Outdated version of the documentation. Find the latest one here.

` `

Shapes tools

Create graticule

Tanım

Creates a grid.

Parametreler

Extent [vector: any]

Optional.

Grid will be created according to the selected layer.

Output extent [extent]

Extent of the grid.

Default: 0,1,0,1

Division Width [number]

X-axes spacing between the lines.

Default: 1.0

Division Height [number]

Y-axes spacing between the lines.

Default: 1.0

Type [selection]

Geometry type of the resulting grid.

Options:

  • 0 — [0] Lines
  • 1 — [1] Rectangles

Default: 0

Çıkışlar

Graticule [vector]

sonuç katmanı.

Konsol kullanımı

processing.runalg('saga:creategraticule', extent, output_extent, distx, disty, type, graticule)

Ayrıca bakınız

Cut shapes layer

Tanım

<put algorithm description here>

Parametreler

Vector layer to cut [vector: any]
<put parameter description here>
Method [selection]

<put parameter description here>

Options:

  • 0 — [0] completely contained
  • 1 — [1] intersects
  • 2 — [2] center

Default: 0

Cutting polygons [vector: any]
<put parameter description here>

Çıkışlar

Result [vector]
<put output description here>
Extent [vector]
<put output description here>

Konsol kullanımı

processing.runalg('saga:cutshapeslayer', shapes, method, polygons_polygons, cut, extent)

Ayrıca bakınız

Get shapes extents

Tanım

Creates polygons according to the extent of the input layer features.

Parametreler

Shapes [vector: any]
Input layer.
Parts [boolean]

Determines whether create polygon for each feature (True) or just create single polygon for whole layer (False).

Default: True

Çıkışlar

Extents [vector]

sonuç katmanı.

Konsol kullanımı

processing.runalg('saga:getshapesextents', shapes, parts, extents)

Ayrıca bakınız

Merge shapes layers

Tanım

Merges two or more input layer into a unique resulting layer. You can merge together only layer of the same type (polygons with polygons, lines with lines, points with points).

The attribute table of the resulting layer will include only the attributes of the first input layer. Two additional columns will be added: one corresponding to the ID of every merged layer and the other one corresponding to the original name of the merged layer.

Parametreler

Main Layer [vector: any]
Initial layer.
Additional Layers [multipleinput: any vectors]

Optional.

Layer(s) to merge with.

Çıkışlar

Merged Layer [vector]

sonuç katmanı.

Konsol kullanımı

processing.runalg('saga:mergeshapeslayers', main, layers, out)

Ayrıca bakınız

Polar to cartesian coordinates

Tanım

<put algorithm description here>

Parametreler

Polar Coordinates [vector: any]
<put parameter description here>
Exaggeration [tablefield: any]
<put parameter description here>
Exaggeration Factor [number]

<put parameter description here>

Default: 1

Radius [number]

<put parameter description here>

Default: 6371000.0

Degree [boolean]

<put parameter description here>

Default: True

Çıkışlar

Cartesian Coordinates [vector]
<put output description here>

Konsol kullanımı

processing.runalg('saga:polartocartesiancoordinates', polar, f_exagg, d_exagg, radius, degree, cartes)

Ayrıca bakınız

Quadtree structure to shapes

Tanım

<put algorithm description here>

Parametreler

Shapes [vector: any]
<put parameter description here>
Attribute [tablefield: any]
<put parameter description here>

Çıkışlar

Polygons [vector]
<put output description here>
Lines [vector]
<put output description here>
Duplicated Points [vector]
<put output description here>

Konsol kullanımı

processing.runalg('saga:quadtreestructuretoshapes', shapes, attribute, polygons, lines, points)

Ayrıca bakınız

Shapes buffer

Tanım

Creates buffer around features based on fixed distance or distance field.

Parametreler

Shapes [vector: any]
Input layer.
Buffer Distance [selection]

Buffering method.

Options:

  • 0 — [0] fixed value
  • 1 — [1] attribute field

Default: 0

Buffer Distance (Fixed) [number]

Buffer distance for “fixed value” method.

Default: 100.0

Buffer Distance (Attribute) [tablefield: any]
Name of the distance field for “attribute field” method.
Scaling Factor for Attribute Value [number]

<put parameter description here>

Default: 1.0

Number of Buffer Zones [number]

Number of buffer(s) to generate.

Default: 1.0

Circle Point Distance [Degree] [number]

Smoothness of the buffer borders: great numbers means rough borders.

Default: 5.0

Dissolve Buffers [boolean]

Determines whether to dissolve results or not.

Default: True

Çıkışlar

Buffer [vector]

sonuç katmanı.

Konsol kullanımı

processing.runalg('saga:shapesbuffer', shapes, buf_type, buf_dist, buf_field, buf_scale, buf_zones, dcircle, dissolve, buffer)

Ayrıca bakınız

Split shapes layer randomly

Tanım

Splits the input layer randomly in two parts.

Parametreler

Shapes [vector: any]
Layer to split.
Split ratio (%) [number]

Split ratio between the resulting layers.

Default: 50

Çıkışlar

Group A [vector]
First resulting layer.
Group B [vector]
Second resulting layer.

Konsol kullanımı

processing.runalg('saga:splitshapeslayerrandomly', shapes, percent, a, b)

Ayrıca bakınız

Transform shapes

Tanım

<put algorithm description here>

Parametreler

Shapes [vector: any]
<put parameter description here>
dX [number]

<put parameter description here>

Default: 0.0

dY [number]

<put parameter description here>

Default: 0.0

Angle [number]

<put parameter description here>

Default: 0.0

Scale Factor X [number]

<put parameter description here>

Default: 1.0

Scale Factor Y [number]

<put parameter description here>

Default: 1.0

X [number]

<put parameter description here>

Default: 0.0

Y [number]

<put parameter description here>

Default: 0.0

Çıkışlar

Output [vector]
<put output description here>

Konsol kullanımı

processing.runalg('saga:transformshapes', in, dx, dy, angle, scalex, scaley, anchorx, anchory, out)

Ayrıca bakınız