.. Purpose: This chapter aims to describe generic tools that can be used even .. if the user is in another chapter. .. _general_tools: ************* General Tools ************* .. only:: html .. contents:: :local: :depth: 2 .. _`context_help`: Context help ============ .. index:: single: Context help Whenever you need help on a specific topic, you can access the corresponding page in the current User Manual via the :guilabel:`Help` button available in most dialogs --- please note that third-party plugins can point to dedicated web pages. .. index:: Panels Panels ======= By default, QGIS provides many panels to work with. Some of these panels are described below while others may be found in different parts of the document. A complete list of default panels provided by QGIS is available via the :menuselection:`View --> Panels -->` menu and mentioned at :ref:`panels_tools`. .. index:: Panels; Layers .. _`label_legend`: Layers Panel ------------ .. index:: single: Legend The :guilabel:`Layers` panel (also called the ``map legend``) lists all the layers in the project and helps you manage their visibility and shape the map. You can show or hide the panel by pressing :kbd:`Ctrl+1`. At the top of the :guilabel:`Layers` panel, a toolbar allows you to: * |symbology| :sup:`Open the layer styling dock (F7)`: toggle the :ref:`Layer Styling ` panel on and off. * |addGroup| :sup:`Add new group`: see :ref:`group_layers_interact` * |showPresets| :sup:`Manage Map Themes`: control visibility of layers and arrange them in different :ref:`map themes `. * |filterMap| filter layers in the legend tree: * :guilabel:`Filter Legend by Map Content`: only the layers that are set visible and whose features intersect the current map canvas have their style rendered in the layers panel. Otherwise, a generic NULL symbol is applied to the layer. Based on the layer symbology, this is a convenient way to identify which kind of features from which layers cover your area of interest. * :guilabel:`Show Private Layers`: a convenient shortcut to display and interact with :ref:`private layers ` in the :guilabel:`Layers` panel without modifying the project settings. * |expressionFilter| :sup:`Filter Legend by Expression`: apply an expression to remove styles from the selected layer tree that have no feature satisfying the condition. This can be used to highlight features that are within a given area/feature of another layer. From the drop-down list, you can edit and clear the expression currently applied. * |expandTree| :sup:`Expand All` or |collapseTree| :sup:`Collapse All` layers and groups in the layers panel. * |removeLayer| :sup:`Remove Layer/Group` currently selected. .. _figure_layer_toolbar: .. figure:: img/layer_toolbar.png :align: center Layer Toolbar in Layers Panel .. note:: Tools to manage the layers panel are also available for map and legend items in print layouts .. index:: Map themes .. _map_themes: Configuring map themes ...................... The |showPresets| :sup:`Manage Map Themes` drop-down button provides access to convenient shortcuts to manipulate visibility of the layers in the :guilabel:`Layers` panel: * |showAllLayers| :guilabel:`Show All Layers` * |hideAllLayers| :guilabel:`Hide All Layers` * |showSelectedLayers| :guilabel:`Show Selected Layers` * |hideSelectedLayers| :guilabel:`Hide Selected Layers` * |toggleSelectedLayers| :guilabel:`Toggle Selected Layers`: changes the visibility of the first selected layer in the panel, and applies that state to the other selected layers. Also accesible through :kbd:`Space` shortcut. * :guilabel:`Toggle Selected Layers Independently`: changes the visibility status of each selected layer * |hideDeselectedLayers| :guilabel:`Hide Deselected Layers` Beyond the simple control of layer visibility, the |showPresets| :sup:`Manage Map Themes` menu allows you to configure **Map Themes** in the legend and switch from one map theme to another. A map theme is a **snapshot** of the current map legend that records: * the layers set as visible in the :guilabel:`Layers` panel * **and** for each visible layer: * the reference to the :ref:`style ` applied to the layer * the visible classes of the style, ie the layer checked node items in the :guilabel:`Layers panel`. This applies to :ref:`symbologies ` other than the single symbol rendering * the collapsed/expanded state of the layer node(s) and the group(s) it's placed inside To create a map theme: #. Check a layer you want to show #. Configure the layer properties (symbology, diagram, labels...) as usual #. Expand the :menuselection:`Style -->` menu at the bottom and click on :guilabel:`Add...` to store the settings as :ref:`a new style embedded in the project ` .. note:: A map theme does not remember the current details of the properties: only a reference to the style name is saved, so whenever you apply modifications to the layer while this style is enabled (eg change the symbology rendering), the map theme is updated with new information. #. Repeat the previous steps as necessary for the other layers #. If applicable, expand or collapse groups or visible layer nodes in the :guilabel:`Layers` panel #. Click on the |showPresets| :sup:`Manage Map Themes` button on top of the panel, and :guilabel:`Add Theme...` #. Enter the map theme's name and click :guilabel:`OK` The new theme is listed in the lower part of the |showPresets| drop-down menu. You can create as many map themes as you need: whenever the current combination in the map legend (visible layers, their active style, the map legend nodes) does not match any existing map theme contents as defined above, click on :guilabel:`Add Theme...` to create a new map theme, or use :menuselection:`Replace Theme -->` to update a map theme. You can rename the active map theme with :guilabel:`Rename Current Theme...` or use the :guilabel:`Remove Current Theme` button to delete it. Map themes are helpful to switch quickly between different preconfigured combinations: select a map theme in the list to restore its combination. All configured themes are also accessible in the print layout, allowing you to create different map items based on specific themes and independent of the current main canvas rendering (see :ref:`Map item layers `). Overview of the context menu of the Layers panel ................................................ At the bottom of the toolbar, the main component of the Layers panel is the frame listing all the layers added to the project, optionally organized in groups. A layer with a checked box next to it displays its contents overlapping the map canvas extent, unless a :ref:`scale-based visibility ` is set. A layer can be selected and dragged up or down in the legend to change the Z-ordering. Z-ordering means that layers listed nearer the top of the legend are drawn over layers listed lower down in the legend. Also a layer or a group of layers can be dragged across several QGIS instances. .. note:: The Z-ordering behavior can be overridden by the :ref:`Layer Order ` panel. Depending on the item selected in the panel, a right-click shows a dedicated set of options presented below. .. table updated with https://tableconvert.com/excel-to-restructuredtext .. table:: Contextual menus from :guilabel:`Layers` panel items ============================================================ ============= =============== =============== ============= ==================== Option Group Vector Layer Raster Layer Mesh Layer Point Cloud Layer ============================================================ ============= =============== =============== ============= ==================== |zoomToLayer| :guilabel:`Zoom to Layer(s)/Group` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| |zoomToLayer| :guilabel:`Zoom to Selection` |checkbox| |inOverview| :guilabel:`Show in Overview` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Show Feature Count` |checkbox| |labelingSingle| :guilabel:`Show Label` |checkbox| :guilabel:`Copy Layer/Group` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Rename Layer/Group` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| |zoomActual| :guilabel:`Zoom to Native Resolution (100%)` |checkbox| :guilabel:`Stretch Using Current Extent` |checkbox| |dbManager| :guilabel:`Update SQL Layer...` |checkbox| |addVirtualLayer| :guilabel:`Edit Virtual Layer...` |checkbox| |addGroup| :guilabel:`Add Group` |checkbox| |duplicateLayer| :guilabel:`Duplicate Layer` |checkbox| |checkbox| |checkbox| |checkbox| |removeLayer| :guilabel:`Remove Layer/Group...` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Move Out of Group` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Move to Top` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Move to Bottom` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Check and all its Parents` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Group Selected` |checkbox| |checkbox| |checkbox| |checkbox| |openTable| :guilabel:`Open Attribute Table` |checkbox| |toggleEditing| :guilabel:`Toggle Editing` |checkbox| |checkbox| |allEdits| :menuselection:`Current Edits -->` |checkbox| |checkbox| :guilabel:`Filter...` |checkbox| |checkbox| |checkbox| :guilabel:`Change Data Source...` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Repair Data Source...` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`Actions on selections -->` (in edit mode) |checkbox| :menuselection:`--> Duplicate Feature` |checkbox| :menuselection:`--> Duplicate Feature and Digitize` |checkbox| :guilabel:`Set Layer Scale Visibility...` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Zoom to Visible Scale` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`Layer CRS -->` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Set Project CRS from Layer` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Set to..` (recent CRSs) |checkbox| |checkbox| :menuselection:`--> Set Layer CRS...` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`Set Group CRS...` |checkbox| :guilabel:`Set Group WMS Data...` |checkbox| |unchecked| :guilabel:`Mutually Exclusive Group` |checkbox| :guilabel:`Check and all its children (Ctrl-click)` |checkbox| :guilabel:`Uncheck and all its children (Ctrl-click)` |checkbox| :guilabel:`Make Permanent` |checkbox| :menuselection:`Export -->` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Save As...` |checkbox| :menuselection:`--> Save Features As...` |checkbox| :menuselection:`--> Save Selected Features As...` |checkbox| :menuselection:`--> Save As Layer Definition File...` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Save As QGIS Layer Style File...` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`Styles -->` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Copy Style` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Paste Style` |checkbox| |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Add...` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Rename Current...` |checkbox| |checkbox| |checkbox| |checkbox| :menuselection:`--> Edit symbol...` |checkbox| :menuselection:`--> Copy Symbol` |checkbox| :menuselection:`--> Paste Symbol` |checkbox| :guilabel:`Add Layer Notes...` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Edit Layer Notes...` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Remove Layer Notes` |checkbox| |checkbox| |checkbox| |checkbox| :guilabel:`Properties...` |checkbox| |checkbox| |checkbox| |checkbox| ============================================================ ============= =============== =============== ============= ==================== For GRASS vector layers, |toggleEditing| :sup:`Toggle editing` is not available. See section :ref:`grass_digitizing` for information on editing GRASS vector layers. .. index:: Group, Layer .. _group_layers_interact: Interact with groups and layers ............................... Layers in the legend window can be organized into groups. There are different ways to do this: #. Press the |folder| icon to add a new group. Type in a name for the group and press :kbd:`Enter`. Now click on an existing layer and drag it onto the group. #. Select more than one layer, then press the |folder| icon. The selected layers are automatically inserted into the new group. #. Select some layers, right-click in the legend window and choose :guilabel:`Group Selected`. The selected layers will automatically be placed in a new group. To move a layer out of a group, drag it out, or right-click on it and choose :guilabel:`Move Out of Group`: the layer is moved from the group and placed above it. Groups can also be nested inside other groups. If a layer is placed in a nested group, :guilabel:`Move Out of Group` will move the layer out of all nested groups. To move a group or layer to the top of the layer panel, either drag it to the top, or choose :guilabel:`Move to Top`. If you use this option on a layer nested in a group, the layer is moved to the top in its current group. The :guilabel:`Move to Bottom` option follows the same logic to move layers and groups down. The checkbox for a group will show or hide the checked layers in the group with one click. With :kbd:`Ctrl` pressed, the checkbox will also turn on or off all the layers in the group and its sub-groups. :kbd:`Ctrl`-click on a checked / unchecked layer will uncheck / check the layer and all its parents. Enabling the **Mutually Exclusive Group** option means you can make a group have only one layer visible at the same time. Whenever a layer within the group is set visible the others will be toggled not visible. It is possible to select more than one layer or group at the same time by holding down the :kbd:`Ctrl` key while clicking additional layers. You can then move all selected layers to a new group at the same time. You may also delete more than one layer or group at once by selecting several items with the :kbd:`Ctrl` key and then pressing :kbd:`Ctrl+D`: all selected layers or groups will be removed from the layers list. More information on layers and groups using indicator icon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ In some circumstances, formatting or icons next to the layer or group in the :guilabel:`Layers` panel change to give more information about the layer/group. These elements are: * |toggleEditing| to indicate that the layer is in edit mode and you can modify the data * |editableEdits| to indicate that the layer being edited has some unsaved changes * |indicatorFilter| to indicate :ref:`a filter ` applied to the layer. Hover over the icon to see the filter expression and double-click to update the query * |indicatorNonRemovable| to identify layers that are :ref:`required ` in the project, hence non removable * |indicatorEmbedded| to identify an :ref:`embedded group or layer ` and the path to their original project file * |indicatorBadLayer| to identify a layer whose data source was not available at the project file opening (see :ref:`handle_broken_paths`). Click the icon to update the source path or select :guilabel:`Repair Data Source...` entry from the layer contextual menu. * |indicatorMemory| to remind you that the layer is a :ref:`temporary scratch layer ` and its content will be discarded when you close this project. To avoid data loss and make the layer permanent, click the icon to store the layer in any of the GDAL vector formats supported by QGIS. * |indicatorOffline| to identify a layer used in :ref:`offline editing mode `. * |indicatorNoCRS| to identify a layer that has no/unknown CRS * |indicatorLowAccuracy| for layers with coordinates stored in a coordinate reference system which is inherently low accuracy (requires the :ref:`corresponding setting ` to be enabled) * |indicatorTemporal| to identify a temporal layer controlled by canvas animation * |indicatorNotes| to identify a layer that has :ref:`notes ` associated * A grayed name, when the map canvas current scale is outside the layer's visibility scale range (as set in its :menuselection:`Rendering` properties). Select the contextual menu :guilabel:`Zoom to Visible Scale` option to zoom the map to the layer's nearest visibility scale bound. .. _render_as_group: Control layers rendering through grouping ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Groups are a means of structuring layers within a tree in the project but they can also impact how their component layers are rendered, namely as a single flattened object during map renders. The option for such a rendering is available within the :guilabel:`Layer Styling` panel whenever a group is selected. Under the |symbology| :sup:`Symbology` tab, check |checkbox| :guilabel:`Render Layers as a Group` to enable a set of options to control the appearance of the child layers as a whole, instead of individual layers: * :guilabel:`Opacity`: Features from child layers which are obscured by other child layers remain obscured, and the opacity applies to the "whole of group" only. .. _figure_group_opacity: .. figure:: img/group_opacity.png :align: center Setting opacity on layers vs on a group The image on the left shows two layers being rendered at 50% opacity (underlying features are visible, but semi-masked by the 50% red feature on top). The second image