16.1. The Vector Properties Dialog

The Layer Properties dialog for a vector layer provides general settings to manage appearance of layer features in the map (symbology, labeling, diagrams), interaction with the mouse (actions, map tips, form design). It also provides information about the layer.

To access the Layer Properties dialog:

  • In the Layers panel, double-click the layer or right-click and select Properties… from the pop-up menu;

  • Go to Layer ► Layer Properties… menu when the layer is selected.

The vector Layer Properties dialog provides the following sections:

metadata Information

system Source

symbology Symbology[1]

labelingSingle Labels[1]

labelmask Mask[1]

3d 3D View[1]

diagram Diagrams

sourceFields Fields

formView Attributes Form

join Joins

auxiliaryStorage Auxiliary Storage

action Actions

display Display

rendering Rendering

temporal Temporal

expression Variables

elevationscale Elevation

editMetadata Metadata

dependencies Dependencies

legend Legend

overlay QGIS Server

digitizing Digitizing

External plugins[2] tabs

[1] Also available in the Layer styling panel

[2] External plugins you install can optionally add tabs to this dialog. Those are not presented in this document. Refer to their documentation.

Tip

Share full or partial properties of the layer styles

The Style menu at the bottom of the dialog allows you to import or export these or part of these properties from/to several destination (file, clipboard, database). See Managing Custom Styles.

Note

Because properties (symbology, label, actions, default values, forms…) of embedded layers (see Embedding layers from external projects) are pulled from the original project file and to avoid changes that may break this behavior, the layer properties dialog is made unavailable for these layers.

16.1.1. Information Properties

The metadata Information tab is read-only and represents an interesting place to quickly grab summarized information and metadata on the current layer. Provided information are:

  • general such as name in the project, source path, list of auxiliary files, last save time and size, the used provider

  • custom properties, used to store in the active project additional information about the layer. Default custom properties may include layer notes, legend widgets, layer variables, form properties… More custom properties can be created and managed using PyQGIS, specifically through the setCustomProperty() method.

  • based on the provider of the layer: format of storage, geometry type, data source encoding, extent, feature count…

  • the Coordinate Reference System: name, units, method, accuracy, reference (i.e. whether it’s static or dynamic)

  • picked from the filled metadata: access, extents, links, contacts, history…

  • and related to its geometry (spatial extent, CRS…) or its attributes (number of fields, characteristics of each…).

16.1.2. Source Properties

system Use this tab to define general settings for the vector layer.

../../../_images/vector_source_menu.png

Fig. 16.1 Source tab in vector Layer Properties dialog

16.1.2.1. Settings

  • Set a Layer name different from the layer filename that will be used to identify the layer in the project (in the Layers Panel, with expressions, in print layout legend, …)

  • Depending on the data format, select the Data source encoding if not correctly detected by QGIS.

16.1.2.2. Coordinate Reference System and Geometry

  • Displays the layer’s Assigned Coordinate Reference System (CRS). You can change the layer’s CRS, selecting a recently used one in the drop-down list or clicking on setProjection Select CRS button (see Coordinate Reference System Selector). Use this process only if the CRS applied to the layer is a wrong one or if none was applied. If you wish to reproject your data into another CRS, rather use layer reprojection algorithms from Processing or Save it into another layer.

  • Create spatial index (only for OGR-supported formats).

  • Update extents information for a layer.

16.1.2.3. Query Builder

The Query Builder dialog is accessible through the Query Builder button at the bottom of the Source tab in the Layer Properties dialog, under the Provider feature filter group.

The Query Builder provides an interface that allows you to define a subset of the features in the layer using a SQL-like WHERE clause and to display the result in the main window. As long as the query is active, only the features corresponding to its result are available in the project.

You can use one or more layer attributes to define the filter in the Query Builder. The use of more than one attribute is shown in Fig. 16.2. In the example, the filter combines the attributes

  • toa (DateTime field: cast("toa" as character) > '2017-05-17' and cast("toa" as character) < '2019-12-24T18:00:00'),

  • name (String field: "name" > 'S') and

  • FID (Integer field: FID > 10)

using the AND, OR and NOT operators and parenthesis. This syntax (including the DateTime format for the toa field) works for GeoPackage datasets.

The filter is made at the data provider (OGR, PostgreSQL, MS SQL Server…) level. So the syntax depends on the data provider (DateTime is for instance not supported for the ESRI Shapefile format). The complete expression:

cast("toa" as character) > '2017-05-17' AND
cast("toa" as character) < '2019-12-24T18:00:00' AND
NOT ("name" > 'S' OR FID > 10)

You can also open the Query Builder dialog using the Filter… option from the Layer menu or the layer contextual menu. The Fields, Values and Operators sections in the dialog help you to construct the SQL-like query exposed in the Provider specific filter expression box.

../../../_images/queryBuilder.png

Fig. 16.2 Query Builder

The Fields list contains all the fields of the layer. To add an attribute column to the SQL WHERE clause field, double-click its name or just type it into the SQL box.

The Values frame lists the values of the currently selected field. To list all unique values of a field, click the All button. To instead list the first 25 unique values of the column, click the Sample button. To add a value to the SQL WHERE clause field, double click its name in the Values list. You can use the search box at the top of the Values frame to easily browse and find attribute values in the list.

The Operators section contains all usable operators. To add an operator to the SQL WHERE clause field, click the appropriate button. Relational operators ( = , > , …), string comparison operator (LIKE), and logical operators (AND, OR, …) are available.

The Test button helps you check your query and displays a message box with the number of features satisfying the current query. Use the Clear button to wipe the SQL query and revert the layer to its original state (ie, fully load all the features). It is possible to Save… the query as a .QQF file, or Load… the query from a file into the dialog.

When a filter is applied, QGIS treats the resulting subset acts as if it were the entire layer. For example if you applied the filter above for ‘Borough’ ("TYPE_2" = 'Borough'), you can not display, query, save or edit Anchorage, because that is a ‘Municipality’ and therefore not part of the subset.

Tip

Filtered layers are indicated in the Layers Panel

In the Layers panel, filtered layer is listed with a indicatorFilter Filter icon next to it indicating the query used when the mouse hovers over the button. Double-click the icon opens the Query Builder dialog for edit. This can also be achieved through the Layer ► Filter… menu.

16.1.3. Symbology Properties

The symbology Symbology tab provides you with a comprehensive tool for rendering and symbolizing your vector data. You can use tools that are common to all vector data, as well as special symbolizing tools that were designed for the different kinds of vector data. However all types share the following dialog structure: in the upper part, you have a widget that helps you prepare the classification and the symbol to use for features and at the bottom the Layer rendering widget.

Tip

Switch quickly between different layer representations

Using the Styles ► Add menu at the bottom of the Layer Properties dialog, you can save as many styles as needed. A style is the combination of all properties of a layer (such as symbology, labeling, diagram, fields form, actions…) as you want. Then, simply switch between styles from the context menu of the layer in Layers Panel to automatically get different representations of your data.

Tip

Export vector symbology

You have the option to export vector symbology from QGIS into Google *.kml, *.dxf and MapInfo *.tab files. Just open the right mouse menu of the layer and click on Save As… to specify the name of the output file and its format. In the dialog, use the Symbology export menu to save the symbology either as Feature symbology ► or as Symbol layer symbology ►. If you have used symbol layers, it is recommended to use the second setting.

16.1.3.1. Features rendering

The renderer is responsible for drawing a feature together with the correct symbol. Regardless layer geometry type, there are four common types of renderers: single symbol, categorized, graduated and rule-based. For point layers, there are point displacement, point cluster and heatmap renderers available while polygon layers can also be rendered with the merged features, inverted polygons and 2.5 D renderers.

There is no continuous color renderer, because it is in fact only a special case of the graduated renderer. The categorized and graduated renderers can be created by specifying a symbol and a color ramp - they will set the colors for symbols appropriately. For each data type (points, lines and polygons), vector symbol layer types are available. Depending on the chosen renderer, the dialog provides different additional sections.

Note

If you change the renderer type when setting the style of a vector layer the settings you made for the symbol will be maintained. Be aware that this procedure only works for one change. If you repeat changing the renderer type the settings for the symbol will get lost.

Single Symbol Renderer

The singleSymbol Single Symbol renderer is used to render all features of the layer using a single user-defined symbol. See The Symbol Selector for further information about symbol representation.

../../../_images/singlesymbol_ng_line.png

Fig. 16.3 Single symbol line properties

No Symbols Renderer

The nullSymbol No Symbols renderer is a special use case of the Single Symbol renderer as it applies the same rendering to all features. Using this renderer, no symbol will be drawn for features, but labeling, diagrams and other non-symbol parts will still be shown.

Selections can still be made on the layer in the canvas and selected features will be rendered with a default symbol. Features being edited will also be shown.

This is intended as a handy shortcut for layers which you only want to show labels or diagrams for, and avoids the need to render symbols with totally transparent fill/border to achieve this.

Categorized Renderer

The categorizedSymbol Categorized renderer is used to render the features of a layer, using a user-defined symbol whose aspect reflects the discrete values of a field or an expression.

../../../_images/categorysymbol_ng_line.png

Fig. 16.4 Categorized Symbolizing options

To use categorized symbology for a layer:

  1. Select the Value of classification: it can be an existing field or an expression you can type in the box or build using the associated expression button. Using expressions for categorizing avoids the need to create a field for symbology purposes only (eg, if your classification criteria are derived from one or more attributes).

    The expression used to classify features can be of any type; eg, it can:

    • be a comparison. In this case, QGIS returns values 1 (True) and 0 (False). Some examples:

      myfield >= 100
      $id = @atlas_featureid
      myfield % 2 = 0
      within( $geometry, @atlas_geometry )
      
    • combine different fields:

      concat( field_1, ' ', field_2 )
      
    • be a calculation on fields:

      myfield % 2
      year( myfield )
      field_1 + field_2
      substr( field_1, -3 )
      
    • be used to transform linear values to discrete classes, e.g.:

      CASE WHEN x > 1000 THEN 'Big' ELSE 'Small' END
      
    • combine several discrete values into a single category, e.g.:

      CASE
      WHEN building IN ('residence', 'mobile home') THEN 'residential'
      WHEN building IN ('commercial', 'industrial') THEN 'Commercial and Industrial'
      END
      

    Tip

    While you can use any kind of expression to categorize features, for some complex expressions it might be simpler to use rule-based rendering.

  2. Configure the Symbol, which will be used as base symbol for all the classes;

  3. Indicate the Color ramp, i.e. the range of colors from which the color applied to each symbol is selected.

    Besides the common options of the color ramp widget, you can apply a unchecked Random Color Ramp to the categories. You can click the Shuffle Random Colors entry to regenerate a new set of random colors if you are not satisfied.

  4. Then click on the Classify button to create classes from the distinct values of the provided field or expression.

  5. Apply the changes if the live update is not in use and each feature on the map canvas will be rendered with the symbol of its class.

    By default, QGIS appends an all other values class to the list. While empty at the beginning, this class is used as a default class for any feature not falling into the other classes (eg, when you create features with new values for the classification field / expression).

Further tweaks can be done to the default classification:

  • You can symbologyAdd Add new categories, symbologyRemove Remove selected categories or Delete All of them.

  • A class can be disabled by unchecking the checkbox to the left of the class name; the corresponding features are hidden on the map.

  • Drag-and-drop the rows to reorder the classes

  • To change the symbol, the value or the legend of a class, double click the item.

Right-clicking over selected item(s) shows a contextual menu to:

  • Copy Symbol and Paste Symbol, a convenient way to apply the item’s representation to others

  • Change Color… of the selected symbol(s)

  • Change Opacity… of the selected symbol(s)

  • Change Output Unit… of the selected symbol(s)

  • Change Width… of the selected line symbol(s)

  • Change Size… of the selected point symbol(s)

  • Change Angle… of the selected point symbol(s)

  • Merge Categories: Groups multiple selected categories into a single one. This allows simpler styling of layers with a large number of categories, where it may be possible to group numerous distinct categories into a smaller and more manageable set of categories which apply to multiple values.

    Tip

    Since the symbol kept for the merged categories is the one of the topmost selected category in the list, you may want to move the category whose symbol you wish to reuse to the top before merging.

  • Unmerge Categories that were previously merged

The created classes also appear in a tree hierarchy in the Layers panel. Double-click an entry in the map legend to edit the assigned symbol. Right-click and you will get some more options.

The Advanced menu gives access to options to speed classification or fine-tune the symbols rendering:

  • Match to saved symbols: Using the symbols library, assigns to each category a symbol whose name represents the classification value of the category

  • Match to symbols from file…: Provided a file with symbols, assigns to each category a symbol whose name represents the classification value of the category

  • Symbol levels… to define the order of symbols rendering.

Graduated Renderer

The graduatedSymbol Graduated renderer is used to render all the features from a layer, using an user-defined symbol whose color or size reflects the assignment of a selected feature’s attribute to a class.

Like the Categorized Renderer, the Graduated Renderer allows you to define rotation and size scale from specified columns.

Also, analogous to the Categorized Renderer, it allows you to select:

  • The Value of classification: it can be an existing field or an expression you can type in the box or build using the associated expression button. Using expressions for graduating avoids the need to create a field for symbology purposes only (eg, if your classification criteria are derived from one or more attributes).

  • The symbol (using the Symbol selector dialog)

  • The legend format and the precision

  • The method to use to change the symbol: color or size

  • The colors (using the color Ramp list) if the color method is selected

  • The size (using the size domain and its unit)

Then you can use the Histogram tab which shows an interactive histogram of the values from the assigned field or expression. Class breaks can be moved or added using the histogram widget.

Note

You can use Statistical Summary panel to get more information on your vector layer. See Statistical Summary Panel.

Back to the Classes tab, you can specify the number of classes and also the mode for classifying features within the classes (using the Mode list). The available modes are:

  • Equal Count (Quantile): each class will have the same number of elements (the idea of a boxplot).

