid Intersections option

Because the option cuts or clears geometry of any overlaping feature from any polygon layer, do not forget to uncheck this option once you no longer need it otherwise, you can get unexpected geometries.

Habilitar autoensamblado en intersecciones

Otra opción es utilizar checkbox Habilitar autoensamblado en intersección. Le permitirá que se ajuste a una intersección de las capas de fondo, incluso si no hay ningún vértice en la intersección.

Comprobador de Geometría

A core plugin can help the user to find the geometry invalidity. You can find more information on this plugin at Complemento Comprobador de geometría.

Digitalizando una capa existente

By default, QGIS loads layers read-only. This is a safeguard to avoid accidentally editing a layer if there is a slip of the mouse. However, you can choose to edit any layer as long as the data provider supports it (see Exploring Data Formats and Fields), and the underlying data source is writable (i.e., its files are not read-only).

Truco

Restrict edit permission on layers within a project

From the Project ‣ Project properties ‣ Identify tab, You can choose to set any layer read-only regardless the provider permission. This can be a handy way, in a multi-users environment to avoid unauthorized users to mistakenly edit layers (e.g., shapefile), hence potentially corrupt data. Note that this setting only applies inside the current project.

In general, tools for editing vector layers are divided into a digitizing and an advanced digitizing toolbar, described in section Digitalización avanzada. You can select and unselect both under View ‣ Toolbars ‣. Using the basic digitizing tools, you can perform the following functions:

Icono

Propósito

Icono

Propósito

allEdits

Ediciones actuales

toggleEditing

Conmutar edición

capturePoint

Adicionar Característica: Capturar Punto

captureLine

Añadir objeto espacial: Capturar línea

capturePolygon Add Feature: Capture Polygon moveFeature Move Feature
circularStringCurvePoint Add Circular String circularStringRadius Add Circular String By Radius
nodeTool Node Tool deleteSelected

Borrar lo seleccionado

editCut

Cortar objetos espaciales

editCopy

Copiar objetos espaciales

editPaste

Pegar objetos espaciales

saveEdits

Guardar cambios de la capa

Edición de tabla: Barra de herramientas de edición básica de capa vectorial

Note that while using any of the digitizing tools, you can still zoom or pan in the map canvas without losing the focus on the tool.

All editing sessions start by choosing the toggleEditing Toggle editing option found in the context menu of a given layer, from the attribute table dialog, the digitizing toolbar or the Edit menu.

Once the layer is in edit mode, additional tool buttons on the editing toolbar will become available and markers will appear at the vertices of all features unless Show markers only for selected features option under Settings ‣ Options... ‣ Digitizing menu is checked.

Truco

Guardar regularmente

Remember to saveEdits Save Layer Edits regularly. This will also check that your data source can accept all the changes.

Añadir objetos espaciales

You can use the capturePoint Add Feature, captureLine Add Feature or capturePolygon Add Feature icons on the toolbar to add new feature (point, line and polygon) into the current layer.

The next buttons circularStringCurvePoint Add circular string or circularStringRadius Add circular string by radius allow users to add line or polygon features with a circular geometry.

To create features with these tools, you first digitize the geometry then enter its attributes. To digitize the geometry, left-click on the map area to create the first point of your new feature.

For linear or curved geometries, keep on left-clicking for each additional point you wish to capture or use automatic tracing capability to accelerate the digitization. You can switch back and forth between linear Add feature tool and curved Add circular string... tools to create compound curved geometry. Pressing Delete or Backspace key reverts the last node you add. When you have finished adding points, right-click anywhere on the map area to confirm you have finished entering the geometry of that feature.

Nota

Curved geometries are stored as such only in compatible data provider

Although QGIS allows to digitize curved geometries within any editable data format, you need to be using a data provider (e.g. PostGIS, GML or WFS) that supports curves to have features stored as curved, otherwise QGIS segmentizes the circular arcs. The memory layer provider also supports curves.

Truco

Customize the digitizing rubber band

While capturing polygon, the by-default red rubber band can hide underlying features or places you’d like to capture a point. This can be fixed by setting a lower opacity (or alpha channel) to the rubber band’s Fill Color in Settings ‣ Options ‣ Digitizing menu. You can also avoid the use of the rubber band by checking Don’t update rubber band during node editing.