shows the result of setting the opacity on the group (parts of the blue underlying child layer is completely obscured by the red layer on top and then the result is rendered at 50% opacity). * :guilabel:`Blend modes`: Just like opacity, setting a :ref:`blend mode ` (like multiply, overlay, ...) for an entire group results first in flattening features of child layers, with upper ones obscuring lower. The rendering is then obtained by blending the flat group and the layers sitting below the group. * When the child layers have blend modes assigned, it is applied before flattening but the scope is restricted to only affecting other child layers from that group, and not other layers sitting below the whole group. * Some more :ref:`blending modes ` options are available for child layers in groups, in their :guilabel:`Symbology` tab which perform "clipping" style operations on other child layers during the render. You can e.g. clip the render of one layer’s content by the content in a second "mask" layer. * :guilabel:`Layer effects`: applies :ref:`effects ` only to the flattened render of the child layers; So e.g. a drop shadow effect applied to the group would not be visible for obscured child layers. When a group is set to :guilabel:`Render layers as a group`, then only the group will be shown in the :guilabel:`Layer Order` panel list. Group children will not be visible in this order list, as their ordering is determined by the placement of the group layer. .. index:: Style .. _editing_style_layer: Editing layer style .................... From the :guilabel:`Layers` panel, you have shortcuts to change the layer rendering quickly and easily. Right-click on a layer and select :menuselection:`Styles -->` in the list in order to: * see the :ref:`styles ` currently available for the layer. If you defined many styles for the layer, you can switch from one to another and your layer rendering will automatically be updated on the map canvas. * copy part or all of the current style, and when applicable, paste a copied style from another layer * :guilabel:`Rename current...` style * :guilabel:`Add` a new style (which is actually a copy of the current one) * or :guilabel:`Remove current` style (only when multiple styles are available). .. tip:: **Quickly share a layer style** From the context menu, copy the style of a layer and paste it to a group or a selection of layers: the style is applied to all the layers that are of the same type (vector, raster, mesh, point cloud, ...) as the original layer and, for vector layers, have the same geometry type (point, line or polygon). When using a symbology based on features classification (e.g. :ref:`categorized `, :ref:`graduated ` or :ref:`rule-based ` for vector layers, or :ref:`classification ` for point clouds), right-clicking a class entry in the :guilabel:`Layers` panels makes it possible to edit the visibility of the classes (and their features) and avoid (un)checking them one by one: * |toggleAllLayers| :guilabel:`Toggle Items` * |showAllLayers| :guilabel:`Show All Items` * |hideAllLayers| :guilabel:`Hide All Items` With vector layer, the contextual menu of a class leaf entry also gives access to: * |selectAll| :guilabel:`Select features`: selects in the layer all the features matching that class * |openTable| :guilabel:`Show in attribute table`: opens an attribute table filtered to only the features matching that class * update the :ref:`symbol color ` using a **Color Wheel**. For convenience, the recently used colors are also available at the bottom of the color wheel. * :guilabel:`Edit Symbol...`: opens the :ref:`Symbol Selector ` dialog to change feature symbol (symbol, size, color...). * :guilabel:`Copy Symbol` * :guilabel:`Paste Symbol` .. tip:: Double-clicking a class leaf entry also opens the :guilabel:`Symbol Selector` dialog. .. index:: single: Layer properties single: Panels; Style .. _layer_styling_panel: Layer Styling Panel -------------------- The :guilabel:`Layer Styling` panel (also enabled with :kbd:`Ctrl+3`) is a shortcut to some of the functionalities of the :guilabel:`Layer Properties` dialog. It provides a quick and easy way to define the rendering and the behavior of a layer, and to visualize its effects without having to open the layer properties dialog. In addition to avoiding the blocking (or "modal") layer properties dialog, the layer styling panel also avoids cluttering the screen with dialogs, and contains most style functions (color selector, effects properties, rule edit, label substitution...): e.g., clicking color buttons inside the layer style panel causes the color selector dialog to be opened inside the layer style panel itself rather than as a separate dialog. From a drop-down list of current layers in the layer panel, select an item and: * Depending on the active item, set: * |symbology| :guilabel:`Symbology` for groups (see :ref:`render_as_group`) * |symbology| :guilabel:`Symbology`, |transparency| :guilabel:`Transparency`, and |rasterHistogram| :guilabel:`Histogram` properties for raster layer. These options are the same as in the :ref:`raster_properties_dialog`. * |symbology| :guilabel:`Symbology`, |labelingSingle| :guilabel:`Labels`, |labelmask| :guilabel:`Mask` and |3d| :guilabel:`3D View` properties for vector layer. These options are the same as in the :ref:`vector_properties_dialog` and can be extended by custom properties introduced by third-party plugins. * |symbology| :guilabel:`Symbology` and |3d| :guilabel:`3D View` properties for mesh layer. These options are the same as in the :ref:`label_meshproperties`. * |symbology| :guilabel:`Symbology`, |3d| :guilabel:`3D View` and |elevationscale| :guilabel:`Elevation` properties for point cloud layer. These options are the same as in the :ref:`point_clouds_properties`. * Manage the associated style(s) in the |stylePreset| :guilabel:`Style Manager` (more details at :ref:`manage_custom_style`). * See the |history| :guilabel:`History` of changes you applied to the layer style in the current project: you can therefore cancel or restore to any state by selecting it in the list and clicking :guilabel:`Apply`. Another powerful feature of this panel is the |checkbox| :guilabel:`Live update` checkbox. Tick it to render your changes immediately on the map canvas: you no longer need to click the :guilabel:`Apply` button. .. _figure_layer_styling: .. figure:: img/layer_styling.png :align: center Defining a layer's symbology from the layer styling panel .. index:: Layers; Order .. _layer_order: Layer Order Panel ----------------- By default, layers shown on the QGIS map canvas are drawn following their order in the :guilabel:`Layers` panel: the higher a layer is in the panel, the higher (hence, more visible) it'll be in the map view. You can define a drawing order for the layers independent of the order in the layers panel with the :guilabel:`Layer Order` panel enabled in :menuselection:`View --> Panels -->` menu or with :kbd:`Ctrl+9`. Check |checkbox| :guilabel:`Control rendering order` underneath the list of layers and reorganize the layers in the panel as you want. This order becomes the one applied to the map canvas. For example, in :numref:`figure_layer_order`, you can see that the ``airports`` features are displayed over the ``alaska`` polygon despite those layers' respective placement in the Layers panel. Unchecking |checkbox| :guilabel:`Control rendering order` will revert to default behavior. .. _figure_layer_order: .. figure:: img/layer_order.png :align: center Define a layer order independent of the legend .. index:: single: Map; Overview single: Panels; Overview .. _`overview_panels`: Overview Panel -------------- The :guilabel:`Overview` panel (:kbd:`Ctrl+8`) displays a map with a full extent view of some of the layers. The Overview map is filled with layers using the :guilabel:`Show in Overview` option from the :menuselection:`Layer` menu or in the layer contextual menu. Within the view, a red rectangle shows the current map canvas extent, helping you quickly to determine which area of the whole map you are currently viewing. If you click-and-drag the red rectangle in the overview frame, the main map view extent will update accordingly. Note that labels are not rendered to the map overview even if the layers used in the map overview have been set up for labeling. .. index:: single: Log messages single: Panels; Log messages .. _`log_message_panel`: Log Messages Panel ------------------ When loading or processing some operations, you can track and follow messages that appear in different tabs using the |messageLog| :guilabel:`Log Messages Panel`. It can be activated using the most right icon in the bottom status bar. .. index:: Undo, Redo single: Panels; Undo single: Panels; Redo .. _`undo_redo_panel`: Undo/Redo Panel --------------- For each layer being edited, the :guilabel:`Undo/Redo` (:kbd:`Ctrl+5`) panel shows the list of actions carried out, allowing you quickly to undo a set of actions by selecting the action listed above. More details at :ref:`Undo and Redo edits `. .. index:: single: Panels; Statistic single: Statistic .. _`statistical_summary`: Statistical Summary Panel -------------------------- The :guilabel:`Statistics` panel (:kbd:`Ctrl+6`) provides summarized information on any vector layer. This panel allows you to select: * the vector layer to compute the statistics on: it can be selected from the top drop-down menu, or synced with the active layer in the :guilabel:`Layers` panel using the :guilabel:`Follow selected layer` checkbox at the bottom of the statistics drop-down list * the field or |expression| :ref:`expression ` to use: for each layer, the last entry is remembered and automatically computed upon layer reselection. * the statistics to return using the drop-down button at the bottom-right of the dialog. Depending on the field's (or expression's values) type, available statistics are: .. table:: Statistics available for each field type ================================== ============ ============ ============ ============ Statistics String Integer Float Date ================================== ============ ============ ============ ============ Count |checkbox| |checkbox| |checkbox| |checkbox| Count Distinct Value |checkbox| |checkbox| Count Missing value |checkbox| |checkbox| |checkbox| |checkbox| Sum |checkbox| |checkbox| Mean |checkbox| |checkbox| |checkbox| Standard Deviation |checkbox| |checkbox| Standard Deviation on Sample |checkbox| |checkbox| Minimal value |checkbox| |checkbox| |checkbox| |checkbox| Maximal value |checkbox| |checkbox| |checkbox| |checkbox| Range |checkbox| |checkbox| |checkbox| Minority |checkbox| |checkbox| |checkbox| Majority |checkbox| |checkbox| |checkbox| Variety |checkbox| |checkbox| First Quartile |checkbox| |checkbox| Third Quartile |checkbox| |checkbox| Inter Quartile Range |checkbox| |checkbox| Minimum Length |checkbox| Maximum Length |checkbox| Mean Length |checkbox| ================================== ============ ============ ============ ============ The statistical summary can be: * returned for the whole layer or |checkbox| :guilabel:`Selected features only` * |editCopy| copied to the clipboard and pasted as a table in another application * recalculated using the |refresh| button when the underlying data source changes (eg, new or removed features/fields, attribute modification) .. _figure_statistical_summary: .. figure:: img/statistical_summary.png :align: center Show statistics on a field .. index:: Debugging/Development Tools Panel .. _debug_dev_tools: Debugging/Development Tools Panel --------------------------------- The :guilabel:`Debugging/Development Tools` panel (:kbd:`F12`) provides a unified place for handling and debugging actions within QGIS. Available tools are organized under following tabs: * |networkAndProxy| :guilabel:`Network Logger` * |dbManager| :guilabel:`Query Logger` * |stopwatch| :guilabel:`Profiler` .. note:: Plugin authors can extend the panel with custom tabs for debugging and developping their own plugins. This is done using :meth:`registerDevToolWidgetFactory ` method. Network Logger .............. The |networkAndProxy| :guilabel:`Network Logger` tab helps you record and display network requests, along with a whole load of useful details like request and reply status, header, errors, SSL configuration errors, timeouts, cache status, etc. From its top toolbar, you can: * |record| :guilabel:`Record Log`: which will start or stop the logging. * |deleteSelected| :guilabel:`Clear Log`: will clear the log history. * |fileSave| :guilabel:`Save Log...`: will first show a big warning that the log is sensitive and should be treated as confidential and then allow you to save the log. * Press the |options| :guilabel:`Settings` drop-down menu to select whether to :guilabel:`Show Successful Requests`, :guilabel:`Show Timeouts` and :guilabel:`Show Replies Served from Cache`. * |unchecked| :guilabel:`Disable cache`: will disable the cache so that every request has to be performed. * |search| :guilabel:`Filter requests` based on URL string subsets or request status By right clicking on a request you can: * :guilabel:`Open URL` which will open the URL in your default browser. * :guilabel:`Copy URL` * :guilabel:`Copy As cURL` to use it in the terminal. * :guilabel:`Copy as JSON`: copies the tree values as a json string to the clipboard, for easy pasting in bug reports or for remote assistance. .. figure:: img/network_logger.png :align: center Network Logger output for GET Request Query Logger ............ The |dbManager| :guilabel:`Query Logger` is the place to log the SQL commands sent by the data provider and the connections API to the backend database, together with their execution time as measured by QGIS (i.e. in the client that sent the commands). This can be useful when investigating performances of a particular layer during debugging or development of a QGIS algorithm or plugin. From its top toolbar, you can: * |record| :guilabel:`Record Log`: which will start or stop the logging. * |deleteSelected| :guilabel:`Clear Log`: will clear the log history. * |fileSave| :guilabel:`Save Log...`: will first show a big warning that the log is sensitive and should be treated as confidential and then allow you to save the log. * |search| :guilabel:`Filter queries` based on the query string subsets or details such as provider type, start time, initiator, ... Right-click on a reported query, and you can: * :guilabel:`Copy SQL` command called by QGIS on the database * :guilabel:`Copy as JSON`: copies the tree values as a json string to the clipboard, for easy pasting in bug reports or for remote assistance. .. figure:: img/query_logger.png :align: center Query Logger output Profiler ........ The |stopwatch| :guilabel:`Profiler` tab allows to get load times for every single operation involved in actions requested by the user. Depending on the context, these operations can be settings reading, menu, map canvas or 3D views creation, resolving map layers reference, bookmark or layout loading, ... This helps identify causes of slow load times. Default supported actions can be selected from the :guilabel:`Categories` drop-down menu: * QGIS :guilabel:`Startup` * :guilabel:`Project Load` .. figure:: img/profiler.png :align: center Profiler for QGIS Startup .. index:: Nesting projects, Embed layers and groups .. _nesting_projects: Embedding layers from external projects ======================================= Sometimes, you'd like to keep some layers in different projects, but with the same style. You can either create a :ref:`default style ` for these layers or embed them from another project to save time and effort. Embed layers and groups from an existing project has some advantages over styling: * All types of layers (vector or raster, local or online...) can be added * Fetching groups and layers, you can keep the same tree structure of the "background" layers in your different projects * While the embedded layers are editable, you can't change their properties such as symbology, labels, forms, default values and actions, ensuring consistency across projects * Modify the items in the original project and changes are propagated to all the other projects If you want to embed content from other project files into your project, select :menuselection:`Layer --> Embed Layers and Groups`: #. Click the :guilabel:`...