  • Equal Interval: each class will have the same size (e.g. with the values from 1 to 16 and four classes, each class will have a size of four).

  • Fixed Interval: each class will have a fixed range of values (e.g. with the values from 1 to 16 and an interval size of 4, the classes will be 1-4, 5-8, 9-12 and 13-16).

  • Logarithmic scale: suitable for data with a wide range of values. Narrow classes for low values and wide classes for large values (e.g. for decimal numbers with range [0..100] and two classes, the first class will be from 0 to 10 and the second class from 10 to 100).

  • Natural Breaks (Jenks): the variance within each class is minimized while the variance between classes is maximized.

  • Pretty Breaks: computes a sequence of about n+1 equally spaced nice values which cover the range of the values in x. The values are chosen so that they are 1, 2 or 5 times a power of 10. (based on pretty from the R statistical environment https://www.rdocumentation.org/packages/base/topics/pretty).

  • Standard Deviation: classes are built depending on the standard deviation of the values.

The listbox in the center part of the Symbology tab lists the classes together with their ranges, labels and symbols that will be rendered.

Click on Classify button to create classes using the chosen mode. Each classes can be disabled unchecking the checkbox at the left of the class name.

To change symbol, value and/or label of the class, just double click on the item you want to change.

Right-clicking over selected item(s) shows a contextual menu to:

  • Copy Symbol and Paste Symbol, a convenient way to apply the item’s representation to others

  • Change Color… of the selected symbol(s)

  • Change Opacity… of the selected symbol(s)

  • Change Output Unit… of the selected symbol(s)

  • Change Width… of the selected line symbol(s)

  • Change Size… of the selected point symbol(s)

  • Change Angle… of the selected point symbol(s)

The example in Fig. 16.5 shows the graduated rendering dialog for the major_rivers layer of the QGIS sample dataset.

../../../_images/graduatedsymbol_ng_line.png

Fig. 16.5 Graduated Symbolizing options

The created classes also appear in a tree hierarchy in the Layers panel. Double-click an entry in the map legend to edit the assigned symbol. Right-click and you will get some more options.

Proportional Symbol and Multivariate Analysis

Proportional Symbol and Multivariate Analysis are not rendering types available from the Symbology rendering drop-down list. However with the data-defined override options applied over any of the previous rendering options, QGIS allows you to display your point and line data with such representation.

Creating proportional symbol

To apply a proportional rendering:

  1. First apply to the layer the single symbol renderer.

  2. Then set the symbol to apply to the features.

  3. Select the item at the upper level of the symbol tree, and use the dataDefine Data-defined override button next to the Size (for point layer) or Width (for line layer) option.

  4. Select a field or enter an expression, and for each feature, QGIS will apply the output value to the property and proportionally resize the symbol in the map canvas.

    If need be, use the Size assistant… option of the dataDefine menu to apply some transformation (exponential, flannery…) to the symbol size rescaling (see Using the data-defined assistant interface for more details).

You can choose to display the proportional symbols in the Layers panel and the print layout legend item: unfold the Advanced drop-down list at the bottom of the main dialog of the Symbology tab and select Data-defined size legend… to configure the legend items (see Data-defined size legend for details).

Creating multivariate analysis

A multivariate analysis rendering helps you evaluate the relationship between two or more variables e.g., one can be represented by a color ramp while the other is represented by a size.

The simplest way to create multivariate analysis in QGIS is to:

  1. First apply a categorized or graduated rendering on a layer, using the same type of symbol for all the classes.

  2. Then, apply a proportional symbology on the classes:

    1. Click on the Change button above the classification frame: you get the The Symbol Selector dialog.

    2. Rescale the size or width of the symbol layer using the dataDefine data defined override widget as seen above.

Like the proportional symbol, the scaled symbology can be added to the layer tree, on top of the categorized or graduated classes symbols using the data defined size legend feature. And both representation are also available in the print layout legend item.

../../../_images/multivariate_example.png

Fig. 16.6 Multivariate example with scaled size legend

Rule-based Renderer

Rules are QGIS expressions used to discriminate features according to their attributes or properties in order to apply specific rendering settings to them. Rules can be nested, and features belong to a class if they belong to all the upper nesting level(s).

The ruleBasedSymbol Rule-based renderer is thus designed to render all the features from a layer, using symbols whose aspect reflects the assignment of a selected feature to a fine-grained class.

To create a rule:

  1. Activate an existing row by double-clicking it (by default, QGIS adds a symbol without a rule when the rendering mode is enabled) or click the symbologyEdit Edit rule or symbologyAdd Add rule button.

  2. In the Edit Rule dialog that opens, you can define a label to help you identify each rule. This is the label that will be displayed in the Layers Panel and also in the print composer legend.

  3. Manually enter an expression in the text box next to the radioButtonOn Filter option or press the expression button next to it to open the expression string builder dialog.

  4. Use the provided functions and the layer attributes to build an expression to filter the features you’d like to retrieve. Press the Test button to check the result of the query.

  5. You can enter a longer label to complete the rule description.

  6. You can use the checkbox Scale Range option to set scales at which the rule should be applied.

  7. Finally, configure the symbol to use for these features.

  8. And press OK.

A new row summarizing the rule is added to the Layer Properties dialog. You can create as many rules as necessary following the steps above or copy pasting an existing rule. Drag-and-drop the rules on top of each other to nest them and refine the upper rule features in subclasses.

The rule-based renderer can be combined with categorized or graduated renderers. Selecting a rule, you can organize its features in subclasses using the Refine selected rules drop-down menu. Refined classes appear like sub-items of the rule, in a tree hierarchy and like their parent, you can set the symbology and the rule of each class. Automated rule refinement can be based on:

  • scales: given a list of scales, this option creates a set of classes to which the different user-defined scale ranges apply. Each new scale-based class can have its own symbology and expression of definition. This can e.g. be a convenient way to display the same features with various symbols at different scales, or display only a set of features depending on the scale (e.g. local airports at large scale vs international airports at small scale).

  • categories: applies a categorized renderer to the features falling in the selected rule.

  • or ranges: applies a graduated renderer to the features falling in the selected rule.

Refined classes appear like sub-items of the rule, in a tree hierarchy and like above, you can set symbology of each class. Symbols of the nested rules are stacked on top of each other so be careful in choosing them. It is also possible to uncheck unchecked Symbols in the Edit rule dialog to avoid rendering a particular symbol in the stack.

In the Edit rule dialog, you can avoid writing all the rules and make use of the radioButtonOff Else option to catch all the features that do not match any of the other rules, at the same level. This can also be achieved by writing Else in the Rule column of the Layer Properties ► Symbology ► Rule-based dialog.

Right-clicking over selected item(s) shows a contextual menu to:

  • Copy and Paste, a convenient way to create new item(s) based on existing item(s)

  • Copy Symbol and Paste Symbol, a convenient way to apply the item’s representation to others

  • Change Color… of the selected symbol(s)

  • Change Opacity… of the selected symbol(s)

  • Change Output Unit… of the selected symbol(s)

  • Change Width… of the selected line symbol(s)

  • Change Size… of the selected point symbol(s)

  • Change Angle… of the selected point symbol(s)

  • Refine Current Rule: open a submenu that allows to refine the current rule with scales, categories or Ranges. Same as selecting the corresponding menu at the bottom of the dialog.

Unchecking a row in the rule-based renderer dialog hides in the map canvas the features of the specific rule and the nested ones.

The created rules also appear in a tree hierarchy in the map legend. Double-click an entry in the map legend to edit the assigned symbol. Right-click and you will get some more options.

The example in Fig. 16.7 shows the rule-based rendering dialog for the rivers layer of the QGIS sample dataset.

../../../_images/rulesymbol_ng_line.png

Fig. 16.7 Rule-based Symbolizing options

Point displacement Renderer

The pointDisplacementSymbol Point Displacement renderer takes the point features falling in a given distance tolerance from each other and places their symbols around their barycenter, following different placement methods. This can be a convenient way to visualize all the features of a point layer, even if they have the same location (e.g. amenities in a building).

To configure a point displacement renderer, you have to:

  1. Set the Center symbol: how the virtual point at the center will look like

  2. Select the Renderer type: how you want to classify features in the layer (single, categorized, rule-based…)

  3. Press the Renderer Settings… button to configure features’ symbology according to the selected renderer

  4. Indicate the Distance tolerance in which close features are considered overlapping and then displaced over the same virtual point. Supports common symbol units.

  5. Configure the Placement methods:

    • Ring: places all the features on a circle whose radius depends on the number of features to display.

    • Concentric rings: uses a set of concentric circles to show the features.

    • Grid: generates a regular grid with a point symbol at each intersection.

  6. Displaced symbols are placed on the Displacement lines. While the minimal spacing of the displacement lines depends on the point symbols renderer, you can still customize some of their settings such as the Stroke width, Stroke color and Size adjustment (e.g., to add more spacing between the rendered points).

  7. Use the Labels group options to perform points labeling: the labels are placed near the displaced symbol, and not at the feature real position.

    1. Select the Label attribute: a field of the layer to use for labeling

    2. Indicate the Label font properties and size

    3. Pick a Label color

    4. Set a Label distance factor: for each point feature, offsets the label from the symbol center proportionally to the symbol’s diagonal size.

    5. Turn on unchecked Use scale dependent labeling if you want to display labels only on scales larger than a given Minimum map scale.

../../../_images/poi_displacement.png

Fig. 16.8 Point displacement dialog

Note

Point Displacement renderer does not alter feature geometry, meaning that points are not moved from their position. They are still located at their initial place. Changes are only visual, for rendering purpose. Use instead the Processing Points displacement algorithm if you want to create displaced features.

Point Cluster Renderer

Unlike the pointDisplacementSymbol Point Displacement renderer which blows up nearest or overlaid point features placement, the pointClusterSymbol Point Cluster renderer groups nearby points into a single rendered marker symbol. Points that fall within a specified distance from each others are merged into a single symbol. Points aggregation is made based on the closest group being formed, rather than just assigning them the first group within the search distance.

From the main dialog, you can:

  1. Set the symbol to represent the point cluster in the Cluster symbol; the default rendering displays the number of aggregated features thanks to the @cluster_size variable on Font marker symbol layer.

  2. Select the Renderer type, i.e. how you want to classify features in the layer (single, categorized, rule-based…)

  3. Press the Renderer Settings… button to configure features’ symbology as usual. Note that this symbology is only visible on features that are not clustered, the Cluster symbol being applied otherwise. Also, when all the point features in a cluster belong to the same rendering class, and thus would be applied the same color, that color represents the @cluster_color variable of the cluster.

  4. Indicate the maximal Distance to consider for clustering features. Supports common symbol units.

../../../_images/cluster_symbol.png

Fig. 16.9 Point Cluster dialog

Note

Point Cluster renderer does not alter feature geometry, meaning that points are not moved from their position. They are still located at their initial place. Changes are only visual, for rendering purpose. Use instead the Processing K-means clustering or DBSCAN clustering algorithm if you want to create cluster-based features.

Merged Features Renderer

The mergedFeatures Merged Features renderer allows area and line features to be “dissolved” into a single object prior to rendering to ensure that complex symbols or overlapping features are represented by a uniform and contiguous cartographic symbol.

Inverted Polygon Renderer

The invertedSymbol Inverted Polygon renderer allows user to define a symbol to fill in outside of the layer’s polygons. As above you can select subrenderers, namely Single symbol, Graduated, Categorized, Rule-Based or 2.5D renderer.

../../../_images/inverted_polygon_symbol.png

Fig. 16.10 Inverted Polygon dialog

Heatmap Renderer

With the heatmapSymbol Heatmap renderer you can create live dynamic heatmaps for (multi)point layers. You can specify the heatmap Radius in millimeters, points, pixels, map units or inches, choose and edit a Color ramp for the heatmap style and use a slider for selecting a trade-off between render speed and quality. You can also define a Maximum value limit and Weight points by using a field or an expression.

Use dataDefine Data defined override to dynamically control Radius and Maximum value based on the attributes of your data. For example, the radius of a heatmap point could be determined by its population attribute, or the maximum value could be based on a temporal range.

When adding or removing a feature the heatmap renderer updates the heatmap style automatically. The Color ramp will be shown as a legend bar and in the Legend settings you can set the Labels for the Maximum and Minimum values. You can also change the orientation and direction of the legend in the Layout.

../../../_images/heatmap_symbol.png

Fig. 16.11 Heatmap dialog

2.5D Renderer

Using the 25dSymbol 2.5D renderer it’s possible to create a 2.5D effect on your layer’s features. You start by choosing a Height value (in map units). For that you can use a fixed value, one of your layer’s fields, or an expression. You also need to choose an Angle (in degrees) to recreate the viewer position (0° means west, growing in counter clock wise). Use advanced configuration options to set the Roof Color and Wall Color. If you would like to simulate solar radiation on the features walls, make sure to check the checkbox Shade walls based on aspect option. You can also simulate a shadow by setting a Color and Size (in map units).

../../../_images/2_5dsymbol.png

Fig. 16.12 2.5D dialog

Tip

Using 2.5D effect with other renderers

Once you have finished setting the basic style on the 2.5D renderer, you can convert this to another renderer (single, categorized, graduated). The 2.5D effects will be kept and all other renderer specific options will be available for you to fine tune them (this way you can have for example categorized symbols with a nice 2.5D representation or add some extra styling to your 2.5D symbols). To make sure that the shadow and the “building” itself do not interfere with other nearby features, you may need to enable Symbols Levels ( Advanced ► Symbol levels…). The 2.5D height and angle values are saved in the layer’s variables, so you can edit it afterwards in the variables tab of the layer’s properties dialog.

Embedded Renderer

The Embedded Symbols renderer allows to display the ‘native’ symbology of a provided datasource. This is mostly the case with KML and TAB datasets that have predefined symbology.