The attribute window will appear, allowing you to enter the information for the new feature. Figure_edit_values shows setting attributes for a fictitious new river in Alaska. However, in the Digitizing menu under the Settings ‣ Options menu, you can also activate:

  • checkbox Suppress attributes pop-up windows after each created feature to avoid the form opening
  • or checkbox Reuse last entered attribute values to have fields automatically filled at the opening of the form and just have to type changing values.
../../../_images/editDigitizing.png

Enter Attribute Values Dialog after digitizing a new vector feature

With the moveFeature Move Feature(s) icon on the toolbar, you can move existing features.

Node Tool

For shapefile-based or MapInfo layers as well as SpatiaLite, PostgreSQL/PostGIS, MSSQL Spatial, and Oracle Spatial tables, the nodeTool Node Tool provides manipulation capabilities of feature vertices similar to CAD programs. It is possible to simply select multiple vertices at once and to move, add or delete them altogether. The node tool also works with ‘on the fly’ projection turned on and supports the topological editing feature. This tool is, unlike other tools in QGIS, persistent, so when some operation is done, selection stays active for this feature and tool.

It is important to set the property Settings ‣ options Options ‣ Digitizing ‣ Search Radius: selectNumber to a number greater than zero. Otherwise, QGIS will not be able to tell which vertex is being edited and will display a warning.

Truco

Marcadores vértices

La actual versión de QGIS reconoce tres tipos de marcadores de vértices: ‘Círculo semitransparente’, ‘Cruz’ y ‘Nada’. Para cambiar el estilo del marcador, seleccione options Opciones del menú Configuración, haga clic en la pestaña Digitalización y seleccione la entrada apropiada.

Operaciones básicas

Start by activating the nodeTool Node Tool and selecting a feature by clicking on it. Red boxes will appear at each vertex of this feature.

  • Selecting vertices: You can select vertices by clicking on them one at a time, by clicking on an edge to select the vertices at both ends, or by clicking and dragging a rectangle around some vertices. When a vertex is selected, its color changes to blue. To add more vertices to the current selection, hold down the Ctrl key while clicking. Hold down Ctrl when clicking to toggle the selection state of vertices (vertices that are currently unselected will be selected as usual, but also vertices that are already selected will become unselected).
  • Adding vertices: To add a vertex, simply double click near an edge and a new vertex will appear on the edge near to the cursor. Note that the vertex will appear on the edge, not at the cursor position; therefore, it should be moved if necessary.
  • Deleting vertices: Select the vertices and click the Delete key. Deleting all the vertices of a feature generates, if compatible with the datasource, a geometryless feature. Note that this doesn’t delete the complete feature, just the geometry part; To delete a complete feature use the deleteSelected Delete Selected tool.
  • Moving vertices: Select all the vertices you want to move, click on a selected vertex or edge and drag in the direction you wish to move. All the selected vertices will move together. If snapping is enabled, the whole selection can jump to the nearest vertex or line.

Each change made with the node tool is stored as a separate entry in the Undo dialog. Remember that all operations support topological editing when this is turned on. On-the-fly projection is also supported, and the node tool provides tooltips to identify a vertex by hovering the pointer over it.

Truco

Move features with precision

The moveFeature Move Feature tool doesn’t currently allow to snap features while moving. Using the nodeTool Node Tool, select ALL the vertices of the feature, click a vertex, drag and snap it to a target vertex: the whole feature is moved and snapped to the other feature.

The Vertex Editor

With activating the Node Tool on a feature, QGIS opens the Vertex Editor panel listing all the vertices of the feature with their x, y (z, m if applicable) coordinates and r (for the radius, in case of circular geometry). Simply select a row in the table does select the corresponding vertex in the map canvas, and vice versa. Simply change a coordinate in the table and your vertex position is updated. You can also select multiple rows and delete them altogether.

../../../_images/vertex_editor_panel.png

Vertex editor panel showing selected nodes

Cortar, copiar, y pegar objetos espaciales

Selected features can be cut, copied and pasted between layers in the same QGIS project, as long as destination layers are set to toggleEditing Toggle editing beforehand.