` button to look for a project: you can see the content of the project (see :numref:`figure_embed_dialog`) #. Hold down :kbd:`Ctrl` ( or |osx| :kbd:`Cmd`) and click on the layers and groups you wish to retrieve #. Click :guilabel:`OK` The selected layers and groups are embedded in the :guilabel:`Layers` panel and displayed on the map canvas. An |indicatorEmbedded| icon is added next to their name for recognition and hovering over displays a tooltip with the original project file path. .. _figure_embed_dialog: .. figure:: img/embed_dialog.png :align: center Select layers and groups to embed Like any other layer, an embedded layer can be removed from the project by right-clicking on the layer and clicking |removeLayer| :sup:`Remove`. .. tip:: **Change rendering of an embedded layer** It's not possible to change the rendering of an embedded layer, unless you make the changes in the original project file. However, right-clicking on a layer and selecting :guilabel:`Duplicate` creates a layer which is fully-featured and not dependent on the original project. You can then safely remove the linked layer. Interacting with features ========================= .. index:: see: Select; Selection tools single: Selection tools; Select all single: Selection tools; Invert selection single: Selection tools; Select by expression single: Selection tools; Select by form single: Selection tools; Select by polygon single: Selection tools; Select by freehand single: Selection tools; Select by rectangle single: Selection tools; Select by radius pair: Select; Deselect .. _`sec_selection`: Selecting features ------------------ QGIS provides several tools to select features on the map canvas. Selection tools are available in the :menuselection:`Edit --> Select` menu or in the :guilabel:`Selection Toolbar`. .. note:: Selection tools work with the currently active layer. Selecting manually on the map canvas .................................... To select one or more features with the mouse, you can use one of the following tools: * |selectRectangle| :sup:`Select Features by area or single click` * |selectPolygon| :sup:`Select Features by Polygon` * |selectFreehand| :sup:`Select Features by Freehand` * |selectRadius| :sup:`Select Features by Radius` .. note:: Other than |selectPolygon| :sup:`Select Features by Polygon`, these manual selection tools allow you to select feature(s) on the map canvas with a single click. .. note:: Use the |selectPolygon| :sup:`Select Features by Polygon` tool to use an existing polygon feature (from any layer) to select overlapping features in the active layer. Right-click in the polygon and choose it from the context menu that shows a list of all the polygons that contain the clicked point. All the overlapping features from the active layer are selected. .. tip:: Use the :menuselection:`Edit --> Select --> Reselect Features` tool to redo your latest selection. Very useful when you have painstakingly made a selection, and then click somewhere else accidentally and clear your selection. While using the |selectRectangle| :guilabel:`Select Feature(s)` tool, holding :kbd:`Shift` or :kbd:`Ctrl` toggles whether a feature is selected (ie either adds to the current selection or remove from it). For the other tools, different behaviors can be performed by holding down: * :kbd:`Shift`: add features to the current selection * :kbd:`Ctrl`: substract features from the current selection * :kbd:`Ctrl+Shift`: intersect with current selection, ie only keep overlapping features from the current selection * :kbd:`Alt`: select features that are totally within the selection shape. Combined with :kbd:`Shift` or :kbd:`Ctrl` keys, you can add or substract features to/from the current selection. .. _automatic_selection: Automatic selection ................... The other selection tools, most of them available from the :ref:`Attribute table `, perform a selection based on a feature's attribute or its selection state (note that attribute table and map canvas show the same information, so if you select one feature in the attribute table, it will be selected on the map canvas too): * |expressionSelect| :sup:`Select By Expression...` select features using expression dialog * |formSelect| :sup:`Select Features By Value...` or press :kbd:`F3` * |deselectAll| :sup:`Deselect Features from All Layers` or press :kbd:`Ctrl+Alt+A` to deselect all selected features in all layers * |deselectActiveLayer| :sup:`Deselect Features from the Current Active Layer` or press :kbd:`Ctrl+Shift+A` * |selectAll| :sup:`Select All Features` or press :kbd:`Ctrl+A` to select all features in the current layer * |invertSelection| :sup:`Invert Feature Selection` to invert the selection in the current layer * |selectLocation| :sup:`Select by Location` to select the features based on their spatial relationship with other features (in the same or another layer - see :ref:`qgisselectbylocation`) For example, if you want to find regions that are boroughs from :file:`regions.shp` of the QGIS sample data, you can: #. Use the |expressionSelect| :sup:`Select features using an Expression` icon #. Expand the :guilabel:`Fields and Values` group #. Double-click the field that you want to query ("TYPE_2") #. Click :guilabel:`All Unique` in the panel that shows up on the right #. From the list, double-click 'Borough'. In the :guilabel:`Expression` editor field, write the following query: :: "TYPE_2" = 'Borough' #. Click :guilabel:`Select Features` From the expression builder dialog, you can also use :menuselection:`Function list --> Recent (Selection)` to make a selection that you have used before. The dialog remembers the last 20 expressions used. See :ref:`vector_expressions` for more information and examples. .. tip:: **Save your selection into a new file** Users can save selected features into a **New Temporary Scratch Layer** or a **New Vector Layer** using :menuselection:`Edit --> Copy Features` and :menuselection:`Edit --> Paste Features as` in the desired format. .. index:: single: Selection tools; Select by value .. _select_by_value: Select Features By Value ........................ This selection tool opens the layer's feature form allowing the user to choose which value to look for for each field, whether the search should be case-sensitive, and the operation that should be used. The tool has also autocompletes, automatically filling the search box with existing values. .. _figure_filter_form: .. figure:: img/select_by_value.png :align: center Filter/Select features using form dialog Alongside each field, there is a drop-down list with options to control the search behaviour: .. table:: Query operators per data type ============================================= ============ ============ ============ Field search option String Numeric Date ============================================= ============ ============ ============ :guilabel:`Exclude Field` from the search |checkbox| |checkbox| |checkbox| :guilabel:`Equal to (=)` |checkbox| |checkbox| |checkbox| :guilabel:`Not equal to (≠)` |checkbox| |checkbox| |checkbox| :guilabel:`Greater than (>)` |checkbox| |checkbox| :guilabel:`Less than (<)` |checkbox| |checkbox| :guilabel:`Greater than or equal to (≥)` |checkbox| |checkbox| :guilabel:`Less than or equal to (≤)` |checkbox| |checkbox| :guilabel:`Between (inclusive)` |checkbox| |checkbox| :guilabel:`Not between (inclusive)` |checkbox| |checkbox| :guilabel:`Contains` |checkbox| :guilabel:`Does not contain` |checkbox| :guilabel:`Is missing (null)` |checkbox| |checkbox| |checkbox| :guilabel:`Is not missing (not null)` |checkbox| |checkbox| |checkbox| :guilabel:`Starts with` |checkbox| :guilabel:`Ends with` |checkbox| ============================================= ============ ============ ============ For string comparisons, it is also possible to use the |checkbox| :guilabel:`Case sensitive` option. After setting all search options, click :guilabel:`Select features` to select the matching features. The drop-down options are: * :guilabel:`Select features` * :guilabel:`Add to current selection` * :guilabel:`Remove from current selection` * :guilabel:`Filter current selection` You can also clear all search options using the :guilabel:`Reset form` button. Once the conditions are set, you can also either: * :guilabel:`Zoom to features` on the map canvas without the need of a preselection * :guilabel:`Flash features`, highlighting the matching features. This is a handy way to identify a feature without selection or using the Identify tool. Note that the flash does not alter the map canvas extent and would be visible only if the feature is within the bounds of the current map canvas. .. index:: single: Identify features .. _`identify`: Identifying Features -------------------- The Identify tool allows you to interact with the map canvas and get information on features in a pop-up window. To identify features, use: * :menuselection:`View --> Identify Features` * :kbd:`Ctrl+Shift+I` (or |osx| :kbd:`Cmd+Shift+I`), * |identify| :sup:`Identify Features` icon on the Attributes toolbar Using the Identify Features tool ................................ QGIS offers several ways to identify features with the |identify| :sup:`Identify Features` tool: * **left click** identifies features according to the :ref:`selection mode ` and the :ref:`selection mask ` set in the :guilabel:`Identify Results` panel * **right click** with :guilabel:`Identify Feature(s)` as :ref:`selection mode ` set in the :guilabel:`Identify Results` panel fetches all snapped features from all visible layers. This opens a context menu, allowing the user to choose more precisely the features to identify or the action to execute on them. * **right click** with :guilabel:`Identify Features by Polygon` as :ref:`selection mode ` in the :guilabel:`Identify Results` panel identifies the features that overlap with the chosen existing polygon, according to the :ref:`selection mask ` set in the :guilabel:`Identify Results` panel .. tip:: **Filter the layers to query with the Identify Features tool** Under :guilabel:`Layer Capabilities` in :menuselection:`Project --> Properties... --> Data Sources`, uncheck the :guilabel:`Identifiable` column next to a layer to avoid it being queried when using the |identify| :sup:`Identify Features` tool in a mode other than **Current Layer**. This is a handy way to return features from only layers that are of interest for you. If you click on feature(s), the :guilabel:`Identify Results` dialog will list information about the feature(s) clicked. The default view is a tree view in which the first item is the name of the layer and its children are its identified feature(s). Each feature is described by the name of a field along with its value. This field is the one set in :menuselection:`Layer Properties --> Display`. All the other information about the feature follows. Feature information ................... The Identify Results dialog can be customized to display custom fields, but by default it will display the following information: .. index:: Actions * The feature :ref:`display name `; * **Actions**: Actions can be added to the identify feature windows. The action is run by clicking on the action label. By default, only one action is added, namely ``View feature form`` for editing. You can define more actions in the layer's properties dialog (see :ref:`actions_menu`). * **Derived**: This information is calculated or derived from other information. It includes: * general information about the feature's geometry: * depending on the geometry type, the cartesian measurements of length, perimeter or area in the layer's CRS units. For 3D line vectors the cartesian line length is available. * depending on the geometry type and if an ellipsoid is set in the project properties dialog for :guilabel:`Measurements`, the ellipsoidal values of length, perimeter or area using the specified units * the count of geometry parts in the feature and the number of the part clicked * the count of vertices in the feature * coordinate information, using the project properties :guilabel:`Coordinates display` settings: * ``X`` and ``Y`` coordinate values of the point clicked * the number of the closest vertex to the point clicked * ``X`` and ``Y`` coordinate values of the closest vertex (and ``Z``/``M`` if applicable) * if you click on a curved segment, the radius of that section is also displayed. * **Data attributes**: This is the list of attribute fields and values for the feature that has been clicked. * information about the related child feature if you defined a :ref:`relation `: * the name of the relation * the entry in reference field, e.g. the name of the related child feature * **Actions**: lists actions defined in the layer's properties dialog (see :ref:`actions_menu`) and the default action is ``View feature form``. * **Data attributes**: This is the list of attributes fields and values of the related child feature. .. note:: Links in the feature's attributes are clickable from the :guilabel:`Identify Results` panel and will open in your default web browser. .. _figure_identify: .. figure:: img/identify_features.png :align: center Identify Results dialog The Identify Results dialog ........................... At the top of the window, you have a handful of tools: * |formView| :sup:`Open Form` of the current feature * |expandTree| :sup:`Expand tree` * |collapseTree| :sup:`Collapse tree` * |expandNewTree| :sup:`Expand New Results by Default` to define whether the next identified feature's information should be collapsed or expanded * |deselectAll| :sup:`Clear Results` * |editCopy| :sup:`Copy selected feature to clipboard` * |filePrint| :sup:`Print selected HTML response` .. _identify_selection: * selection mode to use to fetch features to identify: * |identifyByRectangle| :sup:`Identify Features by area or single click` * |identifyByPolygon| :sup:`Identify Features by Polygon` * |identifyByFreehand| :sup:`Identify Features by Freehand` * |identifyByRadius| :sup:`Identify Features by Radius` .. note:: When using |identifyByPolygon| :sup:`Identify Features by Polygon`, you can right-click any existing polygon and use it to identify overlapping features in another layer. .. _identify_mode: At the bottom of the window are the :guilabel:`Mode` and :guilabel:`View` combo boxes. :guilabel:`Mode` defines from which layers features should be identified: * **Current layer**: only features from the selected layers are identified. If a group is selected, features from its visible layers are identified. If there is no selection then only the current layer is identified. * **Top down, stop at first**: only features from the upper visible layer. * **Top down**: all features from the visible layers. The results are shown in the panel. * **Layer selection**: opens a context menu where the user selects the layer to identify features from, similar to a right-click. Only the chosen features will be shown in the result panel. The :guilabel:`View` can be set as **Tree**, **Table** or **Graph**. 'Table' and 'Graph' views can only be set for raster layers. The identify tool allows you to |checkbox| :guilabel:`Auto open form for single feature results`, found under |options| :sup:`Identify Settings`. If checked, each time a single feature is identified, a form opens showing its attributes. This is a handy way to quickly edit a feature's attributes. Other functions can be found in the context menu of the identified item. For example, from the context menu you can: * View the feature form * Zoom to feature * Copy feature: Copy all feature geometry and attributes * Toggle feature selection: Add identified feature to selection * Copy attribute value: Copy only the value of the attribute that you click on * Copy feature attributes: Copy the attributes of the feature * Select features by attribute value: Select all features in the layer that match the selected attribute * Clear result: Remove results in the window * Clear highlights: Remove features highlighted on the map * Highlight all * Highlight layer * Activate layer: Choose a layer to be activated * Layer properties: Open layer properties window * Expand all * Collapse all .. index:: Save properties, Save style, QML, SLD .. _save_layer_property: Save and Share Layer Properties =============================== .. _manage_custom_style: Managing Custom Styles ----------------------- When a vector layer is added to the map canvas, QGIS by default uses a random symbol/color to render its features. However, you can set a default symbol in :menuselection:`Project --> Properties... --> Default styles` that will be applied to each newly added layer according to its geometry type. .. any idea on how it works for raster? Most of the time, though, you'd rather have a custom and more complex style that can be applied automatically or manually to the layers (with less effort). You can achieve this by using the :menuselection:`Style` menu at the bottom of the Layer Properties dialog. This menu provides you with functions to create, load and manage styles. A style stores any information set in the layer properties dialog to render or interact with the layer (including symbology, labeling, fields and form definitions, actions, diagrams...) for vector layers, or the pixels (band or color rendering, transparency, pyramids, histogram ...) for raster. .. _figure_manage_style: .. figure:: img/style_combobox.png :align: center Vector layer style combo box options By default, the style applied to a loaded layer is named ``default``. Once you have got the ideal and appropriate rendering for your layer, you can save it by clicking the |selectString| :menuselection:`Style` combo box and choosing: * **Rename Current**: The active style is renamed and updated with the current options * **Add**: A new style is created using the current options. By default, it will be saved in the QGIS project file. See below to save the style in another file or a database * **Remove**: Delete unwanted style, in case you have more than one style defined for the layer. At the bottom of the Style drop-down list, you can see the styles set for the layer with the active one checked. Note that each time you validate the layer properties dialog, the active style is updated with the changes you've made. You can create as many styles as you wish for a layer but only one can be active at a time. In combination with :ref:`Map Themes `, this offers a quick and powerful way to manage complex projects without the need to duplicate any layer in the map legend. .. note:: Given that whenever you apply modifications to the layer properties, changes are stored in the active style, always ensure you are editing the right style to avoid mistakenly altering a style used in a :ref:`map theme `. .. tip:: **Manage styles from layer context menu** Right-click on the layer in the :guilabel:`Layers` panel to copy, paste, add or rename layer styles. .. _store_style: Storing Styles in a File or a Database -------------------------------------- While styles created from the :guilabel:`Style` combo box are by default saved inside the project and can be copied and pasted from layer to layer in the project, it's also possible to save them outside the project so that they can be loaded in another project. Save as text file ........................ Clicking the |selectString| :menuselection:`Style --> Save Style`, you can save the style as a: * QGIS layer style file (:file:`.qml`) * SLD file (:file:`.sld`), only available for vector layers Used on file-based format layers (:file:`.shp`, :file:`.tab`...), :guilabel:`Save as Default` generates a :file:`.qml` file for the layer (with the same name). SLDs can be exported from any type of renderer -- single symbol, categorized, graduated or rule-based -- but when importing an SLD, either a single symbol or rule-based renderer is created. This means that categorized or graduated styles are converted to rule-based. If you want to preserve those renderers, you have to use the QML format. On the other hand, it can be very handy sometimes to have this easy way of converting styles to rule-based. Save in database ................. Vector layer styles can also be stored in a database if the layer datasource is a database provider. Supported formats are PostGIS, GeoPackage, SpatiaLite, MS SQL Server and Oracle. The layer style is saved inside a table (named :file:`layer_styles`) in the database. Click on :menuselection:`Save Style... --> Save in database` then fill in the dialog to define a style name, add a description, a :file:`.ui` file if applicable and to check if the style should be the default style. You can save several styles for a single table in the database. However, each table can have only one default style. Default styles can be saved in the layer database or in :file:`qgis.db`, a local SQLite database in the active :ref:`user profile ` directory. .. _figure_save_style_database: .. figure:: img/save_style_database.png :align: center Save Style in database Dialog .. tip:: **Sharing style files between databases** You can only save your style in a database if the layer comes from such a database. You can't mix databases (layer in Oracle and style in MS SQL Server for instance). Use instead a plain text file if you want the style to be shared among databases. .. note:: You may encounter issues restoring the :file:`layer_styles` table from a PostgreSQL database backup. Follow :ref:`layer_style_backup` to fix that. Load style ........... When loading a layer in QGIS, if a default style already exists for this layer, QGIS loads the layer with this style. Also :menuselection:`Style --> Restore Default` looks for and loads that file, replacing the layer's current style. :menuselection:`Style --> Load Style` helps you apply any saved style to a layer. While text-file styles (:file:`.sld` or :file:`.qml`) can be applied to any layer whatever its format, loading styles stored in a database is only possible if the layer is from the same database or the style is stored in the QGIS local database. The :guilabel:`Database Styles Manager` dialog displays a list of styles related to the layer found in the database and all the other styles saved in it, with name and description. .. tip:: **Quickly share a layer style within the project** You can also share layer styles within a project without importing a file or database style: right-click on the layer in the :guilabel:`Layers Panel` and, from the :guilabel:`Styles` combo box , copy the style of a layer and paste it to a group or a selection of layers: the style is applied to all the layers that are of the same type (vector vs raster) as the original layer and, in the case of vector layers, have the same geometry type (point, line or polygon). .. index:: Layer Definition File, qlr file .. _layer_definition_file: Layer definition file --------------------- Layer definitions can be saved as a ``Layer Definition File`` (:file:`.qlr`) using :menuselection:`Export --> Save As Layer Definition File...` in the active layers' context menu. A layer definition file (:file:`.qlr`) includes references to the data source of the layers and their styles. :file:`.qlr` files are shown in the Browser Panel and can be used to add the layers (with the saved style) to the Layers Panel. You can also drag and drop :file:`.qlr` files from the system file manager into the map canvas. Documenting your data ===================== In addition to displaying and symbolizing the data in the layers, QGIS allows you to fill: * **metadata**: information to help people find and understand the dataset, how they can access and use it... these are properties of the datasource and can live out of the QGIS project. * **notes**: instructions and comments regarding the layer in the current project .. index:: Metadata, Metadata editor, Keyword .. _metadatamenu: Metadata -------- In the layer properties dialog, the |editMetadata| :guilabel:`Metadata` tab provides you with options to create and edit a metadata report on your layer. Information to fill concern: * the data :guilabel:`Identification`: basic attribution of the dataset (parent, identifier, title, abstract, language...); * the :guilabel:`Categories` the data belongs to. Alongside the **ISO** categories, you can add custom ones; * the :guilabel:`Keywords` to retrieve the data and associated concepts following a standard based vocabulary; * the :guilabel:`Access` to the dataset (licenses, rights, fees, and constraints); * the :guilabel:`Extent` of the dataset, either spatial one (CRS, map extent, altitudes) or temporal; * the :guilabel:`Contact` of the owner(s) of the dataset; * the :guilabel:`Links` to ancillary resources and related information; * the :guilabel:`History` of the dataset. A summary of the filled information is provided in the :guilabel:`Validation` tab and helps you identify potential issues related to the form. You can then either fix them or ignore them. Metadata are saved in the project file by default, the :guilabel:`Metadata` drop-down offers options for loading/saving metadata from :file:`.qmd` file and for loading/saving metadata in the "Default" location. .. _figure_metadata_save_options: .. figure:: img/metadata_save_options.png :align: center Metadata load/save options The "Default" location used by :guilabel:`Save as Default` and :guilabel:`Restore Default` changes depending on the underlying data source and on its configuration: .. _`savemetadatatodb`: * For PostgreSQL data sources if the configuration option :guilabel:`Allow saving/loading QGIS layer metadata in the database` is checked the metadata are stored inside a dedicated table in the database. * For GeoPackage data sources :guilabel:`Save as Default` always saves the metadata in the internal metadata tables of the GeoPackage. When metadata are saved into the internal tables of PostgreSQL or GeoPackage they become available for search and filtering in the browser and in the :ref:`layer metadata search panel `. * For all other file based data sources :guilabel:`Save as Default` saves the metadata in a :file:`.qmd` file alongside the file. * In all other cases :guilabel:`Save as Default` saves the metadata in a local :file:`.sqlite` database. .. _layer_notes: Layer notes ----------- Layer notes allow you to document the layer within the current project. They can be place to store important messages for users of the project like to do lists, instructions, warnings, ... From the layer's contextual menu in :guilabel:`Layers` panel, select :guilabel:`Add layer notes...