16.1.3.2. Layer rendering

From the Symbology tab, you can also set some options that invariably act on all features of the layer:

  • Opacity slider: You can make the underlying layer in the map canvas visible with this tool. Use the slider to adapt the visibility of your vector layer to your needs. You can also make a precise definition of the percentage of visibility in the menu beside the slider.

  • Blending mode at the Layer and Feature levels: You can achieve special rendering effects with these tools that you may previously only know from graphics programs. The pixels of your overlaying and underlaying layers are mixed through the settings described in Blending Modes.

  • Apply paint effects on all the layer features with the Draw Effects button.

  • Control feature rendering order allows you, using features attributes, to define the z-order in which they shall be rendered. Activate the checkbox and click on the sort button beside. You then get the Define Order dialog in which you:

    1. Choose a field or build an expression to apply to the layer features.

    2. Set in which order the fetched features should be sorted, i.e. if you choose Ascending order, the features with lower value are rendered under those with higher value.

    3. Define when features returning NULL value should be rendered: first (bottom) or last (top).

    4. Repeat the above steps as many times as rules you wish to use.

    The first rule is applied to all the features in the layer, z-ordering them according to their returned value. Then, within each group of features with the same value (including those with NULL value) and thus the same z-level, the next rule is applied to sort them. And so on…

../../../_images/layer_rendering_options.png

Fig. 16.13 Layer rendering options

16.1.3.3. Other Settings

Symbol levels

For renderers that allow stacked symbol layers (only heatmap doesn’t) there is an option to control the rendering order of each symbol’s levels.

For most of the renderers, you can access the Symbols levels option by clicking the Advanced button below the saved symbols list and choosing Symbol levels. For the Rule-based Renderer the option is directly available through Symbols Levels… button, while for Point displacement Renderer renderer the same button is inside the Rendering settings dialog.

To activate symbols levels, select the checkbox Enable symbol levels. Each row will show up a small sample of the combined symbol, its label and the individual symbols layer divided into columns with a number next to it. The numbers represent the rendering order level in which the symbol layer will be drawn. Lower values levels are drawn first, staying at the bottom, while higher values are drawn last, on top of the others.

../../../_images/symbol_levels.png

Fig. 16.14 Symbol levels dialog

Note

If symbols levels are deactivated, the complete symbols will be drawn according to their respective features order. Overlapping symbols will simply obfuscate to other below. Besides, similar symbols won’t “merge” with each other.

../../../_images/symbol_levels_examples.png

Fig. 16.15 Symbol levels activated (A) and deactivated (B) difference

Data-defined size legend

When a layer is rendered with the proportional symbol or the multivariate rendering or when a scaled size diagram is applied to the layer, you can allow the display of the scaled symbols in both the Layers panel and the print layout legend.

To enable the Data-defined Size Legend dialog to render symbology, select the eponym option in the Advanced button below the saved symbols list. For diagrams, the option is available under the Legend tab. The dialog provides the following options to:

  • select the type of legend: radioButtonOn Legend not enabled, radioButtonOff Separated legend items and radioButtonOff Collapsed legend. For the latter option, you can select whether the legend items are aligned at the Bottom or at the Center;

  • preview the symbol to use for legend representation;

  • insert the title in the legend;

  • resize the classes to use: by default, QGIS provides you with a legend of five classes (based on natural pretty breaks) but you can apply your own classification using the checkbox Manual size classes option. Use the symbologyAdd and symbologyRemove buttons to set your custom classes values and labels.

  • For collapsed legend, it’s possible to:

    • Align symbols in the center or the bottom

    • configure the horizontal leader Line symbol from the symbol to the corresponding legend text.

A preview of the legend is displayed in the right panel of the dialog and updated as you set the parameters.

../../../_images/data_defined_size_legend.png

Fig. 16.16 Setting size scaled legend

Note

Currently, data-defined size legend for layer symbology can only be applied to point layer using single, categorized or graduated symbology.

Animation settings

To allow any symbol to become an animated symbol, you can utilize Animation settings panel. In this panel, you can enable animation for the symbol and set a specific frame rate for the symbol’s redrawing.

  1. Start by going to the top symbol level and select Advanced menu in the bottom right of the dialog

  2. Find Animation settings option

  3. Check checkbox Is Animated to enable animation for the symbol

  4. Configure the Frame rate, i.e. how fast the animation would be played

  5. You can now use @symbol_frame variable in any sub-symbol data defined property in order to animate that property.

For example, setting the symbol’s rotation to data defined expression @symbol_frame % 360 will cause the symbol to rotate over time, with rotation speed dictated by the symbol’s frame rate:

../../../_images/animated_symbol.gif

Fig. 16.17 Setting the symbol’s rotation to data defined expression

Draw effects

In order to improve layer rendering and avoid (or at least reduce) the resort to other software for final rendering of maps, QGIS provides another powerful functionality: the paintEffects Draw Effects options, which adds paint effects for customizing the visualization of vector layers.

The option is available in the Layer Properties ► Symbology dialog, under the Layer rendering group (applying to the whole layer) or in symbol layer properties (applying to corresponding features). You can combine both usage.

Paint effects can be activated by checking the checkbox Draw effects option and clicking the paintEffects Customize effects button. That will open the Effect Properties Dialog (see Fig. 16.18). The following effect types, with custom options are available:

  • Source: Draws the feature’s original style according to the configuration of the layer’s properties. The Opacity of its style can be adjusted as well as the Blend mode and Draw mode. These are common properties for all types of effects.

    ../../../_images/source.png

    Fig. 16.18 Draw Effects: Source dialog

  • Blur: Adds a blur effect on the vector layer. The custom options that you can change are the Blur type (Stack blur (fast) or Gaussian blur (quality)) and the Blur strength.

    ../../../_images/blur.png

    Fig. 16.19 Draw Effects: Blur dialog

  • Colorise: This effect can be used to make a version of the style using one single hue. The base will always be a grayscale version of the symbol and you can:

    • Use the selectString Grayscale to select how to create it: options are ‘By lightness’, ‘By luminosity’, ‘By average’ and ‘Off’.

    • If checkbox Colorise is selected, it will be possible to mix another color and choose how strong it should be.

    • Control the Brightness, Contrast and Saturation levels of the resulting symbol.

    ../../../_images/colorise.png

    Fig. 16.20 Draw Effects: Colorize dialog

  • Drop Shadow: Using this effect adds a shadow on the feature, which looks like adding an extra dimension. This effect can be customized by changing the Offset angle and distance, determining where the shadow shifts towards to and the proximity to the source object. Drop Shadow also has the option to change the Blur radius and the Color of the effect.

    ../../../_images/drop_shadow.png

    Fig. 16.21 Draw Effects: Drop Shadow dialog

  • Inner Shadow: This effect is similar to the Drop Shadow effect, but it adds the shadow effect on the inside of the edges of the feature. The available options for customization are the same as the Drop Shadow effect.

    ../../../_images/inner_shadow.png

    Fig. 16.22 Draw Effects: Inner Shadow dialog

  • Inner Glow: Adds a glow effect inside the feature. This effect can be customized by adjusting the Spread (width) of the glow, or the Blur radius. The latter specifies the proximity from the edge of the feature where you want any blurring to happen. Additionally, there are options to customize the color of the glow using a Single color or a Color ramp.

    ../../../_images/inner_glow.png

    Fig. 16.23 Draw Effects: Inner Glow dialog

  • Outer Glow: This effect is similar to the Inner Glow effect, but it adds the glow effect on the outside of the edges of the feature. The available options for customization are the same as the Inner Glow effect.

    ../../../_images/outer_glow.png

    Fig. 16.24 Draw Effects: Outer Glow dialog

  • Transform: Adds the possibility of transforming the shape of the symbol. The first options available for customization are the Reflect horizontal and Reflect vertical, which actually create a reflection on the horizontal and/or vertical axes. The other options are:

    • Shear X,Y: Slants the feature along the X and/or Y axis.

    • Scale X,Y: Enlarges or minimizes the feature along the X and/or Y axis by the given percentage.

    • Rotation: Turns the feature around its center point.

    • and Translate X,Y changes the position of the item based on a distance given on the X and/or Y axis.

    ../../../_images/transform.png

    Fig. 16.25 Draw Effects: Transform dialog

One or more effect types can be used at the same time. You (de)activate an effect using its checkbox in the effects list. You can change the selected effect type by using the selectString Effect type option. You can reorder the effects using arrowUp Move up and arrowDown Move down buttons, and also add/remove effects using the symbologyAdd Add new effect and symbologyRemove Remove effect buttons.

There are some common options available for all draw effect types. Opacity and Blend mode options work similar to the ones described in Layer rendering and can be used in all draw effects except for the transform one.

There is also a selectString Draw mode option available for every effect, and you can choose whether to render and/or modify the symbol, following some rules:

  • Effects render from top to bottom.

  • Render only mode means that the effect will be visible.

  • Modifier only mode means that the effect will not be visible but the changes that it applies will be passed to the next effect (the one immediately below).

  • The Render and Modify mode will make the effect visible and pass any changes to the next effect. If the effect is at the top of the effects list or if the immediately above effect is not in modify mode, then it will use the original source symbol from the layers properties (similar to source).

16.1.4. Labels Properties

The labelingSingle Labels properties provides you with all the needed and appropriate capabilities to configure smart labeling on vector layers. This dialog can also be accessed from the Layer Styling panel, or using the labelingSingle Layer Labeling Options button of the Labels toolbar.

At the top of the dialog, you have:

  • a combobox for selecting the appropriate labeling method for the active layer

  • the labelingRules Configure project labeling rules button: helps you control interactions between labels and features across the layers in the project. More details at Configuring project labeling rules.

  • the autoPlacementSettings Automated placement settings (applies to all layers) button: configure general properties on label placement and conflicts resolution. More details at Setting the automated placement engine.

The first step is to choose the labeling method from the drop-down list. Available methods are:

  • labelingNone No labels: the default value, showing no labels from the layer

  • labelingSingle Single labels: Show labels on the map using a single attribute or an expression

  • labelingRuleBased Rule-based labeling

  • and labelingObstacle Blocking: allows to set a layer as just an obstacle for other layer’s labels without rendering any labels of its own.

The next steps assume you select the labelingSingle Single labels option, opening the following dialog.

../../../_images/label_menu_text.png

Fig. 16.26 Layer labeling settings - Single labels

At the top of the dialog, a Value drop-down list is enabled. You can select an attribute column to use for labeling. By default, the display field is used. Click expression if you want to define labels based on expressions - See Define labels based on expressions.

Note

Labels with their formatting can be displayed as entries in the legends, if enabled in the Legend tab.

Below are displayed options to customize the labels, under various tabs:

Description of how to set each property is exposed at Setting a label.

16.1.4.1. Configuring project labeling rules

Pressing the labelingRules Configure project labeling rules button next to the labeling method drop-down selector, you can create rules that controls how labels from a layer can interact with labels or features from another layer.

  1. Press the symbologyAdd Add rule button and in the drop-down menu, select one of the rule types:

    • Prevent labels overlapping features: prevents labels being placed overlapping features from a different layer.

    • Pull labels towards features: prevents labels being placed too far from features from a different layer. The maximum distance can be set in the unit of your choice.

    • Push labels away from features: prevents labels being placed too close to features from a different layer. The minimum distance can be set in the unit of your choice, as well as the rule’s priority (The highest-priority rules are more important to respect in the event of a label placement conflict).

    • Push labels away from other labels: prevents labels being placed too close to labels from a different layer.

    Attention

    Because the last three require a build based on GEOS >= 3.10, they may not be available on your QGIS installation depending on the underlying GEOS version in use.

  2. Fill the properties at your will; you can provide a more meaningful name to the rule.

  3. Press OK.

  4. Add as many rules as necessary.

  5. If necessary, press symbologyEdit Edit rule to modify the selected rule or symbologyRemove Remove rule to delete it from the project.

The set rules are available from any layer Labels properties tab, pressing the labelingRules Configure project labeling rules button. You can temporary enable or disable any of them, using the checkbox next to the name. Hover over a rule to preview its details.

../../../_images/labelplacementrules.gif

Fig. 16.27 Overview of labeling rules interaction

16.1.4.2. Setting the automated placement engine

You can use the automated placement settings to configure a project-level automated behavior of the labels. In the top right corner of the Labels tab, click the autoPlacementSettings Automated placement settings (applies to all layers) button, opening a dialog with the following options:

../../../_images/placement_engine.png

Fig. 16.28 The labels automated placement engine

  • Number of candidates: calculates and assigns to line and polygon features the number of possible labels placement based on their size. The longer or wider a feature is, the more candidates it has, and its labels can be better placed with less risk of collision.

  • Text rendering: sets the default value for label rendering widgets when exporting a map canvas or a layout to PDF or SVG. If Always render labels as text is selected then labels can be edited in external applications (e.g. Inkscape) as normal text. BUT the side effect is that the rendering quality is decreased, and there are issues with rendering when certain text settings like buffers are in place. That’s why Always render labels as paths (recommended) which exports labels as outlines, is recommended.

  • checkbox Allow truncated labels on edges of map: controls whether labels which fall partially outside of the map extent should be rendered. If checked, these labels will be shown (when there’s no way to place them fully within the visible area). If unchecked then partially visible labels will be skipped. Note that this setting has no effects on labels’ display in the layout map item.

  • unchecked Show all labels for all layers (i.e. including colliding objects). Note that this option can be also set per layer (see Rendering tab)

  • unchecked Show unplaced labels: allows to detemine whether any important labels are missing from the maps (e.g. due to overlaps or other constraints). They are displayed using a customizable color.

  • unchecked Show candidates (for debugging): controls whether boxes should be drawn on the map showing all the candidates generated for label placement. Like the label says, it’s useful only for debugging and testing the effect different labeling settings have. This could be handy for a better manual placement with tools from the label toolbar.