Truco

Transform polygon into line and vice-versa using copy/paste

Copy a line feature and paste it in a polygon layer: QGIS pastes in the target layer a polygon whose boundary corresponds to the closed geometry of the line feature. This is a quick way to generate different geometries of the same data.

Features can also be pasted to external applications as text. That is, the features are represented in CSV format, with the geometry data appearing in the OGC Well-Known Text (WKT) format. WKT and GeoJSON features from outside QGIS can also be pasted to a layer within QGIS.

When would the copy and paste function come in handy? Well, it turns out that you can edit more than one layer at a time and copy/paste features between layers. Why would we want to do this? Say we need to do some work on a new layer but only need one or two lakes, not the 5,000 on our big_lakes layer. We can create a new layer and use copy/paste to plop the needed lakes into it.

Como un ejemplo, copiaremos algunos lagos a una nueva capa:

  1. Cargar la capa desde donde desee copiar (capa fuente)

  2. Cargar o crear la capa a la que desee copiar (capa destino)

  3. Comenzar a editar la capa destino

  4. Hacer la capa de fuente activa haciendo clic sobre ella en la leyenda

  5. Use the selectRectangle Select Features by area or single click tool to select the feature(s) on the source layer
  6. Click on the editCopy Copy Features tool
  7. Hacer la capa de destino activa haciendo clic en la leyenda.

  8. Click on the editPaste Paste Features tool
  9. Detener edición y guardar los cambios

¿Qué pasa si la capa de origen y destino tienen diferentes esquemas (los nombres de campo y tipo no son los mismos)? QGIS poblará los que coinciden e ignorará el resto. Si no son importantes los atributos que se copian a la capa de destino, no importa la forma de diseñar los campos y tipos de datos. Si desea asegurarse de que todo - el objeto espacial y sus atributos - se copia, asegúrese de que los esquemas coincidan.

Nota

Congruencia del pegado de objetos espaciales

Si su capa de origen y destino utilizan la misma proyección, entonces el pegado de objetos espaciales tendrá la geometría idéntica a la capa origen. Sin embargo, si el destino tiene una proyección diferente, entonces QGIS no puede garantizar que la geometría sea idéntica. Esto es simplemente porque hay pequeños errores de redondeo involucrados en la conversión entre las proyecciones.

Truco

Copiar atributos de texto en otro

If you have created a new column in your attribute table with type ‘string’ and want to paste values from another attribute column that has a greater length the length of the column size will be extended to the same amount. This is because the GDAL Shapefile driver starting with GDAL/OGR 1.10 knows to auto-extend string and integer fields to dynamically accommodate for the length of the data to be inserted.

Borrar objetos espaciales seleccionados

If we want to delete an entire feature (attribute and geometry), we can do that by first selecting the geometry using the regular selectRectangle Select Features by area or single click tool. Selection can also be done from the attribute table. Once you have the selection set, press Delete or Backspace key or use the deleteSelected Delete Selected tool to delete the features. Multiple selected features can be deleted at once.

La herramienta editCut Cortar objetos espaciales en la barra de herramientas de digitalización también se puede utilizar para borrar objetos espaciales. Este efectivamente borra el objeto espacial pero también lo coloca en un “portapapeles espacial”. Por lo tanto, cortamos el objeto espacial para borrar. Entonces podríamos utilizar la herramienta editPaste Pegar objetos espaciales para colocarlo de nuevo, nos da una capacidad de deshacer de un nivel. Cortar, copiar y pegar funcionan sobre los objetos espaciales seleccionados, lo que significa que podemos operar más de una a la vez.

Guardar capas editadas

When a layer is in editing mode, any changes remain in the memory of QGIS. Therefore, they are not committed/saved immediately to the data source or disk. If you want to save edits to the current layer but want to continue editing without leaving the editing mode, you can click the saveEdits Save Layer Edits button. When you turn editing mode off with toggleEditing Toggle editing (or quit QGIS for that matter), you are also asked if you want to save your changes or discard them.

