5.1. Lesson: Creating a New Vector Dataset
The data that you use has to come from somewhere. For most common applications, the data exists already; but the more particular and specialized the project, the less likely it is that the data will already be available. In such cases, you’ll need to create your own new data.
The goal for this lesson: To create a new vector dataset.
5.1.1. Follow Along: The Layer Creation Dialog
Before you can add new vector data, you need a vector dataset to add it to. In our case, you’ll begin by creating new data entirely, rather than editing an existing dataset. Therefore, you’ll need to define your own new dataset first.
Open QGIS and create a new blank project.
Navigate to and click on the menu entry New Shapefile Layer dialog, which will allow you to define a new layer.. You’ll be presented with the
Click … for the File name field. A save dialog will appear.
Navigate to the
Save your new layer as
It’s important to decide which kind of dataset you want at this stage. Each different vector layer type is „built differently“ in the background, so once you’ve created the layer, you can’t change its type.
For the next exercise, we’re going to create new features which describe areas. For such features, you’ll need to create a polygon dataset.
For Geometry Type, select Polygon from the drop down menu:
This has no impact on the rest of the dialog, but it will cause the correct type of geometry to be used when the vector dataset is created.
The next field allows you to specify the Coordinate Reference System, or CRS. CRS is a method of associating numerical coordinates with a position on the surface of the Earth. See the User Manual on Working with Projections to learn more.
For this example we will use the default CRS associated with this project, which is WGS84.
Next there is a collection of fields grouped under New Field. By default, a new layer has only one attribute, the
idfield (which you should see in the Fields list) below. However, in order for the data you create to be useful, you actually need to say something about the features you’ll be creating in this new layer. For our current purposes, it will be enough to add one field called
namethat will hold
Text dataand will be limited to text length of
Replicate the setup below, then click the Add to Fields List button:
Check that your dialog now looks like this:
The new layer should appear in your Layers panel.
5.1.2. Follow Along: Data Sources
When you create new data, it obviously has to be about objects that really exist on the ground. Therefore, you’ll need to get your information from somewhere.
There are many different ways to obtain data about objects. For example, you could use a GPS to capture points in the real world, then import the data into QGIS afterwards. Or you could survey points using a theodolite, and enter the coordinates manually to create new features. Or you could use the digitizing process to trace objects from remote sensing data, such as satellite imagery or aerial photography.
For our example, you’ll be using the digitizing approach. Sample raster datasets are provided, so you’ll need to import them as necessary.
In the Source panel, click on the … button:
Select the file
Click Open to close the dialogue window.
Click Add and Close. An image will load into your map.
If you don’t see an aerial image appear, select the new layer, right click, and choose Zoom to Layer in the context menu.
Click on the Zoom In button, and zoom to the area highlighted in blue below:
Now you are ready to digitize these three fields:
Before starting to digitize, let’s move the
school_property layer above the aerial image.
school_propertylayer in the Layers pane and drag it to the top.
In order to begin digitizing, you’ll need to enter edit mode. GIS software commonly requires this to prevent you from accidentally editing or deleting important data. Edit mode is switched on or off individually for each layer.
To enter edit mode for the
Click on the
school_propertylayer in the Layers panel to select it.
Click on the Toggle Editing button.
If you can’t find this button, check that the Digitizing toolbar is enabled. There should be a check mark next to the menu entry.
As soon as you are in edit mode, you’ll see that some digitizing tools have become active:
Other relevant buttons are still inactive, but will become active when we start interacting with our new data.
Notice that the layer
school_propertyin the Layers panel now has the pencil icon, indicating that it is in edit mode.
Click on the Capture Polygon button to begin digitizing our school fields.
You’ll notice that your mouse cursor has become a crosshair. This allows you to more accurately place the points you’ll be digitizing. Remember that even when you’re using the digitizing tool, you can zoom in and out on your map by rolling the mouse wheel, and you can pan around by holding down the mouse wheel and dragging around in the map.
The first feature you’ll be digitizing is the athletics field:
Start digitizing by clicking on a point somewhere along the edge of the field.
Place more points by clicking further along the edge, until the shape you’re drawing completely covers the field.