  • Project labeling version: QGIS supports two different versions of label automatic placement:

    • Version 1: the old system (used by QGIS versions 3.10 and earlier, and when opening projects created in these versions in QGIS 3.12 or later). Version 1 treats label and obstacle priorities as “rough guides” only, and it’s possible that a low-priority label will be placed over a high-priority obstacle in this version. Accordingly, it can be difficult to obtain the desired labeling results when using this version and it is thus recommended only for compatibility with older projects.

    • Version 2 (recommended): this is the default system in new projects created in QGIS 3.12 or later. In version 2, the logic dictating when labels are allowed to overlap obstacles has been reworked. The newer logic forbids any labels from overlapping any obstacles with a greater obstacle weight compared to the label’s priority. As a result, this version results in much more predictable and easier to understand labeling results.

16.1.4.3. Rule-based labeling

With rule-based labeling multiple label configurations can be defined and applied selectively on the base of expression filters and scale range, as in Rule-based rendering.

To create a rule:

  1. Select the labelingRuleBased Rule-based labeling option in the main drop-down list from the Labels tab

  2. Click the symbologyAdd Add rule button at the bottom of the dialog.

  3. Fill the new dialog with:

    • Description: a text used to identify the rule in the Labels tab and as a label legend entry in the print layout legend

    • Filter: an expression to select the features to apply the label settings to

    • If there are rules already set, the Else option can be used to select all the features not matching any filter of the rules in the same group.

  4. You can set a scale range in which the label rule should be applied.

  5. The options available under the Labels group box are the usual label settings. Configure them and press OK.

    ../../../_images/label_rule_settings.png

    Fig. 16.29 Rule settings

A summary of existing rules is shown in the main dialog (see Fig. 16.30). You can add multiple rules, reorder or imbricate them with a drag-and-drop. You can as well remove them with the symbologyRemove button or edit them with symbologyEdit button or a double-click.

../../../_images/label_rules_panel.png

Fig. 16.30 Rule based labeling panel

16.1.4.4. Define labels based on expressions

Whether you choose single or rule-based labeling type, QGIS allows using expressions to label features.

Assuming you are using the Single labels method, click the expression button near the Value drop-down list in the labelingSingle Labels tab of the properties dialog.

In Fig. 16.31, you see a sample expression to label the alaska trees layer with tree type and area, based on the field ‘VEGDESC’, some descriptive text, and the function $area in combination with format_number() to make it look nicer.

../../../_images/label_expression.png

Fig. 16.31 Using expressions for labeling

Expression based labeling is easy to work with. All you have to take care of is that:

  • You may need to combine all elements (strings, fields, and functions) with a string concatenation function such as concat, + or ||. Be aware that in some situations (when null or numeric value are involved) not all of these tools will fit your need.

  • Strings are written in ‘single quotes’.

  • Fields are written in “double quotes” or without any quote.

Let’s have a look at some examples:

  1. Label based on two fields ‘name’ and ‘place’ with a comma as separator:

    "name" || ', ' || "place"
    

    Returns:

    John Smith, Paris
    
  2. Label based on two fields ‘name’ and ‘place’ with other texts:

    'My name is ' + "name" + 'and I live in ' + "place"
    'My name is ' || "name" || 'and I live in ' || "place"
    concat('My name is ', name, ' and I live in ', "place")
    

    Returns:

    My name is John Smith and I live in Paris
    
  3. Label based on two fields ‘name’ and ‘place’ with other texts combining different concatenation functions:

    concat('My name is ', name, ' and I live in ' || place)
    

    Returns:

    My name is John Smith and I live in Paris
    

    Or, if the field ‘place’ is NULL, returns:

    My name is John Smith
    
  4. Multi-line label based on two fields ‘name’ and ‘place’ with a descriptive text:

    concat('My name is ', "name", '\n' , 'I live in ' , "place")
    

    Returns:

    My name is John Smith
    I live in Paris
    
  5. Label based on a field and the $area function to show the place’s name and its rounded area size in a converted unit:

    'The area of ' || "place" || ' has a size of '
    || round($area/10000) || ' ha'
    

    Returns:

    The area of Paris has a size of 10500 ha
    
  6. Create a CASE ELSE condition. If the population value in field population is <= 50000 it is a town, otherwise it is a city:

    concat('This place is a ',
    CASE WHEN "population" <= 50000 THEN 'town' ELSE 'city' END)
    

    Returns:

    This place is a town
    
  7. Display name for the cities and no label for the other features (for the “city” context, see example above):

    CASE WHEN "population" > 50000 THEN "NAME" END
    

    Returns:

    Paris
    

As you can see in the expression builder, you have hundreds of functions available to create simple and very complex expressions to label your data in QGIS. See Expressions chapter for more information and examples on expressions.

16.1.4.5. Using data-defined override for labeling

With the dataDefine Data defined override function, the settings for the labeling are overridden by entries in the attribute table or expressions based on them. This feature can be used to set values for most of the labeling options described above.

For example, using the Alaska QGIS sample dataset, let’s label the airports layer with their name, based on their militarian USE, i.e. whether the airport is accessible to :

  • military people, then display it in gray color, size 8;

  • others, then show in blue color, size 10.

To do this, after you enabled the labeling on the NAME field of the layer (see Setting a label):

  1. Activate the Text tab.

  2. Click on the dataDefine icon next to the Size property.

  3. Select Edit… and type:

    CASE
      WHEN "USE" like '%Military%' THEN 8 -- because compatible values are 'Military'
                                          -- and 'Joint Military/Civilian'
      ELSE 10
    END
    
  4. Press OK to validate. The dialog closes and the dataDefine button becomes dataDefineExpressionOn meaning that an rule is being run.

  5. Then click the button next to the color property, type the expression below and validate:

    CASE
      WHEN "USE" like '%Military%' THEN '150, 150, 150'
      ELSE '0, 0, 255'
    END
    

Likewise, you can customize any other property of the label, the way you want. See more details on the dataDefine Data-define override widget’s description and manipulation in Data defined override setup section.

../../../_images/label_attribute_data_defined.png

Fig. 16.32 Airports labels are formatted based on their attributes

Tip

Use the data-defined override to label every part of multi-part features

There is an option to set the labeling for multi-part features independently from your label properties. Choose the render Rendering, Feature options, go to the dataDefine Data-define override button next to the checkbox unchecked Label every part of multipart-features and define the labels as described in Data defined override setup.

The Label Toolbar

The Label Toolbar provides some tools to manipulate labelingSingle label (including their callout) or diagram diagram properties:

../../../_images/diagram_toolbar.png

Fig. 16.33 The Label toolbar

  • showPinnedLabels Highlight Pinned Labels, Diagrams and Callouts. If the vector layer of the item is editable, then the highlighting is green, otherwise it’s blue.

  • showUnplacedLabel Toggle Display of Unplaced Labels: Allows to determine whether any important labels are missing from the maps (e.g. due to overlaps or other constraints). They are displayed with a customizable color (see Setting the automated placement engine).

  • pinLabels Pin/Unpin Labels and Diagrams. By clicking or draging an area, you pin overlaid items. If you click or drag an area holding Shift, the items are unpinned. Finally, you can also click or drag an area holding Ctrl to toggle their pin status.

  • showHideLabels Show/Hide Labels and Diagrams. If you click on the items, or click and drag an area holding Shift, they are hidden. When an item is hidden, you just have to click on the feature to restore its visibility. If you drag an area, all the items in the area will be restored.

  • moveLabel Move a Label, Diagram or Callout: click to select the item and click to move it to the desired place. The new coordinates are stored in auxiliary fields. Selecting the item with this tool and hitting the Delete key will delete the stored position value.

  • rotateLabel Rotate a Label. Click to select the label and click again to apply the desired rotation. Likewise, the new angle is stored in an auxiliary field. Selecting a label with this tool and hitting the Delete key will delete the rotation value of this label.

  • changeLabelProperties Change Label Properties. It opens a dialog to change the clicked label properties; it can be the label itself, its coordinates, angle, font, size, multiline alignment … as long as this property has been mapped to a field. Here you can set the option to checkbox Label every part of a feature.

Warning

Label tools overwrite current field values

Using the Label toolbar to customize the labeling actually writes the new value of the property in the mapped field. Hence, be careful to not inadvertently replace data you may need later!

Note

The Auxiliary Storage Properties mechanism may be used to customize labeling (position, and so on) without modifying the underlying data source.

Customize the labels from the map canvas

Combined with the Label Toolbar, the data defined override setting helps you manipulate labels in the map canvas (move, edit, rotate). We now describe an example using the data-defined override function for the moveLabelMove Label, Diagram or Callout function (see Fig. 16.34).

  1. Import lakes.shp from the QGIS sample dataset.

  2. Double-click the layer to open the Layer Properties. Click on Labels and Placement. Select radioButtonOn Offset from centroid.

  3. Look for the Data defined entries. Click the dataDefine icon to define the field type for the Coordinate. Choose xlabel for X and ylabel for Y. The icons are now highlighted in yellow.

    ../../../_images/label_coordinate_data_defined.png

    Fig. 16.34 Labeling of vector polygon layers with data-defined override

  4. Zoom into a lake.

  5. Set editable the layer using the toggleEditing Toggle Editing button.

  6. Go to the Label toolbar and click the moveLabel icon. Now you can shift the label manually to another position (see Fig. 16.35). The new position of the label is saved in the xlabel and ylabel columns of the attribute table.

  7. It’s also possible to add a line connecting each lake to its moved label using:

Note

The Auxiliary Storage Properties mechanism may be used with data-defined properties without having an editable data source.

16.1.5. Diagrams Properties

The diagram Diagrams tab allows you to add a graphic overlay to a vector layer (see Fig. 16.36). This dialog can also be accessed from the Layer Styling panel, or using the diagram Layer Diagram Options button of the Labels toolbar.

The current core implementation of diagrams provides support for:

  • diagramNone No diagrams: the default value with no diagram displayed over the features;

  • piechart Pie chart, a circular statistical graphic divided into slices to illustrate numerical proportion. The arc length of each slice is proportional to the quantity it represents;

  • text Text diagram, a horizontally divided circle showing statistic values inside;

  • histogram Histogram, bars of varying colors for each attribute aligned next to each other;

  • stackedBar Stacked bars, stacks bars of varying colors for each attribute on top of each other vertically or horizontally;

  • stackedDiagram Stacked diagram, stacks diagrams of equal or varying types, next to each other, vertically or horizontally. More details at Stacked Diagrams.

In the top right corner of the Diagrams tab, the autoPlacementSettings Automated placement settings (applies to all layers) button provides means to control diagram labels placement on the map canvas.

Tip

Switch quickly between types of diagrams

Given that the settings are almost common to the different types of diagram, when designing your diagram, you can easily change the diagram type and check which one is more appropriate to your data without any loss.

For each type of diagram, the properties are divided into several tabs:

16.1.5.1. Attributes

Attributes defines which variables to display in the diagram. Use symbologyAdd add item button to select the desired fields into the ‘Assigned Attributes’ panel. Generated attributes with Expressions can also be used.

You can move up and down any row with click and drag, sorting how attributes are displayed. You can also change the label in the ‘Legend’ column or the attribute color by double-clicking the item.

This label is the default text displayed in the legend of the print layout or of the layer tree.

../../../_images/diagram_tab.png

Fig. 16.36 Diagram properties - Attributes tab

16.1.5.2. Rendering

Rendering defines how the diagram looks like. It provides general settings that do not interfere with the statistic values such as:

  • the graphic’s opacity, its outline width and color;

  • depending on the type of diagram:

    • for histogram and stacked bars, the width of the bar and the spacing between the bars. You may want to set the spacing to 0 for stacked bars. Moreover, the Axis line symbol can be made visible on the map canvas and customized using line symbol properties.

    • for text diagram, the circle background color and the font used for texts;

    • for pie charts, the Start angle of the first slice and their Direction (clockwise or not).

  • the use of paint effects on the graphics.

In this tab, you can also manage and fine tune the diagram visibility with different options:

  • Diagram z-index: controls how diagrams are drawn on top of each other and on top of labels. A diagram with a high index is drawn over other diagrams and labels;

  • checkbox Show all diagrams: shows all the diagrams even if they overlap each other;

  • Show diagram: allows only specific diagrams to be rendered;

  • Always Show: selects specific diagrams to always render, even when they overlap other diagrams or map labels;

  • setting the Scale dependent visibility;

../../../_images/diagram_tab_appearance.png

Fig. 16.37 Diagram properties - Rendering tab

16.1.5.3. Size

Size is the main tab to set how the selected statistics are represented. The diagram size units can be ‘Millimeters’, ‘Points’, ‘Pixels’, ‘Map Units’ or ‘Inches’. You can use:

  • Fixed size, a unique size to represent the graphic of all the features (not available for histograms)

  • or Scaled size, based on an expression using layer attributes:

    1. In Attribute, select a field or build an expression

    2. Press Find to return the Maximum value of the attribute or enter a custom value in the widget.

    3. For histogram and stacked bars, enter a Bar length value, used to represent the Maximum value of the attributes. For each feature, the bar length will then be scaled linearly to keep this matching.

    4. For pie chart and text diagram, enter a Size value, used to represent the Maximum value of the attributes. For each feature, the circle area or diameter will then be scaled linearly to keep this matching (from 0). A Minimum size can however be set for small diagrams.

../../../_images/diagram_tab_size.png

Fig. 16.38 Diagram properties - Size tab

16.1.5.4. Placement

Placement defines the diagram position. Depending on the layer geometry type, it offers different options for the placement (more details at Placement):

  • Around point or Over point for point geometry. The former variable requires a radius to follow.