Si los cambios no se pueden guardar (por ejemplo, disco lleno, o los atributos tienen valores que están fuera de rango), el estado de memoria de QGIS es preservado. Esto le permite ajustar sus ediciones e intentar de nuevo.

Truco

Integridad de datos

Siempre es buena idea respaldar sus datos fuente antes de iniciar la edición. Mientras los autores de QGIS han hecho todo el esfuerzo para preservar la integridad de sus datos, nosotros no ofrecemos garantía en este sentido.

Saving multiple layers at once

Este objeto espacial permite la digitalización de múltiples capas. Elegir fileSaveAs Guardar las capas seleccionadas para guardar todos los cambios que se hicieron en múltiples capas. Se tiene la oportunidad para rollbackEdits Revertir las capas seleccionadas, así que la digitalización puede ser retirada de todas las capas seleccionadas. Si se desea detener la edición de las capas seleccionadas, cancelEdits Cancelar para la capa(s) seleccionada(s) es una forma fácil.

Las mismas funciones están disponibles para editar todas las capas del proyecto.

Truco

Use transaction group to edit, save or rollback multiple layers changes at once

When working with layers from the same PostGreSQL database, activate the Automatically create transaction groups where possible option in Project ‣ Project Properties ‣ Data Sources to sync their behavior (enter or exit the edit mode, save or rollback changes at the same time).

Digitalización avanzada

Icono

Propósito

Icono

Propósito

cad

Habilitar herramientas de digitalización avanzada

tracing

Habilitar Trazado

undo

Deshacer

redo

Rehacer

rotateFeature

Rotar objeto(s) espacial(es)

simplifyFeatures

Simplificar objeto espacial

addRing

Añadir anillo

addPart

Añadir parte

fillRing

Rellenar anillo

   
deleteRing

Borrar anillo

deletePart

Borrar parte

offsetCurve

Desplazar curva

reshape

Remodelar objetos espaciales

splitParts

Dividir partes

splitFeatures

Dividir objetos espaciales

mergeFeatAttributes

Combinar atributos de objetos espaciales seleccionados

mergeFeatures

Combinar objetos espaciales seleccionados

rotatePointSymbols

Rotar símbolos de puntos

offsetPointSymbols

Símbolos de punto de desplazamiento

Edición avanzada de tabla: la barra de herramientas de edición avanzada de capa vectorial

Deshacer y rehacer

The undo Undo and redo Redo tools allows you to undo or redo vector editing operations. There is also a dockable widget, which shows all operations in the undo/redo history (see Figure_edit_undo). This widget is not displayed by default; it can be displayed by right-clicking on the toolbar and activating the Undo/Redo Panel checkbox. The Undo/Redo capability is however active, even if the widget is not displayed.

../../../_images/redo_undo.png

Rehacer y deshacer pasos digitalizados

When Undo is hit or Ctrl+Z (or Cmd+Z) pressed, the state of all features and attributes are reverted to the state before the reverted operation happened. Changes other than normal vector editing operations (for example, changes done by a plugin) may or may not be reverted, depending on how the changes were performed.

Utilizar el widget de historial de deshacer/rehacer, sólo haga clic para seleccionar la operación en la lista del histórico. Todos los objetos espaciales se revertirán al estado que tenían después de la operación de seleccionada.

Rotar objeto(s) espacial(es)

Use rotateFeature Rotate Feature(s) to rotate one or multiple features in the map canvas. Press the rotateFeature Rotate Feature(s) icon and then click on the feature to rotate. Either click on the map to place the rotated feature or enter an angle in the user input widget. If you want to rotate several features, they shall be selected first.

If you enable the map tool with feature(s) selected, its (their) centroid appears and will be the rotation anchor point. If you want to move the anchor point, hold the Ctrl button and click on the map to place it.

Si se mantiene Shift antes de hacer clic en el mapa, la rotación se hará en pasos de 45 grados, que pueden ser modificados después en el widget de entrada del usuario.

To abort feature rotation, you need to click on rotateFeature Rotate Feature(s) icon.

