.. index:: 3D Tiles, 3d tiles properties .. _`label_3d_tiles`: ************************* Working with 3D Tiles ************************* .. only:: html .. contents:: :local: What are 3D Tiles? ====================== 3D tiles are specification for streaming and rendering large-scale 3D geospatial datasets. They use a hierarchical structure to efficiently manage and display 3D content, optimising performance by dynamically loading appropriate levels of detail. This technology is widely used in urban planning, architecture, simulation, gaming, and virtual reality, providing a standardised and interoperable solution for visualising complex geographical data. Read :ref:`3d_tiles` for more details. .. _figure_3d_tiles_example: .. figure:: img/3d_tiles.png :align: center Example of 3D tiles Data Sources ============ Support for 3D tiles: * Remote source - ``http://example.com/tileset.json`` * Local files - ``file:///path/to/tiles/tileset.json`` Using data from Cesium ion -------------------------- *Cesium ion* is a cloud-based platform for managing and streaming 3D geospatial data. It simplifies data management, visualisation and sharing. To add 3D tiles from Cesium ion, you need to first sign up to their service here: https://ion.cesium.com. You can also use Cesium ion plugin from the QGIS repository to add the data to QGIS. Using Google 3D data -------------------- To use Google Photorealistic 3D tiles in QGIS, get an API key for 3D tiles. Once you have the key, simply add Google tiles using the same connection process. .. _figure_google_3d_tiles: .. figure:: img/google_3d_tiles.png :align: center Google 3D Tiles connection .. _3dtiles_properties: 3D Tiles Properties =================== The 3D tiles :guilabel:`Layer Properties` dialog provides the following sections: .. list-table:: * - |metadata| :ref:`Information <3dtilesinformationmenu>` - |system| :ref:`Source <3dtilessourcemenu>` - |symbology| :ref:`Symbology <3dtilessymbologymenu>`:sup:`[1]` * - |3d| :ref:`3D View <3dtiles3dviewmenu>`:sup:`[1]` - |rendering| :ref:`Rendering <3dtilesrenderingmenu>` - |elevationscale| :ref:`Elevation <3dtileselevationmenu>`:sup:`[1]` * - |editMetadata| :ref:`Metadata <3dtilesmetadatamenu>` - - :sup:`[1]` Also available in the :ref:`Layer styling panel ` .. _3dtilesinformationmenu: Information Properties ---------------------- The :guilabel:`Information` tab is read-only and represents an interesting place to quickly grab summarized information and metadata on the current layer. Provided information are: * based on the provider of the layer: name, URL, source type and path, number of zoom levels * the Coordinate Reference System: name, units, method, accuracy, reference (i.e. whether it's static or dynamic) * picked from the :ref:`filled metadata <3dtilesmetadatamenu>`: access, extents, links, contacts, history... .. _3dtilessourcemenu: Source Properties ----------------- The |system| :guilabel:`Source` tab displays basic information about the selected 3D tile, including: * the :guilabel:`Layer name` to display in the :guilabel:`Layers Panel`; * the :guilabel:`Coordinate Reference System`: Displays the layer's :ref:`Coordinate Reference System (CRS) `. You can change the layer's CRS, by selecting a recently used one in the drop-down list or clicking on the |setProjection| :sup:`Select CRS` button (see :ref:`crs_selector`). Use this process only if the layer CRS is wrong or not specified. .. _3dtilessymbologymenu: Symbology Properties -------------------- .. _figure_3d_tiles_symbology: .. figure:: img/3d_tiles_symbology.png :align: center 3D Tile Layer Symbology By default, the layer is styled using texture, but you can change it to see the wireframe mesh behind the scene by choosing :guilabel:`Wireframe` in the drop-down menu. You can also, change the mesh fill and line symbols similar to the vector polygons. Checking |checkbox| :guilabel:`Use texture colors` will render each mesh element with the average value of the full texture. This is a good option to try when dealing with a large dataset and want to get a quick overview of the data. .. _figure_3d_tiles_textured_and_wireframe: .. figure:: img/3d_tiles_textured_and_wireframe.png :align: center 3D Tiles - textured and wireframe To view the data you can open |new3DMap| :guilabel:`New 3D map view`. .. _figure_3d_tiles_map_view: .. figure:: img/3d_tiles_map_view.png :align: center 3D Map View From the :guilabel:`Symbology` tab, you can also set some options that invariably act on all features of the layer: * :guilabel:`Maximum error`: This parameter determines the level of detail displayed in the 3D model. Similar to point clouds, 3D tiles often contain more information than necessary for visual representation. By adjusting this setting, you control the balance between display density and rendering speed. A larger value (e.g., 5 mm) may introduce noticeable gaps between elements, while a smaller value (e.g., 0.1 mm) could lead to the rendering of an excessive number of details, potentially slowing down the rendering process. Different units can be selected to tailor the setting to your specific needs. * :guilabel:`Opacity`: Adjust the visibility of the underlying layer on the map canvas using this tool. Use slider to tailor the visibility of your scene layer according to your preferences. Alternatively, specify the exact percentage of visibility through the menu next to the slider. * :guilabel:`Blending mode`: You can achieve special rendering effects with these tools that you may previously only know from graphics programs. The pixels of your overlaying and underlaying layers are mixed through the settings described in :ref:`blend-modes`. .. _3dtiles3dviewmenu: 3D View Properties ------------------ * :guilabel:`Maximum screen space error` determines the threshold for swapping terrain tiles with more detailed ones (and vice versa) - i.e. how soon the 3D view will use higher quality tiles. Lower numbers mean more details in the scene at the expenses of increased rendering complexity. * |unchecked| :guilabel:`Show bounding boxes` Show 3D bounding boxes of the terrain tiles (useful for troubleshooting terrain issues). .. _3dtilesrenderingmenu: Rendering Properties -------------------- Under |unchecked| :guilabel:`Scale dependent visibility`, you can set the :guilabel:`Maximum (inclusive)` and :guilabel:`Minimum (exclusive)` scales, defining a range of scales in which features will be visible. Out of this range, they are hidden. The |mapIdentification| :sup:`Set to current canvas scale` button helps you use the current map canvas scale as boundary of the range visibility. See :ref:`label_scaledepend` for more information. .. _3dtileselevationmenu: Elevation Properties -------------------- The |elevationscale| :guilabel:`Elevation` tab provides options to control the layer elevation properties within a :ref:`3D map view `. Specifically, you can set: * :guilabel:`Elevation Surface`: how the 3D layer vertices Z values should be interpreted as terrain elevation. You can apply a :guilabel:`Scale` factor and an :guilabel:`Offset`. .. index:: Metadata, Metadata editor, Keyword .. _3dtilesmetadatamenu: Metadata Properties ------------------- The |editMetadata| :guilabel:`Metadata` tab provides you with options to create and edit a metadata report on your layer. See :ref:`metadatamenu` for more information. .. Substitutions definitions - AVOID EDITING PAST THIS LINE This will be automatically updated by the find_set_subst.py script. If you need to create a new substitution manually, please add it also to the substitutions.txt file in the source folder. .. |3d| image:: /static/common/3d.png :width: 1.5em .. |checkbox| image:: /static/common/checkbox.png :width: 1.3em .. |editMetadata| image:: /static/common/editmetadata.png :width: 1.2em .. |elevationscale| image:: /static/common/elevationscale.png :width: 1.5em .. |mapIdentification| image:: /static/common/mActionMapIdentification.png :width: 1.5em .. |metadata| image:: /static/common/metadata.png :width: 1.5em .. |new3DMap| image:: /static/common/mActionNew3DMap.png :width: 1.5em .. |rendering| image:: /static/common/rendering.png :width: 1.5em .. |setProjection| image:: /static/common/mActionSetProjection.png :width: 1.5em .. |symbology| image:: /static/common/symbology.png :width: 2em .. |system| image:: /static/common/system.png :width: 1.5em .. |unchecked| image:: /static/common/unchecked.png :width: 1.3em