  • Around line or Over line for line geometry. Like point feature, the first variable requires a distance to respect and you can specify the diagram placement relative to the feature (‘above’, ‘on’ and/or ‘below’ the line) It’s possible to select several options at once. In that case, QGIS will look for the optimal position of the diagram. Remember that you can also use the line orientation for the position of the diagram.

  • Around centroid (at a set Distance), Over centroid, Using perimeter and Inside polygon are the options for polygon features.

The Coordinate group provides direct control on diagram placement, on a feature-by-feature basis, using their attributes or an expression to set the X and Y coordinate. The information can also be filled using the Move labels and diagrams tool.

In the Priority section, you can define the placement priority rank of each diagram, i.e. if there are different diagrams or labels candidates for the same location, the item with the higher priority will be displayed and the others could be left out.

Discourage diagrams and labels from covering features defines features to use as obstacles, i.e. QGIS will try to not place diagrams nor labels over these features. The priority rank is then used to evaluate whether a diagram could be omitted due to a greater weighted obstacle feature.

../../../_images/diagram_tab_placement.png

Fig. 16.39 Vector properties dialog with diagram properties, Placement tab

16.1.5.5. Options

The Options tab has settings for histograms and stacked bars. You can choose whether the Bar orientation should be Up, Down, Right or Left, for horizontal and vertical diagrams.

16.1.5.6. Legend

From the Legend tab, you can choose to display items of the diagram in the Layers panel, and in the print layout legend, next to the layer symbology:

  • check Show legend entries for diagram attributes to display in the legends the Color and Legend properties, as previously assigned in the Attributes tab;

  • and, when a scaled size is being used for the diagrams, push the Legend Entries for Diagram Size… button to configure the diagram symbol aspect in the legends. This opens the Data-defined Size Legend dialog whose options are described in Data-defined size legend.

When set, the diagram legend items (attributes with color and diagram size) are also displayed in the print layout legend, next to the layer symbology.

16.1.5.7. Stacked Diagrams

Stacked diagrams allow users to create complex diagrams like population pyramids, where two subdiagrams, namely histograms, are located side by side and displayed horizontally.

../../../_images/population_pyramids.png

Fig. 16.40 Population pyramids built for each layer feature

Multi-temporal diagrams can also be constructed as stacked diagrams. The number of subdiagrams, as well as the spacing between them can be configured.

Moreover, subdiagrams can have different types (e.g., a pie chart alongside a histogram) and have their own independent settings like Attributes, Rendering, Size, Options and Legend.

Placement settings in a stacked diagram, as well as some visibility settings (located in the Rendering tab), are determined by the placement and visibility settings of the first subdiagram in the stack.

Finally, subdiagram ordering is given by the item ordering in the Stacked Diagram’s list. The first subdiagram appears to the left in a horizontal stacked diagram, or in the upper part of a vertical one.

16.1.6. Masks Properties

The labelmask Masks tab helps you configure the current layer symbols overlay with other symbol layers or labels, from any layer. This is meant to improve the readability of symbols and labels whose colors are close and can be hard to decipher when overlapping; it adds a custom and transparent mask around the items to “hide” parts of the symbol layers of the current layer.

To apply masks on the active layer, you first need to enable in the project either mask symbol layers or mask labels. Then, from the Masks tab, check:

  • the Masked symbol layers: lists in a tree structure all the symbol layers of the current layer. There you can select the symbol layer item you would like to transparently “cut out” when they overlap the selected mask sources

  • the Mask sources tab: list all the mask labels and mask symbol layers defined in the project. Select the items that would generate the mask over the selected masked symbol layers

../../../_images/masks_properties.png

Fig. 16.41 Layer properties - Masks tab

16.1.7. 3D View Properties

The 3d 3D View tab provides settings for vector layers that should be depicted in the 3D Map view tool.

To display a layer in 3D, select from the combobox at the top of the tab, either:

  • Single symbol: features are rendered using a common 3D symbol whose properties can be data-defined or not. Read details on setting a 3D symbol for each layer geometry type.

  • Rule-based: multiple symbol configurations can be defined and applied selectively based on expression filters and scale range. More details on how-to at Rule-based rendering.

../../../_images/3d_view_properties.png

Fig. 16.42 3D properties of a point layer

Attention

Prefer the Elevation tab for symbol elevation and terrain settings

Features’ elevation and altitude related properties (Altitude clamping, Altitude binding, Extrusion or Height) in the 3D View tab inherit their default values from the layer’s Elevation properties and should preferably be set from within the Elevation tab.

For better performance, data from vector layers are loaded in the background, using multithreading, and rendered in tiles whose size can be controlled from the Layer rendering section of the tab:

  • Zoom levels count: determines how deep the quadtree will be. For example, one zoom level means there will be a single tile for the whole layer. Three zoom levels means there will be 16 tiles at the leaf level (every extra zoom level multiplies that by 4). The default is 3 and the maximum is 8.

  • checkbox Show bounding boxes of tiles: especially useful if there are issues with tiles not showing up when they should.

16.1.8. Fields Properties

The sourceFields Fields tab provides information on fields related to the layer and helps you organize them.

The layer can be made editable using the toggleEditing Toggle editing mode. At this moment, you can modify its structure using the newAttribute New field and deleteAttribute Delete field buttons.

When creating newAttribute New field, the Comment option is available only for data sources that allow editing comments (See Database entries for more details). You can also set aliases within Add Field dialog, for supported OGR formats (GeoPackage and ESRI File Geodatabase).

../../../_images/add_field_comments_aliases.png

Fig. 16.43 Add Field Dialog

You can also rename fields by double-clicking its name. This is only supported for data providers like PostgreSQL, Oracle, Memory layer and some GDAL layers depending on the GDAL version.

If set in the underlying data source or in the forms properties, the field’s alias is also displayed. An alias is a human readable field name you can use in the feature form or the attribute table. Aliases are saved in the project file.

Other than the fields contained in the dataset, virtual fields and Auxiliary Storage included, the Fields tab also lists fields from any joined layers. Depending on the origin of the field, a different background color is applied to it.

For each listed field, the dialog also lists read-only characteristics such as its Type, Type name, Length and Precision`.

Depending on the data provider, you can associate a comment with a field, for example at its creation. This information is retrieved and shown in the Comment column and is later displayed when hovering over the field label in a feature form.

Under the Configuration column, you can set how the field should behave in certain circumstances:

  • Not searchable: check this option if you do not want this field to be queried by the search locator bar

  • Do not expose via WMS: check this option if you do not want to display this field if the layer is served as WMS from QGIS server

  • Do not expose via WFS: check this option if you do not want to display this field if the layer is served as WFS from QGIS server

../../../_images/fields_properties.png

Fig. 16.44 Fields properties tab

16.1.9. Attributes Form Properties

The formView Attributes Form tab helps you set up the form to display when creating new features or querying existing one. You can define:

  • the look and the behavior of each field in the feature form or the attribute table (label, widget, constraints…);

  • the form’s structure (custom or autogenerated):

  • extra logic in Python to handle interaction with the form or field widgets.

At the top right of the dialog, you can set whether the form is opened by default when creating new features. This can be configured per layer or globally with the Suppress attribute form pop-up after feature creation option in the Settings ► Options ► Digitizing menu.

16.1.9.1. Customizing a form for your data

By default, when you click on a feature with the identify Identify Features tool or switch the attribute table to the form view mode, QGIS displays a basic form with predefined widgets (generally spinboxes and textboxes — each field is represented on a dedicated row by its label next to the widget). If relations are set on the layer, fields from the referencing layers are shown in an embedded frame at the bottom of the form, following the same basic structure.

This rendering is the result of the default Autogenerate value of the Attribute editor layout setting in the Layer properties ► Attributes Form tab. This property holds three different values:

  • Autogenerate: keeps the basic structure of “one row - one field” for the form but allows to customize each corresponding widget.

  • Drag-and-drop designer: other than widget customization, the form structure can be made more complex eg, with widgets embedded in groups and tabs.

  • Provide ui file: allows to use a Qt designer file, hence a potentially more complex and fully featured template, as feature form.

The autogenerated form

When the Autogenerate option is on, the Available widgets panel shows lists of fields (from the layer and its relations) that would be shown in the form. Select a field and you can configure its appearance and behavior in the right panel:

The drag and drop designer

The drag and drop designer allows you to create a form with several containers (tabs or groups) to present the attribute fields or other widgets that are not directly linked to a particular field (like the HTML/QML widgets or the actions defined for the layer), as shown for example in Fig. 16.45.

../../../_images/resulting_feature_form.png

Fig. 16.45 Resulting built-in form with tabs and named groups

  1. Choose Drag and drop designer from the Select attribute layout editor combobox. This enables the Form Layout panel next to the Available widgets panel, filled with existing fields. The selected field displays its properties in a third panel.

  2. Select fields you do not want to use in your Form Layout panel and hit the symbologyRemove button to remove them. You can also toggle the selection with the invertSelection Invert selection button.

  3. Drag and drop fields from the first panel to the Form Layout one to re-add them. The same field can be added multiple times.

  4. Drag and drop fields within the Form Layout panel to reorder their position.

  5. Add containers to associate fields that belong to the same category and better structure the form.

    1. The first step is to use the symbologyAdd Add a new tab or group to the form layout icon. Fields and other groups will be displayed in it.

    2. Then set the properties of the container, i.e.:

      • the Label: the title that will be used for the container

      • the Container Type: it can be a Tab, Group box in container (a collapsible group box inside a tab or another group) or a Row (a container type that allows you to arrange your widgets in a horizontal row, automatically determining the number of columns based on the number of widgets),

      • the Within: this optional feature allows you to select an existing container in which the new container (Group box in container or Row) will be embedded.

      • and the Number of columns the embedded fields should be distributed over

      ../../../_images/attribute_editor_layout.png

      Fig. 16.46 Dialog to create containers with the Attribute editor layout

      These, and other properties can later be updated by selecting the item and, from the third panel:

      • hide or show the container’s label

      • rename the container

      • set the number of columns

      • enter an expression to control the container’s visibility. The expression will be re-evaluated every time values in the form change, and the tab or group box shown/hidden accordingly

      • checkbox Show as Group Box: converts a tab into a top-level group box and vice versa

      • in case of a group box, set whether at the form opening, it should show as Collapsed for every features, or only for those matching an expression (Control collapsed by expression).

      • configure the Style look of the container, with custom Background color, label color and font properties

    3. You can create and embed as many containers as you want by pressing again the symbologyAdd Add a new tab or group to the form layout icon.

  6. The next step is to assign the relevant fields to each container, by simple drag and drop. Group boxes and tabs can also be moved the same way.

  7. Customize the widget of the fields in use

  8. In case the layer is involved in a one or many to many relation, drag-and-drop the relation name from the Available Widgets panel to the Form Layout panel. The associated layer attribute form will be embedded at the chosen place in the current layer’s form. As for the other items, select the relation label to configure some properties:

    • hide or show the relation label

    • show the link button

    • show the unlink button

  9. In case the layer has one or more actions enabled for Layer or Feature scope, the actions will be listed under Actions and you can drag and drop them as with the other fields. The associated action will be embedded at the chosen place in the current layer’s form.

  10. Further customize the form by adding one or more widgets from Other Widgets (see Other Widgets)

  11. Apply the layer’s properties dialog

  12. Open a feature attribute form (eg, using the identify Identify features tool) and it should display the new form.

Other Widgets

The drag and drop designer offers a number of widgets that are not connected to a particular field. They can be used to enhance the appearance of the form or to display dynamically calculated values.

  • HTML Widget: embeds an HTML page, the HTML source may contain the result of dynamically calculated expressions.

    HTML widgets can be used for example to display images stored as BLOB in a field (let’s call it photo):

    1. In the Drag-and-drop designer mode, add a HTML Widget to your Form Layout.

    2. Double-click on the HTML Widget to configure it.

    3. Change the default Title or hide it.

    4. Press the expression button and enter the following QGIS expression:

      '<img src= "data:image/png;base64,' || to_base64("photo") || '">'
      

      Ensure that you replace photo with your own BLOB field name. The above expression creates a string with HTML image tag in which the BLOB file is encoded.

    5. Apply the dialog and then press the symbologyAdd button.

    6. QGIS automatically applies HTML formatting and functions to evaluate your expression, resulting in following code:

      <script>document.write(expression.evaluate("'<img src=\"data:image/png;base64,' || to_base64(\"photo\") || '\">'"));</script>
      

      A preview of your image is displayed on the right.

  • QML Widget: embeds a QML page, the QML source may contain the result of dynamically calculated expressions.

  • Text Widget: displays a text widget which supports basic HTML markup and may contain the result of dynamically calculated expressions.

  • Spacer Widget: inserts an empty transparent rectangle, increasing the vertical distance between two widgets.

Tip

Display Dynamic Content

The widgets mentioned above (except the Spacer Widget) support expressions that can be used to display content that dynamically changes whenever another field in the form changes. This can be achieved using the current_value('field_name') function in the expression to examine the value of another field.

Using custom ui-file

The Provide ui-file option allows you to use complex dialogs made with Qt-Designer. Using a UI-file allows a great deal of freedom in creating a dialog. Note that, in order to link the graphical objects (textbox, combobox…) to the layer’s fields, you need to give them the same name.

Use the Edit UI to define the path to the file to use.

UI-files can also be hosted on a remote server. In this case, you provide the URL of the form instead of the file path in Edit UI.

You’ll find some example in the Creating a new form lesson of the QGIS Training Manual. For more advanced information, see https://woostuff.wordpress.com/2011/09/05/qgis-tips-custom-feature-forms-with-python-logic/.

Enhance your form with custom functions

QGIS forms can have a Python function that is called when the dialog is opened. Use this function to add extra logic to your dialogs. The form code can be specified in three different ways:

  • load from the environment: use a function, for example in startup.py or from an installed plugin

  • load from an external file: a file chooser will let you select a Python file from your filesystem or enter a URL for a remote file.