Simplificar objeto espacial

The simplifyFeatures Simplify Feature tool allows you to reduce the number of vertices of a feature, as long as the geometry remains valid. With the tool you can also simplify many features at once or multi-part features.

First, click on the feature or drag a rectangle over the features. A dialog where you can define a tolerance in map units, layer units or pixels pops up and a colored and simplified copy of the feature(s), using the given tolerance, appears over them. QGIS calculates the amount of vertices that can be deleted while maintaining the geometry. The higher the tolerance is the more vertices can be deleted. When the expected geometry fits your needs just click the [OK] button. The tolerance you used will be saved when leaving a project or when leaving an edit session. So you can go back to the same tolerance the next time when simplifying a feature.

To abort feature simplification, you need to click on simplifyFeatures Simplify Feature icon.

Nota

Unlike the feature simplification option in Settings ‣ Options ‣ Rendering menu which simplifies the geometry just for rendering, the simplifyFeatures Simplify Feature tool permanently modifies feature’s geometry in data source.

Añadir parte

You can addPart Add Part to a selected feature generating a multipoint, multiline or multipolygon feature. The new part must be digitized outside the existing one which should be selected beforehand.

The addPart Add Part can also be used to add a geometry to a geometryless feature. First, select the feature in the attribute table and digitize the new geometry with the addPart Add Part tool.

Borrar parte

The deletePart Delete Part tool allows you to delete parts from multifeatures (e.g., to delete polygons from a multi-polygon feature). This tool works with all multi-part geometries: point, line and polygon. Furthermore, it can be used to totally remove the geometric component of a feature. To delete a part, simply click within the target part.

Añadir anillo

You can create ring polygons using the addRing Add Ring icon in the toolbar. This means that inside an existing area, it is possible to digitize further polygons that will occur as a ‘hole’, so only the area between the boundaries of the outer and inner polygons remains as a ring polygon.

Rellenar anillo

You can use the fillRing Fill Ring function to add a ring to a polygon and add a new feature to the layer at the same time. Using this tool, you simply have to digitize a polygon within an existing one. Thus you need not first use the addRing Add Ring icon and then the capturePolygon Add feature function anymore.

Borrar anillo

The deleteRing Delete Ring tool allows you to delete rings within an existing polygon, by clicking inside the hole. This tool only works with polygon and multi-polygon features. It doesn’t change anything when it is used on the outer ring of the polygon.

Remodelar objetos espaciales

You can reshape line and polygon features using the reshape Reshape Features tool on the toolbar. For lines, it replaces the line part from the first to the last intersection with the original line.

../../../_images/reshape_lines.png

Remodelar linea

Truco

Extend linestring geometries with reshape tool

Use the reshape Reshape Features tool to extend existing linestring geometries: snap to the first or last vertex of the line and draw a new one. Validate and the feature’s geometry becomes the combination of the two lines.

For polygons, it will reshape the polygon’s boundary. For it to work, the reshape tool’s line must cross the polygon’s boundary at least twice. To draw the line, click on the map canvas to add vertexes. To finish it, just right-click. Like with the lines, only the segment between the first and the last intersections is considered. The reshape line’s segments that are inside the polygon will result in cropping it, where the ones outside the polygon will extend it.

../../../_images/reshape_polygon.png

Remodelar polígono

With polygons, reshaping can sometimes lead to unintended results. It is mainly useful to replace smaller parts of a polygon, not for major overhauls, and the reshape line is not allowed to cross several polygon rings, as this would generate an invalid polygon.

Nota

La herramienta de remodelar podría alterar la posición inicial de un anillo de polígono o una linea cerrada. Por lo tanto, el punto que está representado ‘dos veces’ no será más el mismo. Esto puede no ser un problema para la mayoría de las aplicaciones, pero es algo a considerar.

Desplazar curva

The offsetCurve Offset Curve tool creates parallel shifts of line layers. The tool can be applied to the edited layer (the geometries are modified) or also to background layers (in which case it creates copies of the lines / rings and adds them to the edited layer). It is thus ideally suited for the creation of distance line layers. The User Input dialog pops-up, showing the displacement distance.

