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3.4
  • A Gentle Introduction to GIS
  • Training Manual
    • 1. Course Introduction
    • 2. Module: The Interface
    • 3. Module: Creating a Basic Map
      • 3.1. Lesson: Working with Vector Data
      • 3.2. Lesson: Symbology
    • 4. Module: Classifying Vector Data
    • 5. Module: Creating Maps
    • 6. Module: Creating Vector Data
    • 7. Module: Vector Analysis
    • 8. Module: Rasters
    • 9. Module: Completing the Analysis
    • 10. Module: Plugins
    • 11. Module: Online Resources
    • 12. Module: QGIS Server
    • 13. Module: GRASS
    • 14. Module: Assessment
    • 15. Module: Forestry Application
    • 16. Module: Database Concepts with PostgreSQL
    • 17. Module: Spatial Database Concepts with PostGIS
    • 18. The QGIS processing guide
    • 19. Module: Using Spatial Databases in QGIS
    • 20. Appendix: Contributing To This Manual
    • 21. Answer Sheet
    • Indices and tables
  • User Guide/Manual
  • User Guide/Manual PDF's
  • PyQGIS Cookbook
  • Developers Guide
  • Documentation Guidelines
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3. Module: Creating a Basic Map¶

In this module, you will create a basic map which will be used later as a basis for further demonstrations of QGIS functionality.

  • 3.1. Lesson: Working with Vector Data
    • 3.1.1. Follow Along: Viewing Layer Attributes
    • 3.1.2. Try Yourself Exploring Vector Data Attributes
    • 3.1.3. Follow Along: Loading Vector Data From GeoPackage Database
    • 3.1.4. Follow Along: Loading Vector Data From a SpatiaLite Database with the Browser
    • 3.1.5. Try Yourself Load More Vector Data
    • 3.1.6. Follow Along: Reordering the Layers
    • 3.1.7. In Conclusion
    • 3.1.8. What’s Next?
  • 3.2. Lesson: Symbology
    • 3.2.1. Follow Along: Changing Colors
    • 3.2.2. Try Yourself
    • 3.2.3. Follow Along: Changing Symbol Structure
    • 3.2.4. Try Yourself
    • 3.2.5. Follow Along: Scale-Based Visibility
    • 3.2.6. Follow Along: Adding Symbol Layers
    • 3.2.7. Try Yourself
    • 3.2.8. Follow Along: Ordering Symbol Levels
    • 3.2.9. Try Yourself
    • 3.2.10. Try Yourself
    • 3.2.11. Follow Along: Symbol layer types
    • 3.2.12. Try Yourself
    • 3.2.13. Follow Along: Geometry generator symbology
    • 3.2.14. Follow Along: Creating a Custom SVG Fill
    • 3.2.15. In Conclusion
    • 3.2.16. Further Reading
    • 3.2.17. What’s Next?
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