  • provide code in this dialog: a Python editor will appear where you can directly type the function to use.

In all cases you must enter the name of the function that will be called (open in the example below).

An example is (in module MyForms.py):

def open(dialog,layer,feature):
    geom = feature.geometry()
    control = dialog.findChild(QWidget,"My line edit")

Reference in Python Init Function like so: open

16.1.9.2. Configure the field behavior

The main part of the Attributes Form tab helps you set the type of widget used to fill or display values of the field, in the attribute table or the feature form: you can define how user interacts with each field and the values or range of values that are allowed to be added to each.

../../../_images/edit_widgets_dialog.png

Fig. 16.47 Dialog to select an edit widget for an attribute column

Common settings

Regardless the type of widget applied to the field, there are some common properties you can set to control whether and how a field can be edited.

Widget display

Only available for the Drag and drop designer mode, this group helps you configure the look of the widget assigned to the field:

  • Show label: indicates whether the field name should be displayed in the form

  • Override label color: applies specific color to the field’s label

  • Override label font: applies specific font properties (bold, italic, underline, strikethrough, or font family) to the field’s label

  • Size: allows to control how widgets will relatively resize when resizing an attribute form.

    • Horizontal stretch: sets a higher horizontal value for widgets that need more horizontal space.

    • Vertical stretch: determines how widgets resize vertically when the form is resized.

General options
  • Alias: a human readable name to use for fields. The alias will be displayed in the feature form, the attribute table, or in the Identify results panel. It can also be used as field name replacement in the expression builder, easing expressions understanding and reviews. Aliases are saved in project file.

  • Comment: displays the field’s comment as shown in the Fields tab, in a read-only state. This information is shown as tooltip when hovering over the field label in a feature form.

  • checkbox Editable: uncheck this option to set the field read-only (not manually modifiable) even when the layer is in edit mode. Note that checking this setting doesn’t override any edit limitation from the provider. This option can be controlled by a data-defined property thanks to the dataDefine Data-defined override button.

  • checkbox Reuse last entered value: remembers the last value entered in this field and uses it as default for the next feature being edited in the layer.

  • checkbox Label on top: places the field name above or beside the widget in the feature form.

Constraints

You can constrain the value to insert in the field. This constraint can be:

  • checkbox Not null: requires the user to provide a value;

  • checkbox Unique: guarantee the inserted value to be unique throughout the field;

  • based on a custom expression: e.g. not regexp_match(col0,'[^A-Za-z]') will ensure that the value of the field col0 has only alphabet letters. A short description can be added to help you remember the constraint.

Whenever a value is added or edited in a field, it’s submitted to the existing constraints and:

  • if it meets all the requirements, a green check is shown beside the field in the form;

  • if it does not meet all the requirements, then the field is colored in yellow or orange and a corresponding cross is displayed next to the widget. You can hover over the cross to remind which constraints are applied to the field and fix the value:

    • A yellow cross appears when the unmet constraint is an unenforced one (soft constraint) and it does not prevent you to save the changes with the “wrong” values;

    • An orange cross can not be ignored and does not allow you to save your modifications until they meet the constraints. It appears when the checkbox Enforce constraint option is checked (hard constraint).

Default values
  • Default value: for new features, automatically populates by default the field with a predefined value or an expression-based one. For example, you can:

    • use $x, $length, $area to automatically populate a field with the feature’s X coordinate, length, area or any geometric information at its creation;

    • increment a field by 1 for each new feature using maximum("field")+1;

    • save the feature creation datetime using now();

    • use variables in expressions, making it easier to e.g. insert the operator name (@user_full_name), the project file path (@project_path), …

    A preview of the resulting default value is displayed at the bottom of the widget.

    Note

    The Default value option is not aware of the values in any other field of the feature being created so it won’t be possible to use an expression combining any of those values i.e using an expression like concat(field1, field2) may not work.

  • checkbox Apply default value on update: whenever the feature attribute or geometry is changed, the default value is recalculated. This could be handy to save values like last user that modifies data, last time it was changed…

Policies

Policies allows you to determine how values are assigned to the field when Splitting features:

  • Duplicate Values: Keeps the existing value of the field for the resulting split features.

  • Use Default Value: Resets the field by recalculating its default value. If no default value clause exists, the existing value is kept for the resulting split features.

  • Remove Value: Clears the field to an unset state.

  • Use Ratio Geometries: Recalculates the field value for all split portions by multiplying the existing value by ratio of the split parts lengths or areas.

Edit widgets

Based on the field type, QGIS automatically determines and assigns a default widget type to it. You can then replace the widget with any other compatible with the field type. The available widgets are:

  • Binary (BLOB): Available only for binary fields, it displays by default a label with the size of the embedded data, if not empty. A drop-down button next to the label allows to:

    • Embed file, replacing or filling the field

    • Clear contents, removing any data in the field

    • Save contents to file, exporting the data as a file on disk

    It is also possible to preview the embedded binary file in the field, if combined in a drag-and-drop form with e.g. a QML or HTML widget.

  • Checkbox: Displays a checkbox whose state defines the value to insert.

  • Classification: Only available when a categorized symbology is applied to the layer, displays a combo box with the values of the classes.

  • Color: Displays a color widget allowing to select a color; the color value is stored as a html notation in the attribute table.

  • Date/Time: Displays a line field which can open a calendar widget to enter a date, a time or both. Column type must be text. You can select a custom format, pop-up a calendar, etc.

  • Enumeration: Opens a combo box with predefined values fetched from the database. This is currently only supported by the PostgreSQL provider, for fields of enum type.

  • Attachment: Uses a “Open file” dialog to store file path in a relative or absolute mode. It can be used to display a hyperlink (to document path), a picture or a web page. User can also configure an external storage system to fetch/store resources.

    Tip

    Relative Path in Attachment widget

    If the path which is selected with the file browser is located in the same directory as the .qgs project file or below, paths are converted to relative paths. This increases portability of a .qgs project with multimedia information attached.

  • Hidden: A hidden attribute column is invisible. The user is not able to see its contents.

  • Key/Value: Displays a two-columns table to store sets of key/value pairs within a single field. This is currently supported by the PostgreSQL provider, for fields of hstore type.

  • JSON View: Displays JSON data in a syntax highlighted text edit or in tree view. This widget is currently read only. Several options are available to change how the data is displayed. ‘Default view’ specify if the widget should appear in Text or Tree mode. ‘Format JSON’ has three options which are related to the tree view only:

    • Indented: Display data in a human readable form with newlines and four space characters for indentation.

    • Compact: Display data in a one-line size optimized string without newlines or spaces.

    • Disabled: Display data as it comes from the provider.

  • List: Displays a single column table to add different values within a single field. This is currently supported by the PostgreSQL provider, for fields of array type.

  • Range: Allows you to set numeric values from a specific range. The edit widget can be either a slider or a spin box.

    Note

    Some layers, such as GeoPackage or ESRI File Geodatabase, with predefined range Field Domains will be automatically recognized by QGIS and assigned a Range widget for the relevant fields. The widget will be prefilled with the minimum and maximum values specified in the domain.

  • Relation Reference: This is the default widget assigned to the referencing field (i.e., the foreign key in the child layer) when a relation is set. It provides direct access to the parent feature’s form which in turn embeds the list and form of its children. The number of entries in the widget can be limited for efficiency, and if limit is not set, all entries will be loaded.

  • Text Edit (default): This opens a text edit field that allows simple text or multiple lines to be used. If you choose multiple lines you can also choose html content.

  • Unique Values: You can select one of the values already used in the attribute table. If ‘Editable’ is activated, a line edit is shown with autocompletion support, otherwise a combo box is used.

  • Uuid Generator: Generates a read-only UUID (Universally Unique Identifiers) field, if empty.

  • Value Map: A combo box with predefined items. The value is stored in the attribute, the description is shown in the combo box. You can define values manually or load them from a layer or a CSV file.

    Note

    Some layers, such as GeoPackage or ESRI File Geodatabase, with predefined coded Field Domains will be automatically recognized by QGIS and assigned a Value Map widget for the relevant fields.

  • Value Relation: Offers values from a related table in a combobox. You can select layer, key column and value column. Several options are available to change the standard behaviors: allow null value, order by value, allow multiple selections and use of auto-completer. The forms will display either a drop-down list or a line edit field when completer checkbox is enabled.

    If a layer that is stored in PostgreSQL, GeoPackage or SpatiaLite is configured to use a value relation widget, but the required layer is not already loaded into the project, QGIS will automatically search for the layer in the same database/connection.

16.1.10. Joins Properties

The join Joins tab allows you to associate features of the current layer to features from another loaded vector layer (or table). The join is based on an attribute that is shared by the layers, in a one-to-one relationship. For more details on joins, please read Joining features between two layers.

16.1.11. Auxiliary Storage Properties

The regular way to customize styling and labeling is to use data-defined properties as described in Data defined override setup. However, it may not be possible if the underlying data is read only. Moreover, configuring these data-defined properties may be very time consuming or not desirable! For example, if you want to fully use map tools coming with The Label Toolbar, then you need to add and configure more than 20 fields in your original data source (X and Y positions, rotation angle, font style, color and so on).

The Auxiliary Storage mechanism provides the solution to these limitations and awkward configurations. Auxiliary fields are a roundabout way to automatically manage and store these data-defined properties (labels, diagram, symbology…) in a SQLite database thanks to editable joins. This allows you to store properties for layers that aren’t editable.

A tab is available in vector layer properties dialog to manage auxiliary storage:

../../../_images/auxiliary_storage_tab.png

Fig. 16.48 Auxiliary Storage tab

16.1.11.1. Labeling

Considering that the data source may be customized thanks to data-defined properties without being editable, labeling map tools described in The Label Toolbar are always available as soon as labeling is activated.

Actually, the auxiliary storage system needs an auxiliary layer to store these properties in a SQLite database (see Auxiliary storage database). Its creation process is run the first time you click on the map while a labeling map tool is currently activated. Then, a window is displayed, allowing you to select the primary key to use for joining (to ensure that features are uniquely identified):

../../../_images/auxiliary_storage_key.png

Fig. 16.49 Auxiliary Layer creation dialog

As soon as an auxiliary layer is configured for the current data source, you can retrieve its information in the tab:

../../../_images/auxiliary_storage_tabkey.png

Fig. 16.50 Auxiliary Layer key

The auxiliary layer now has these characteristics:

  • the primary key is ID,

  • there are 0 features using an auxiliary field,

  • there are 0 auxiliary fields.

Now that the auxiliary layer is created, you can edit the layer labels. Click on a label while the changeLabelProperties Change Label map tool is activated, then you can update styling properties like sizes, colors, and so on. The corresponding data-defined properties are created and can be retrieved:

../../../_images/auxiliary_storage_fields.png

Fig. 16.51 Auxiliary Fields

As you can see in the figure above, 21 fields are automatically created and configured for labeling. For example, the FontStyle auxiliary field type is a String and is named labeling_fontstyle in the underlying SQLite database. There is also 1 feature which is currently using these auxiliary fields.

Notice that the icon dataDefineOn is displayed in the Labels properties tab indicating that the data-defined override options are set correctly:

../../../_images/auxiliary_storage_dd.png

Fig. 16.52 Data-defined properties automatically created

Otherwise, there’s another way to create an auxiliary field for a specific property thanks to the dataDefine Data-defined override button. By clicking on Store data in the project, an auxiliary field is automatically created for the Opacity field. If you click on this button and the auxiliary layer is not created yet, a window (Fig. 16.49) is first displayed to select the primary key to use for joining.

16.1.11.2. Symbology

Like the method described above for customizing labels, auxiliary fields can also be used to stylize symbols and diagrams. To do this, click on dataDefine Data-defined override and select Store data in the project for a specific property. For example, the Fill color field:

../../../_images/auxiliary_storage_symbol.png

Fig. 16.53 Data-defined property menu for symbol

There are different attributes for each symbol (e.g. fill style, fill color, stroke color, etc…), so each auxiliary field representing an attribute requires a unique name to avoid conflicts. After selecting Store data in the project, a window opens and displays the Type of the field and prompts you to enter a unique name for the auxiliary field. For example, when creating a Fill color auxiliary field the following window opens:

../../../_images/auxiliary_storage_symbol_name.png

Fig. 16.54 Name of the auxiliary field for a symbol

Once created, the auxiliary field can be retrieved in the auxiliary storage tab:

../../../_images/auxiliary_storage_symbol_field.png

Fig. 16.55 Auxiliary field symbol

16.1.11.3. Attribute table and widgets

Auxiliary fields can be edited using the attribute table. However, not all auxiliary fields are initially visible in the attribute table.

Auxiliary fields representing attributes of a layer’s symbology, labeling, appearance, or diagrams will appear automatically in the attribute table. The exception are attributes that can be modified using the Label Toolbar which are hidden by default. Auxiliary fields representing a Color have a widget Color set by default, otherwise auxiliary fields default to the Text Edit widget.

Auxiliary fields that represent attributes that can be modified using the Label toolbar are Hidden in the attribute table by default. To make a field visible, open the Attribute Form properties tab and change the value of an auxiliary field Widget Type from Hidden to another relevant value. For example, change the auxiliary_storage_labeling_size to Text Edit or change auxiliary_storage_labeling_color to the Color widget. Those fields will now be visible in the attribute table.

Auxiliary fields in the attribute table will appear like the following image:

../../../_images/auxiliary_storage_widgets.png

Fig. 16.56 Form with auxiliary fields

16.1.11.4. Management

The Auxiliary Layer menu allows you to manage the auxiliary fields:

../../../_images/auxiliary_storage_actions.png

Fig. 16.57 Auxiliary layer management

The first item Create is disabled in this case because the auxiliary layer is already created. But in case of a fresh work, you can use this action to create an auxiliary layer. As explained in Labeling, a primary key will be needed then.

The Clear action allows to keep all auxiliary fields, but remove their contents. This way, the number of features using these fields will fall to 0.