Crear un desplazamiento de una capa de línea, primero se debe entrar en el modo de edición y activar la herramienta offsetCurve Desplazar curva. A continuación, haga clic en un objeto espacial para desplazarlo. Mueva el ratón y haga clic donde desee o introducir la distancia deseada en el widget de entrada del usuario. Los cambios pueden ser guardados con la herramienta saveEditsGuardar edición de capa.

QGIS options dialog (Digitizing tab then Curve offset tools section) allows you to configure some parameters like Join style, Quadrant segments, Miter limit.

Dividir objetos espaciales

You can split features using the splitFeatures Split Features icon on the toolbar. Just draw a line across the feature you want to split.

Dividir partes

En QGIS ahora es posible dividir las partes de un objeto espacial múlti-parte, de modo que se incrementa el número de partes. Sólo se tiene que dibujar una línea en la parte que se desea dividir utilizando el icono splitParts Dividir partes

Truco

Split a polyline feature in one-click

A single click on a snapped vertex of a line feature with the splitFeatures Split Features or splitParts Split Parts tool is enough to have it split into new features or parts.

Combinar objetos espaciales seleccionados

The mergeFeatures Merge Selected Features tool allows you to create a new feature by merging existing ones: their geometries are merged to generate a new one. If features don’t have common boundaries, a multipolygon/multipolyline/multipoint feature is created.

First, select several features. Then press the mergeFeatures Merge Selected Features button. In the new dialog, you can select at the top of the dialog which value to apply to each field of the new feature. That value can be:

  • picked from the attributes of the initial features,
  • an aggregation of the initial features attributes (Minimum, Maximum, Median, Sum, Count Concatenation... depending on the type of the field. see Panel de resumen estadístico for the full list of functions),
  • skipped, meaning that the field will be empty,
  • or manually entered, at the bottom of the rows.

Combinar atributos de objetos espaciales

The mergeFeatAttributes Merge Attributes of Selected Features tool allows you to apply same attributes to features without merging their boundaries. The dialog is the same as the Merge Selected Features tool’s except that unlike that tool, selected objects are kept with their geometry while some of their attributes are made identical.

Rotar símbolos de puntos

The rotatePointSymbols Rotate Point Symbols allows you to change the rotation of point symbols in the map canvas. First of all, you must apply to the symbol a data-defined rotation: in the Layer Properties ‣ Style dialog, click the dataDefined Data-defined override widget near the Rotation option of the highest level (preferably) of the symbol layers and choose a field in the Field Type combobox. Values of this field are hence used to rotate each feature’s symbol accordingly.

Nota

As a global option, setting the rotation field at the first level of the symbol applies it to all the underlying levels while setting it at a lower level will rotate only this symbol layer (unless you have a single symbol layer).

../../../_images/rotatepointsymbol.png

Rotar símbolos de puntos

To change the rotation of a symbol, click on a point feature in the map canvas with the rotatePointSymbols Rotate Point Symbols and move the mouse around, holding the left button pressed. A red arrow with the rotation value will be visualized (see Figure_rotate_point). When you release the left mouse button again, the symbol is defined with this new rotation and the rotation field is updated in the layer’s attribute table.

Truco

Si se mantiene presionada la tecla Ctrl, la rotación se realiza en pasos de 15 grados.

Símbolos de punto de desplazamiento

The offsetPointSymbols Offset Point Symbols allows you to interactively change the rendered position of point symbols in the map canvas. This tool behaves like the rotatePointSymbols Rotate Point Symbols tool except that it requires you to connect a field to the data-defined Offset (X,Y) property of the symbol, field which will then be populated with the offset coordinates while moving the symbol in the map canvas.

Nota

The offsetPointSymbols Offset Point Symbols tool doesn’t move the point feature itself; you should use the nodeTool Node Tool or moveFeature Move Feature tool for this purpose.

Advertencia

Ensure to assign the same field to all symbol layers

If at least two layers of the symbol have different fields assigned to their data-defined property (e.g. rotation), the corresponding tool will consider that no field is assigned to the symbol property and won’t perform the action.

Rastreo Automático

Usually, when using capturing map tools (add feature, add part, add ring, reshape and split), you need to click each vertex of the feature.