After placing your last point, right click to finish drawing the polygon. This will finalize the feature and show you the Attributes dialog.
Fill in the values as below:
Click OK, and you have created a new feature!
In the Layers panel select the
Right click and choose Open Attribute Table in the context menu.
In the table you will see the feature you just added. While in edit mode you can update the attributes data by double click on the cell you want to update.
Close the attribute table.
To save the new feature we just created, click on Save Edits button.
Remember, if you’ve made a mistake while digitizing a feature, you can always edit it after you’re done creating it. If you’ve made a mistake, continue digitizing until you’re done creating the feature as above. Then:
Hover the mouse over a vertex you want to move and left click on the vertex.
Move the mouse to the correct location of the vertex, and left click. This will move the vertex to the new location.
The same procedure can be used to move a line segment, but you will need to hover over the midpoint of the line segment.
If you want to undo a change, you can press the Undo button or Ctrl+Z.
Remember to save your changes by clicking the Save Edits button.
When done editing, click the Toggle Editing button to get out of edit mode.
5.1.3. Try Yourself Digitizing Polygons
Digitize the school itself and the upper field. Use this image to assist you:
Remember that each new feature needs to have a unique
When you’re done adding features to a layer, remember to save your edits and then exit edit mode.
You can style the fill, outline and label placement and formatting
school_property using techniques learnt in earlier
5.1.4. Follow Along: Using Vertex Editor Table
Another way to edit a feature is to manually enter the actual coordinate values for each vertex using the Vertex Editor table.
Make sure you are in edit mode on layer
Move the mouse over one of the polygon features you created in the
school_propertylayer and right click on it. This will select the feature and a Vertex Editor pane will appear.
This table contains the coordinates for the vertices of the feature. Notice there are seven vertices for this feature, but only six are visually identified in the map area. Upon closer inspection, one will notice that row 0 and 6 have identical coordinates. These are the start and end vertices of the feature geometry, and are required in order to create a closed polygon feature.
Click and drag a box over a vertex, or multiple vertices, of the selected feature.
The selected vertices will change to a color blue and the Vertex Editor table will have the corresponding rows highlighted, which contain the coordinates of the vertices.
To update a coordinate, double left click on the cell in the table that you want to edit and enter the updated value. In this example, the x coordinate of row
4is updated from
After entering the updated value, hit the enter key to apply the change. You will see the vertex move to the new location in the map window.
When done editing, click the Toggle Editing button to get out of edit mode, and save your edits.
5.1.5. Try Yourself Digitizing Lines
We are going to digitize two routes which are not already marked on the roads layer; one is a path, the other is a track. Our path runs along the southern edge of the suburb of Railton, starting and ending at marked roads:
Our track is a little further to the south:
If the roads layer is not yet in your map, then add the
roadslayer from the GeoPackage file
training-data.gpkgincluded in the
exercise_datafolder of the training data you downloaded. You can read Follow Along: Loading vector data from a GeoPackage Database for a how-to.
Create a new ESRI Shapefile line dataset called
exercise_datadirectory, with attributes
type(use the approach above to guide you.)
Activate edit mode on the routes layer.
Since you are working with a line feature, click on the Add Line button to initiate line digitizing mode.
One at a time, digitize the path and the track on the
routeslayer. Try to follow the routes as accurately as possible, adding additional points along corners or turns.
typeattribute value to
Use the Layer Properties dialog to add styling to your routes. Feel free to use different styles for paths and tracks.
Save your edits and toggle off editing mode by pressing the Toggle Editing button.
The symbology doesn’t matter, but the results should look more or less like this:
5.1.6. In Conclusion
Now you know how to create features! This course doesn’t cover adding point features, because that’s not really necessary once you’ve worked with more complicated features (lines and polygons). It works exactly the same, except that you only click once where you want the point to be, give it attributes as usual, and then the feature is created.
Knowing how to digitize is important because it’s a very common activity in GIS programs.
5.1.7. What’s Next?
Features in a GIS layer aren’t just pictures, but objects in space. For example, adjacent polygons know where they are in relation to one another. This is called topology. In the next lesson you’ll see an example of why this can be useful.