The Delete action completely removes the auxiliary layer. In other words, the corresponding table is deleted from the underlying SQLite database and properties customization are lost.

Finally, the Export action allows to save the auxiliary layer as a new vector layer. Note that geometries are not stored in auxiliary storage. However, in this case, geometries are exported from the original data source too.

16.1.11.5. Auxiliary storage database

When you save your project with the .qgs format, the SQLite database used for auxiliary storage is saved at the same place but with the extension .qgd.

For convenience, an archive may be used instead thanks to the .qgz format. In this case, .qgd and .qgs files are both embedded in the archive.

16.1.12. Actions Properties

The action Actions tab provides the ability to perform an action based on the attributes of a feature. This can be used to perform any number of actions, for example, running a program with arguments built from the attributes of a feature or passing parameters to a web reporting tool.

../../../_images/action_dialog.png

Fig. 16.58 Overview action dialog with some sample actions

Actions are useful when you frequently want to run an external application or view a web page based on one or more values in your vector layer. They are of different types and can be used like this:

  • Generic, macOS, Windows and Unix actions start an external process.

  • Python actions execute a Python expression.

  • Generic and Python actions are visible everywhere.

  • macOS, Windows and Unix actions are visible only on the respective platform (i.e., you can define three “Edit” actions to open an editor and the users can only see and execute the one “Edit” action for their platform to run the editor).

  • Open URL: Uses a HTTP GET request to open a provided URL.

  • Submit URL (urlencoded or JSON): Same as the Open URL action but using a HTTP POST request. Data are posted to a URL, using “application/x-www-form-urlencoded” or “application/json” if the body is a valid JSON.

    An example of action call could be:

    http://localhost:8000?/[% url_encode(map('file', 'index.php')) %]
    
  • Submit URL (multipart): Same as the Open URL action but using a HTTP POST request. Data are posted to a URL, using “multipart/form-data”.

There are several examples included in the dialog. You can load them by clicking on Create Default Actions. To edit any of the examples, double-click its row. One example is performing a search based on an attribute value. This concept is used in the following discussion.

The checkbox Show in Attribute Table allows you to display in the attribute table dialog the checked feature-scoped actions, either as Combo Box or as Separate Buttons (see Configuring the columns).

16.1.12.1. Defining Actions

To define an attribute action, open the vector Layer Properties dialog and click on the Actions tab. In the Actions tab, click the symbologyAdd Add a new action to open the Edit Action dialog.

Select the action Type and provide a descriptive name for the action. The action itself must contain the name of the application that will be executed when the action is invoked. You can add one or more attribute field values as arguments to the application. When the action is invoked, any set of characters that start with a % followed by the name of a field will be replaced by the value of that field. The special characters %% will be replaced by the value of the field that was selected from the identify results or attribute table (see Using Actions). Double quote marks can be used to group text into a single argument to the program, script or command. Double quotes will be ignored if preceded by a backslash.

Actions can invoke a single process, with arguments, so Boolean operators (such as &, &&, ;, |) will not work. In UNIX-like operating systems multiple commands can be executed via bash -c.

The Action Scopes allows you to define where the action should be available. You have following choices:

  1. Field: action is available when right click in the cell within the attribute table, in the feature form and in the default action button of the main toolbar.

  2. Feature: action is available when right click in the cell within the attribute table.

  3. Canvas: action is available in the main action button in the toolbar.

  4. Form: action is available only in a feature form designed using the drag-and-drop mode.

  5. Layer: action is available in the action button in the attribute table toolbar. Be aware that this type of action involves the entire layer and not the single features.

If you have field names that are substrings of other field names (e.g., col1 and col10), you should indicate that by surrounding the field name (and the % character) with square brackets (e.g., [%col10]). This will prevent the %col10 field name from being mistaken for the %col1 field name with a 0 on the end. The brackets will be removed by QGIS when it substitutes in the value of the field. If you want the substituted field to be surrounded by square brackets, use a second set like this: [[%col10]].

Using the Identify Features tool, you can open the Identify Results dialog. It includes a (Derived) item that contains information relevant to the layer type. The values in this item can be accessed in a similar way to the other fields by proceeding the derived field name with (Derived).. For example, a point layer has an X and Y field, and the values of these fields can be used in the action with %(Derived).X and %(Derived).Y. The derived attributes are only available from the Identify Results dialog box, not the Attribute Table dialog box.

Two example actions are shown below:

  • konqueror https://www.google.com/search?q=%nam

  • konqueror https://www.google.com/search?q=%%

In the first example, the web browser konqueror is invoked and passed a URL to open. The URL performs a Google search on the value of the nam field from our vector layer. Note that the application or script called by the action must be in the path, or you must provide the full path. To be certain, we could rewrite the first example as: /opt/kde3/bin/konqueror https://www.google.com/search?q=%nam. This will ensure that the konqueror application will be executed when the action is invoked.

The second example uses the %% notation, which does not rely on a particular field for its value. When the action is invoked, the %% will be replaced by the value of the selected field in the identify results or attribute table.

16.1.12.2. Duplicating Actions

QGIS allows you to duplicate existing actions. To duplicate an attribute action, open the vector Layer Properties dialog and click on the Actions tab. In the Actions tab, click the duplicateLayout Duplicate an action to open the Duplicate Action dialog. You must have selected at least one existing action in order to create a duplicate.

In the dialogue that appears, make any changes that are necessary. See Defining Actions for further information. Once finished, press OK to create a duplicate of the action with any changes that you made. If you did not edit the description, or if you changed it to be identical to the description of any other existing action, “_1” will be added to the end of it.

16.1.12.3. Using Actions

QGIS offers many ways to execute actions you enabled on a layer. Depending on their settings, they can be available:

  • in the drop-down menu of actionRun Run Feature Action button from the Attributes toolbar or Attribute table dialog;

  • when right-clicking a feature with the identify Identify Features tool (see Identifying Features for more information);

  • from the Identify Results panel, under the Actions section;

  • as items of an Actions column in the Attribute Table dialog.

If you are invoking an action that uses the %% notation, right-click on the field value in the Identify Results dialog or the Attribute Table dialog that you wish to pass to the application or script.

Here is another example that pulls data out of a vector layer and inserts it into a file using bash and the echo command (so it will only work on nix or perhaps osx). The layer in question has fields for a species name taxon_name, latitude lat and longitude long. We would like to be able to make a spatial selection of localities and export these field values to a text file for the selected record (shown in yellow in the QGIS map area). Here is the action to achieve this:

bash -c "echo \"%taxon_name %lat %long\" >> /tmp/species_localities.txt"

After selecting a few localities and running the action on each one, opening the output file will show something like this:

Acacia mearnsii -34.0800000000 150.0800000000
Acacia mearnsii -34.9000000000 150.1200000000
Acacia mearnsii -35.2200000000 149.9300000000
Acacia mearnsii -32.2700000000 150.4100000000

As an exercise, we can create an action that does a Google search on the lakes layer. First, we need to determine the URL required to perform a search on a keyword. This is easily done by just going to Google and doing a simple search, then grabbing the URL from the address bar in your browser. From this little effort, we see that the format is https://www.google.com/search?q=QGIS, where QGIS is the search term. Armed with this information, we can proceed:

  1. Make sure the lakes layer is loaded.

  2. Open the Layer Properties dialog by double-clicking on the layer in the legend, or right-click and choose Properties from the pop-up menu.

  3. Click on the Actions tab.

  4. Click symbologyAdd Add a new action.

  5. Choose the Open URL action type,

  6. Enter a name for the action, for example Google Search.

  7. Additionally you can add a Short Name or even an Icon.

  8. Choose the Action Scopes. See Defining Actions for further information. Leave the default settings for this example.

  9. For the action, add the URL used for doing a Google search, up to but not including the search term: https://www.google.com/search?q=

  10. The text in the Action field should now look like this:

    https://www.google.com/search?q=
    
  11. Click on the drop-down box containing the field names for the lakes layer. It’s located just to the left of the Insert button.

  12. From the drop-down box, select NAMES and click Insert.

  13. Your action text now looks like this:

    https://www.google.com/search?q=[%NAMES%]
    
  14. To finalize and add the action, click the OK button.

    ../../../_images/add_action_edit.png

    Fig. 16.59 Edit action dialog configured with the example

This completes the action, and it is ready to use.

Close the Layer Properties dialog and zoom in to an area of interest. Make sure the lakes layer is active and identify a lake. In the result box you’ll now see that our action is visible:

../../../_images/action_identifyaction.png

Fig. 16.60 Select feature and choose action

When we click on the action, it brings up our default browser and navigates to the URL https://www.google.com/search?q=Tustumena. It is also possible to add further attribute fields to the action. Therefore, you can add a + to the end of the action text, select another field and click on Insert Field. In this example, there is just no other field available that would make sense to search for.

You can define multiple actions for a layer, and each will show up in the Identify Results dialog.

You can also invoke actions from the attribute table by selecting a row and right-clicking, then choosing the action from the pop-up menu.

There are all kinds of uses for actions. For example, if you have a point layer containing locations of images or photos along with a file name, you could create an action to launch a viewer to display the image. You could also use actions to launch web-based reports for an attribute field or combination of fields, specifying them in the same way we did in our Google search example.

We can also make more complex examples, for instance, using Python actions.

Usually, when we create an action to open a file with an external application, we can use absolute paths, or eventually relative paths. In the second case, the path is relative to the location of the external program executable file. But what about if we need to use relative paths, relative to the selected layer (a file-based one, like Shapefile or SpatiaLite)? The following code will do the trick:

command = "firefox"
imagerelpath = "images_test/test_image.jpg"
layer = qgis.utils.iface.activeLayer()
import os.path
layerpath = layer.source() if layer.providerType() == 'ogr'
  else (qgis.core.QgsDataSourceURI(layer.source()).database()
    if layer.providerType() == 'spatialite' else None)
path = os.path.dirname(str(layerpath))
image = os.path.join(path,imagerelpath)
import subprocess
subprocess.Popen( [command, image ] )

We just have to remember that the action is one of type Python and the command and imagerelpath variables must be changed to fit our needs.

But what about if the relative path needs to be relative to the (saved) project file? The code of the Python action would be:

command = "firefox"
imagerelpath = "images_test/test_image.jpg"
projectpath = qgis.core.QgsProject.instance().fileName()
import os.path
path = os.path.dirname(str(projectpath)) if projectpath != '' else None
image = os.path.join(path, imagerelpath)
import subprocess
subprocess.Popen( [command, image ] )

Another Python action example is the one that allows us to add new layers to the project. For instance, the following examples will add to the project respectively a vector and a raster. The names of the files to be added to the project and the names to be given to the layers are data driven (filename and layername are column names of the table of attributes of the vector where the action was created):

qgis.utils.iface.addVectorLayer('/yourpath/[% "filename" %].shp',
  '[% "layername" %]', 'ogr')

To add a raster (a TIF image in this example), it becomes:

qgis.utils.iface.addRasterLayer('/yourpath/[% "filename" %].tif',
  '[% "layername" %]')

16.1.13. Display Properties

The display Display tab helps you configure fields to use for feature identification:

  • The Display name: based on a field or an expression. By default, this is set to the first field in the layer if no field with <name> component exists. This is used as:

    • the label shown on top of the feature information in the Identify tool results

    • the field used in the locator bar when looking for features in all layers

    • the feature identifier in the attribute table form view

    • the feature identifier when the map or layout is exported to a layered output format such as Geospatial PDF

    • the map tip information, i.e. the message displayed in the map canvas when hovering over a feature of the active layer with the mapTips Show Map Tips icon pressed. Applicable when checkbox Enable Map Tips is active and no HTML Map Tip is set.

  • checkbox Enable Map Tips controls whether to display map tips for the layer

  • The HTML Map Tip provides a complex and full HTML text editor for map tips, mixing QGIS expressions and html styles and tags (multiline, fonts, images, hyperlink, tables, …). You can check the result of your code sample in the Preview frame (also convenient for previewing the Display name output). Additionally, you can select and edit existing expressions using the Insert/Edit Expression button.

    Note

    Understanding the Insert/Edit Expression button behavior

    If you select some text within an expression (between “[%” and “%]”), or if no text is selected but the cursor is inside an expression, the whole expression will be automatically selected for editing. If the cursor or a selected text is outside an expression, the dialog opens with the selection.

../../../_images/display_html.png

Fig. 16.61 HTML code for map tip

To display map tips:

  1. Select the menu option View ► Show Map Tips or click on the mapTips Show Map Tips icon of the Attributes Toolbar.

  2. Make sure that the layer you target is active and has the checkbox Enable Map Tips property checked.

  3. Move over a feature, and the corresponding information will be displayed over.

Map tip is a cross-layer feature meaning that once activated, it stays on and applies to any map tip enabled layer in the project until it’s toggled off.

../../../_images/map_tip.png

Fig. 16.62 Map tip made with HTML code

16.1.14. Rendering Properties

../../../_images/vector_rendering.png

Fig. 16.63 Layer Rendering Properties dialog

The rendering Rendering tab offers following properties:

  • Under unchecked Scale dependent visibility, you can set the Maximum (inclusive) and Minimum (exclusive) scales, defining a range of scales in which features will be visible. Out of this range, they are hidden. The mapIdentification Set to current canvas scale button helps you use the current map canvas scale as boundary of the range visibility. See Visibility Scale Selector for more information.

    Note

    You can also activate scale dependent visibility on a layer from within the Layers panel: right-click on the layer and in the contextual menu, select Set Layer Scale Visibility.

  • QGIS offers support for on-the-fly feature generalisation. This can improve rendering times when drawing many complex features at small scales. This feature can be enabled or disabled in the layer settings using the checkbox Simplify geometry option. There is also a global setting that enables generalisation by default for newly added layers (see global simplification for more information).