Using the automatic tracing mode you can speed up the digitization process. Enable the tracing Tracing tool by pushing the icon or pressing t key and snap to a vertex or segment of a feature you want to trace along. Move the mouse over another vertex or segment you’d like to snap and instead of an usual straight line, the digitizing rubber band represents a path from the last point you snapped to the current position. QGIS actually uses the underlying features topology to build the shortest path between the two points. Click and QGIS places the intermediate vertices following the path. You no longer need to manually place all the vertices during digitization.

Tracing requires snapping to be activated in traceable layers to build the path. You should also snap to an existing vertex or segment while digitizing and ensure that the two nodes are topologically connectable following existing features, otherwise QGIS is unable to connect them and thus traces a single straight line.

Nota

Adjust map scale or snapping settings for an optimal tracing

If there are too many features in map display, tracing is disabled to avoid potentially long tracing structure preparation and large memory overhead. After zooming in or disabling some layers the tracing is enabled again.

Truco

Quickly enable or disable automatic tracing by pressing t key

By pressing t key, tracing can be enabled/disabled anytime even while digitizing one feature, so it is possible to digitize some parts of the feature with tracing enabled and other parts with tracing disabled. Tools behave as usual when tracing is disabled.

El panel de Digitalización Avanzada

When capturing, reshaping, splitting new or existing geometries you also have the possibility to use the Advanced Digitizing panel. You can digitize lines exactly parallel or perpendicular to a particular angle or lock lines to specific angles. Furthermore, you can enter coordinates directly so that you can make a precise definition of your new geometry.

../../../_images/advanced_digitizing.png

El panel de Digitalización Avanzada

Nota

Las herramientas no están habilitadas si la vista del mapa esta en coordenadas geográficas.

The Advanced Digitizing panel can be open either with a right-click on the toolbar and choose Advanced Digitizing panel or in View ‣ Panels ‣ Advanced Digitizing Panel. Once the panel is visible, click the cad enable advanced digitizing tool button to activate the Advanced Digitizing tool.

Conceptos

The aim of the Advanced Digitizing tool is to lock coordinates, lengths, and angles when moving the mouse during the digitalizing in the map canvas.

You can also create constraints with relative or absolute reference. Relative reference means that the next vertex constraints’ values will be relative to the previous vertex or segment.

Opciones de autoensamblado

Click the settings button to set the Advanced Digitizing Tool snapping settings. You can make the tool snap to common angles. The options are:

  • Do not snap to common angles
  • Ajustar a ángulos 30º

  • Ajustar a ángulos 45º

  • Snap to 90º angles

You can also control the snapping to features. The options are:

  • Do not snap to vertices or segments
  • Snap according to project configuration
  • Snap to all layers

Atajos de teclado

To speed up the use of Advanced Digitizing Panel, there are a couple of keyboard shorcuts available:

Key Simple Ctrl + or Alt + Shift +
d

Establecer distancia

Bloquear distancia

a

Establecer ángulo

Bloquear ángulo

Toggle relative angle to last segment
x Set x coordinate Lock x coordinate Toggle relative x to last vertex
y Set y coordinate Lock y coordinate Toggle relative y to last vertex
c Toggle construction mode
p Toggle perpendicular and parallel modes

Absolute reference digitizing

When drawing a new geometry from scratch, it is very useful to have the possibility to start digitizing vertexes at given coordinates.

For example, to add a new feature to a polygonal layer, click the capturePolygon button. You can choose the X and Y coordinates where you want to start editing the feature, then:

  • Click the x text box (or use the x keyboard shortcuts).
  • Type the X coordinate value you want and press Enter or click the locked button to their right to lock the mouse to the X axis on the map canvas.
  • Click the y text box (or use the y keyboard shortcuts).
  • Type the Y coordinate value you want and press Enter or click the locked button to their right to lock the mouse to the Y axis on the map canvas.

Two blue dotted lines and a green cross identify the exact coordinates you entered. Start digitizing by clicking on the map canvas; the mouse position is locked at the green cross.

../../../_images/advanced_digitizing_coordinates.png

Start drawing at given coordinates

You can continue digitizing by free hand, adding a new pair of coordinates, or you can type the segment’s length (distance) and angle.

If you want to draw a segment of a given length, click the d (distance) text box (keyboard shortcut d), type the distance value (in map units) and press Enter or click the locked button on the right to lock the mouse in the map canvas to the length of the segment. In the map canvas, the clicked point is surrounded by a circle whose radius is the value entered in the distance text box.

../../../_images/advanced_digitizing_distance.png

Fixed length segment

Finally, you can also choose the angle of the segment. As described before , click the a (angle) text box (keyboard shortcut a), type the angle value (in degrees), and press Enter or click the locked buttons on the right to lock it. In this way the segment will follow the desired angle:

../../../_images/advanced_digitizing_angle.png

Fixed angle segment

Relative reference digitizing

Instead of using absolute values of angles or coordinates, you can also use values relative to the last digitized vertex or segment.

For angles, you can click the delta button on the left of the a text box (or press Shift + a) to toggle relative angles to the previous segment. With that option on, angles are measured between the last segment and the mouse pointer.

For coordinates, click the delta buttons to the left of the x or y text boxes (or press Shift + x or Shift + y) to toggle relative coordinates to the previous vertex. With these options on, coordinates measurement will consider the last vertex to be the x and y axes origin.

Continuous lock

Both in absolute or relative reference digitizing, angle, distance, x and y constraints can be locked continuously by clicking the lockedRepeat Continuous lock buttons. Using continuous lock allows you to digitize several points or vertexes using the same constraints.

Parallel and perpendiculars line

All the tools described above can be combined with the cadPerpendicular Perpendicular and cadParallel Parallel tools. These two tools allow drawing segments perfectly perpendicular or parallel to another segment.

To draw a perpendicular segment, during the editing click the cadPerpendicular Perpendicular icon (keyboard shortcut p) to activate it. Before drawing the perpendicular line, click on the segment of an existing feature that you want to be perpendicular to (the line of the existing feature will be colored in light orange); you should see a blue dotted line where your feature will be snapped:

../../../_images/advanced_digitizing_perpendicular.png

Perpendicular digitizing

To draw a parallel feature, the steps are the same: click on the cadParallel Parallel icon (keyboard shortcut p twice), click on the segment you want to use as reference and start drawing your feature:

../../../_images/advanced_digitizing_parallel.png

Parallel digitizing

These two tools just find the right angle of the perpendicular and parallel angle and lock this parameter during your editing.

Modo de construcción

You can enable and disable construction mode by clicking on the cadConstruction Construction icon or with the c keyboard shortcut. While in construction mode, clicking the map canvas won’t add new vertexes, but will capture the clicks’ positions so that you can use them as reference points to then lock distance, angle or x and y relative values.

As an example, the construction mode can be used to draw some point at an exact distance from an existing point.

With an existing point in the map canvas and the snapping mode correctly activated, you can easily draw other points at given distances and angles from it. In addition to the cad button, you have to activate also the construction mode by clicking the cadConstruction Construction icon or with the c keyboard shortcut.

Click next to the point from which you want to calculate the distance and click on the d box (d shortcut) type the desired distance and press Enter to lock the mouse position in the map canvas:

../../../_images/advanced_digitizing_distance_point.png

Distance from point

Before adding the new point, press c to exit the construction mode. Now, you can click on the map canvas, and the point will be placed at the distance entered.

You can also use the angle constraint to, for example, create another point at the same distance of the original one, but at a particular angle from the newly added point. Click the cadConstruction Construction icon or with the c keyboard shortcut to enter construction mode. Click the recently added point, and then the other one to set a direction segment. Then, click on the d text box (d shortcut) type the desired distance and press Enter. Click the a text box (a shortcut) type the angle you want and press Enter. The mouse position will be locked both in distance and angle.

../../../_images/advanced_digitizing_distance_angle_point.png

Distance and angle from points

Before adding the new point, press c to exit the construction mode. Now, you can click on the map canvas, and the point will be placed at the distance and angle entered. Repeating the process, several points can be added.

../../../_images/advanced_digitizing_distance_point_final.png

Points at given distance and angle