    Note

    Feature generalisation may introduce artefacts into your rendered output in some cases. These may include slivers between polygons and inaccurate rendering when using offset-based symbol layers.

  • The unchecked Fixed reference scale indicates the map scale at which symbology and labeling sizes which uses paper-based units (such as millimeters or points) relate to. The sizes will be scaled accordingly whenever the map is viewed at a different scale.

    For instance, a line layer using a 2mm wide line with a 1:2000 Reference scale set will be rendered using 4mm wide lines when the map is viewed at 1:1000.

  • The Selections group allows you to control whether a specific color or symbol should be used in place of the defaults (Project properties ► General ► Selection color) for a particular layer. This is useful to improve the visibility of selected features with certain symbology:

    • Use default selection color

    • Override color for selected features: e.g. if the layer uses a yellow color by default and the standard yellow selection is not visible.

    • Override symbol for selected features: e.g. if a line layer uses a thin symbol, and coloring the lines might not make them visible enough, overriding the symbol with a thicker line can help. Also, if the layer uses raster symbology or gradient fills/lines/shapeburst with color ramp symbology, then the default selection color is not applied at all; being able to set a specific simpler symbol to use for selected features in the layer can help.

  • Rendering extremely detailed layers (e.g. polygon layers with a huge number of nodes), can cause layout exports in PDF/SVG format to be huge as all nodes are included in the exported file. This can also make the resultant file very slow to work with/open in other programs.

    Checking checkbox Force layer to render as raster forces these layers to be rasterised so that the exported files won’t have to include all the nodes contained in these layers and the rendering is therefore sped up.

    You can also do this by forcing the layout to export as a raster, but that is an all-or-nothing solution, given that the rasterisation is applied to all layers. Alternatively, you can rely on geometry simplification in layout export settings.

  • unchecked Refresh layer at interval: controls whether and how regular a layer can be refreshed. Available Configuration options are:

    • Reload data: the layer will be completely refreshed. Any cached data will be discarded and refetched from the provider. This mode may result in slower map refreshes.

    • Redraw layer only: this mode is useful for animation or when the layer’s style will be updated at regular intervals. Canvas updates are deferred in order to avoid refreshing multiple times if more than one layer has an auto update interval set.

    It is also possible to set the Interval (seconds) between consecutive refreshments.

  • Depending on the data provider (e.g. PostgreSQL), notifications can be sent to QGIS when changes are applied to the data source, out of QGIS. Use the checkbox Refresh layer on notification option to trigger an update. You can also limit the layer refresh to a specific message set in the checkbox Only if message is text box.

16.1.15. Temporal Properties

The temporal Temporal tab provides options to control the rendering of the layer over time. Such dynamic rendering requires the temporal navigation to be enabled over the map canvas.

../../../_images/vector_temporal.png

Fig. 16.64 Vector layer temporal properties dialog

Check the checkbox Dynamic Temporal Control option to configure the vector layer temporal rendering. Depending on the structure of your dataset, you may want to use one of the provided Configuration options:

  • Fixed time range: all the features are rendered if the map canvas temporal frame overlaps the given Start date and End date range.

  • Single field with date/time: features are rendered if their Field’s value falls within the map canvas temporal frame. An Event duration can be set. With checking the Accumulate features over time option, all features which occur before or within the map’s temporal range will continue to be rendered. The event duration is thus ignored.

  • Separate fields for start and end date/time: features are rendered if the range specified by their Start field and End field values overlaps the map canvas temporal.

  • Separate fields for start and event duration: features are rendered if the range defined by their Start field and Event duration field values overlaps the map canvas temporal.

  • Start and end date/time from expressions: features are rendered if the time range specified by the fields Start expression and End expression overlaps the map canvas temporal.

  • Redraw layer only: the layer is redrawn at each new animation frame but no time-based filtering is applied to the features. It’s useful when the layer uses time-based expression values for renderer settings (e.g. data-defined symbology).

It is also possible to set the Limits of the features time range as:

  • Include start, exclude end

  • Include start, include end

16.1.16. Variables Properties

The expression Variables tab lists all the variables available at the layer’s level (which includes all global and project’s variables).

It also allows the user to manage layer-level variables. Click the symbologyAdd button to add a new custom layer-level variable. Likewise, select a custom layer-level variable from the list and click the symbologyRemove button to remove it.

More information on variables usage in the General Tools Storing values in Variables section.

16.1.17. Elevation Properties

The elevationscale Elevation tab provides options to control the layer elevation properties within a 3D map view and its appearance in the profile tool charts. Specifically, you can set:

../../../_images/vector_elevation.png

Fig. 16.65 Vector layer elevation properties dialog

  • Vertical Reference System: If the CRS of your vector layer is a compound one (including a Z dimension), then the vertical CRS used for the layer will be the vertical component of the layer CRS. In this case, you cannot manually set a different vertical CRS. If your layer CRS is horizontal (2D), then you can select a specific vertical CRS by clicking on the setProjection Select CRS. Vertical reference systems are supported for vector layers by:

  • Elevation Clamping: defines how and whether the features altitude should be:

    • Clamped to terrain: takes elevation directly from the terrain height and ignores any existing Z values in the features. A data-defined Offset value from the terrain can also be filled.

    • Relative to terrain: any existing Z values in the features are added to the terrain height. A Scale factor followed by a data-defined Offset can be used to adjust the elevation. This option is not available for 2D geometry layers.

    • Absolute: ignores the terrain height and directly takes Z values from the features for the elevation. A Scale factor followed by a data-defined Offset can be used to adjust the elevation. For 2D geometry layers (with no Z values), a data-defined Base height can instead be set.

  • unchecked Enable extrusion: you can set a Height to control how high features vertically extend above their base. This is convenient to indicate that a 2D geometry layers, e.g. a polygon building footprints layer, actually represents 3D objects.

  • Elevation Binding: only relevant when combining an Elevation clamping relying on the terrain with a line or polygon layer, this option controls how feature elevation is set relative to the terrain height. The terrain can be sampled:

    • at the feature’s Centroid, with the centroid height being added to each vertex’s z value

    • at every individual Vertex before being added to the vertex’s z value

  • Profile Chart Appearance: controls how features are rendered when drawing a profile chart. Two main Interpretation modes are available:

    • as Individual features: samples discrete positions where the cross section profile line intersects the vector features. That intersection can be represented as point, line or surface depending on the layer type and whether an extrusion is applied.

      With checking checkbox Respect layer symbology, features will be rendered on the profile chart with their corresponding layer styling (allowing e.g. categorized classes to be visible on the profile chart). If the profile symbol type does not match the layer’s renderer symbol types, only the symbol color from the renderer is applied to the profile symbol.

      Depending on the layer settings, profile symbols can be represented with a custom style, using:

      • Marker style: for non-extruded point and line features, and for non-extruded polygon features touched by the profile line

      • Line style: for extruded point and line features, and for non-extruded polygon features intersected by the profile line

      • Fill style: for extruded polygon features

    • as Continuous Surface (e.g. contours): the elevation chart will be rendered as a surface instead of separate features by joining the sampled elevation results into a continuous line. This can enhance visualisation and is designed for vector layers which represent a continuous elevation surface, e.g. contour lines or surveyed elevation points. The profile Style can be set as:

      • a Line with a specific Line style

      • an elevation surface rendered using a fill symbol either above (Fill above) or below (Fill below) the elevation curve line. The surface symbology is represented using:

        • a Fill style

        • and a Limit: the maximum (respectively minimum) altitude determining how high the fill surface will be

      Moreover, you can check unchecked Show markers at sampled points to make them visible over the interpretation line and assign them a Marker style.

16.1.18. Metadata Properties

The editMetadata Metadata tab provides you with options to create and edit a metadata report on your layer. See Metadata for more information.

16.1.19. Dependencies Properties

The dependencies Dependencies tab allows to declare data dependencies between layers. A data dependency occurs when a data modification in a layer, not by direct user manipulation, may modify data of other layers. This is the case for instance when geometry of a layer is updated by a database trigger or custom PyQGIS scripting after modification of another layer’s geometry.

In the Dependencies tab, you can select any layers which may externally alter the data in the current layer. Correctly specifying dependent layers allows QGIS to invalidate caches for this layer when the dependent layers are altered.

16.1.20. Legend Properties

The legend Legend properties tab provides you with advanced settings for the Layers panel and/or the print layout legend. These options include:

  • Depending on the symbology applied to the layer, you may end up with several entries in the legend, not necessarily readable/useful to display. The Legend placeholder image helps you select an image for replacement, displayed both in the Layers panel and the print layout legend.

  • checkbox Show label legend: Displays overviews of the different label settings as entries in the legends. The label style is previewed along with the description.

  • checkbox Text on symbols: In some cases it can be useful to add extra information to the symbols in the legend. With this frame, you can affect to any of the symbols used in the layer symbology a text that is displayed over the symbol, in both Layers panel and print layout legend. This mapping is done by typing each text next to the symbol in the table widget or filling the table using the Set Labels from Expression button. Text appearance is handled through the font and color selector widgets of the Text Format button.

../../../_images/text_legend_symbols.png

Fig. 16.66 Setting text on symbols (left) and its rendering in the Layers panel (right)

  • a list of widgets you can embed within the layer tree in the Layers panel. The idea is to have a way to quickly access some actions that are often used with the layer (setup transparency, filtering, selection, style or other stuff…).

    By default, QGIS provides transparency widget but this can be extended by plugins registering their own widgets and assign custom actions to layers they manage.

16.1.21. QGIS Server Properties

The overlay QGIS Server tab consists of Description, Attribution, Metadata URL, and Legend URL sections.

From the Description section, you can change the Short name used to reference the layer in requests (to learn more about short names, read Short name). You can also add or edit a Title, an alternative WFS Title and Abstract for the layer, or define a Keyword list here. These keyword lists can be used in a metadata catalog. If you want to use a title from an XML metadata file, you have to fill in a link in the Data URL field.

Use Attribution to get attribute data from an XML metadata catalog.

In Metadata URL, you can add the general paths to the XML metadata catalog. This information will be saved in the QGIS project file for subsequent sessions and will be used for QGIS Server.

In the Legend URL section, you can provide the url of a legend image in the url field. You can use the Format drop-down option to apply the appropriate format of the image. Currently png, jpg and jpeg image formats are supported.

../../../_images/vector_server_properties.png

Fig. 16.67 QGIS Server tab in vector layers properties dialog

To learn more about QGIS Server, read the QGIS Server Guide/Manual.

16.1.22. Digitizing Properties

The digitizing Digitizing tab gives access to options that help to ensure the quality of digitized geometries.

../../../_images/vector_digitizing_properties.png

Fig. 16.68 The QGIS Digitizing tab in the vector layers properties dialog

16.1.22.1. Automatic Fixes

Options in the Automatic Fixes section will directly affect the vertices of any geometry which is added or modified. If the checkbox Remove duplicate nodes option is checked, any two subsequent vertices with exactly the same coordinates will be removed. If the Geometry precision is set, all vertices will be rounded to the closest multiple of the configured geometry precision. The rounding will happen in the layer coordinate reference system. Z and M values are not rounded. With many map tools, a grid is shown on the canvas while digitizing.

../../../_images/vertex_snap_to_grid.png

Fig. 16.69 Moving the top vertex snaps all the vertices to the grid

16.1.22.2. Geometry Checks

In the Geometry checks section, additional validations on a per geometry basis can be activated. Immediately after any geometry modification, failures in these checks are reported to the user in the Geometry validation panel. As long as a check is failing, it is not possible to save the layer. The checkbox Is valid check will run basic validity checks like self intersection on geometries.

16.1.22.3. Topology Checks

In the Topology checks section, additional topology validation checks can be activated. Topology checks will be executed when the user saves the layer. Check errors will be reported in the Geometry validation panel. As long as validation errors are present, the layer can not be saved. Topology checks are executed in the area of the bounding box of the modified features. Since other features may be present in the same area, topological errors concerning these features are reported as well as errors introduced in the current edit session.

Topology check option

Illustration

The checkbox Gap check will check for gaps between neighbouring polygons.

../../../_images/gapcheck.png

The checkbox Overlap check will check for overlaps between neighbouring polygons.

../../../_images/overlapcheck.png

The checkbox Missing vertex check will check for shared boundaries of neighbouring polygons where one border misses a vertex which is present on the other one.

../../../_images/missingvertexcheck.png

Gap check exceptions

Sometimes it is desirable to keep gaps inside an area in a polygon layer that otherwise is fully covered by polygons. For example, a land use layer may have acceptable holes for lakes. It is possible to define areas that are ignored in the gap check. Since gaps inside these areas are allowed, we will refer to them as Allowed Gaps areas.

In the options for the gap checks under Allowed Gaps, an Allowed Gaps layer can be configured.

Whenever the gap check is executed, gaps which are covered by one or more polygons in the Allowed Gaps Layer are not reported as topology errors.

It is also possible to configure an additional Buffer. This buffer is applied to each polygon on the Allowed Gaps Layer. This makes it possible to make the tests less susceptible to small changes in the outlines at the borders of gaps.

When Allowed Gaps are enabled, an additional button (Add Allowed Gap) for detected gap errors is available in the geometry validation dock, where gaps are reported during digitizing. If the Add Allowed Gap button is pushed, a new polygon with the geometry of the detected gap is inserted into the Allowed Gaps Layer. This makes it possible to quickly flag gaps as allowed.

Geometry validation panel

The Geometry Validation panel is triggered when any of the abovementioned digitizing checks finds an error. The dialog provides you with the list of errors and their description, and you can to browse the list using the keyboard arrows or dedicated arrows.

You’ll need to address all the issues before you can save edits to the layer. To do so:

  1. Select an error, and it’s possible to:

    • zoomToSelected Zoom to Feature(s)

    • zoomToLayer Zoom to problem

  2. Pick the usual digitizing tools to fix the issue.