` and fill the open dialog with necessary texts. .. _figure_layer_notes: .. figure:: img/layer_notes.png :align: center Adding notes to a layer The :guilabel:`Add layer notes` dialog provides a html-based multiline text box with a complete set of tools for: * text manipulation: cut, copy, paste, undo, redo * characters formatting, applied to all or parts of the contents: font size and color, bold, italic, underline, strikethrough, background color, URL highlighting * paragraph structuring: bullet and numbered lists, indentation, predefined headings * file insertion, even with drag-and-drop * editing with HTML coding From the :guilabel:`...` drop-down at the far right of the toolbar, you can: * :guilabel:`Remove all formatting` * :guilabel:`Remove character formatting` * :guilabel:`Clear all content` In the :guilabel:`Layers` panel, a layer with a note is assigned the |indicatorNotes| icon which, upon hover, displays the note. Click the icon to edit the note. You can as well right-click the layer and :guilabel:`Edit layer note...` or :guilabel:`Remove layer note`. .. note:: Notes are part of the :ref:`layer style ` and can be saved in the :file:`.qml` or :file:`.qlr` file. They can also be transferred from one layer to another while copy-pasting the layer style. .. index:: Variables, Expressions .. _`general_tools_variables`: Storing values in Variables =========================== In QGIS, you can use variables to store useful recurrent values (e.g. the project's title, or the user's full name) that can be used in expressions. Variables can be defined at the application's global level, project level, layer level, processing modeler level, layout level, and layout item's level. Just like CSS cascading rules, variables can be overwritten - e.g., a project level variable will overwrite any application global level variables set with the same name. You can use these variables to build text strings or other custom expressions using the ``@`` character before the variable name. For example in print layout creating a label with this content:: This map was made using QGIS [% @qgis_version %]. The project file for this map is: [% @project_path %] Will render the label like this:: This map was made using QGIS 3.4.4-Madeira. The project file for this map is: /gis/qgis-user-conference-2019.qgs Besides the :ref:`preset read-only variables `, you can define your own custom variables for any of the levels mentioned above. You can manage: * **global variables** from the :menuselection:`Settings --> Options` menu * **project variables** from the :guilabel:`Project Properties` dialog (see :ref:`project_properties`) * **vector layer variables** from the :guilabel:`Layer Properties` dialog (see :ref:`vector_properties_dialog`); * **modeler variables** from the :guilabel:`Model Designer` dialog (see :ref:`processing.modeler`); * **layout variables** from the :guilabel:`Layout` panel in the Print layout (see :ref:`layout_panel`); * and **layout item variables** from the :guilabel:`Item Properties` panel in the Print layout (see :ref:`layout_item_options`). To differentiate from editable variables, read-only variable names and values are displayed in italic. On the other hand, higher level variables overwritten by lower level ones are strike through. .. _figure_variables_dialog: .. figure:: img/project_variables.png :align: center Variables editor at the project level .. note:: You can read more about variables and find some examples in Nyall Dawson's `Exploring variables in QGIS 2.12, part 1 `_, `part 2 `_ and `part 3 `_ blog posts. .. _authentication: Authentication ============== QGIS has the facility to store/retrieve authentication credentials in a secure manner. Users can securely save credentials into authentication configurations, which are stored in a portable database, can be applied to server or database connections, and are safely referenced by their ID tokens in project or settings files. For more information see :ref:`authentication_index`. A master password needs to be set up when initializing the authentication system and its portable database. .. _common_widgets: Common widgets ============== In QGIS, there are some options you'll often have to work with. For convenience, QGIS provides you with special widgets that are presented below. .. index:: Colors .. _color-selector: Color Selector -------------- The color dialog ................ The :guilabel:`Select Color` dialog will appear whenever you click the |selectColor| icon to choose a color. The features of this dialog depend on the state of the :guilabel:`Use native color chooser dialogs` parameter checkbox in :menuselection:`Settings --> Options... --> General`. When checked, the color dialog used is the native one of the OS on which QGIS is running. Otherwise, the QGIS custom color chooser is used. The custom color chooser dialog has four different tabs which allow you to select colors by |colorBox| :sup:`Color ramp`, |colorWheel| :sup:`Color wheel`, |colorSwatches| :sup:`Color swatches` or |colorPicker| :sup:`Color picker`. With the first two tabs, you can browse to all possible color combinations and apply your choice to the item. .. _figure_color_selector_ramp: .. figure:: img/color_selector_ramp.png :align: center Color selector ramp tab In the |colorSwatches| :sup:`Color swatches` tab, you can choose from a list of color palettes (see :ref:`colors_options` for details). All but the :guilabel:`Recent colors` palette can be modified with the |symbologyAdd| :sup:`Add current color` and |symbologyRemove| :sup:`Remove selected color` buttons at the bottom of the frame. The :guilabel:`...` button next to the palette combo box also offers several options to: * copy, paste, import or export colors * create, import or remove color palettes * add the custom palette to the color selector widget with the :guilabel:`Show in Color Buttons` item (see :numref:`figure_color_selector`) .. _figure_color_selector_swatches: .. figure:: img/color_selector_recent_colors.png :align: center Color selector swatches tab .. index:: Color picker Another option is to use the |colorPicker| :sup:`Color picker` which allows you to sample a color from under your mouse cursor at any part of the QGIS UI or even from another application: press the space bar while the tab is active, move the mouse over the desired color and click on it or press the space bar again. You can also click the :guilabel:`Sample Color` button to activate the picker. Whatever method you use, the selected color is always described through color sliders for ``HSV`` (Hue, Saturation, Value) and ``RGB`` (Red, Green, Blue) values. The color is also identifiable in :guilabel:`HTML notation`. Modifying a color is as simple as clicking on the color wheel or ramp or on any of the color parameters sliders. You can adjust such parameters with the spinbox beside or by scrolling the mouse wheel over the corresponding slider. You can also type the color in HTML notation. Finally, there is an :guilabel:`Opacity` slider to set transparency level. The dialog also provides a visual comparison between the :guilabel:`Old` color (applied to object) and the :guilabel:`Current` one (being selected). Using drag-and-drop or pressing the |atlasNext| :sup:`Add color to swatch` button, any of these colors can be saved in a slot for easy access. .. _quick_color_modification: .. tip:: **Quick color modification** Drag-and-drop a color selector widget onto another one to apply its color. .. _color_widget: The color drop-down shortcut ............................ Click the drop-down arrow to the right of the |selectColor| color button to display a widget for quick color selection. This shortcut provides access to: * a color wheel to pick a color from * an alpha slider to change color opacity * the color palettes previously set to :guilabel:`Show in Color Buttons` * copy the current color and paste it into another widget * pick a color from anywhere on your computer display * choose a color from the color selector dialog * drag-and-drop the color from one widget to another for quick modification .. tip:: Scroll the mouse wheel over a color selector widget to quickly modify the opacity of the associated color. .. note:: When the color widget is set to a :ref:`project color ` through the data-defined override properties, the above functions for changing the color are unavailable. You'd first need to :guilabel:`Unlink color` or :guilabel:`Clear` the definition. .. _figure_color_selector: .. figure:: img/quick_color_selector.png :align: center Quick color selector menu .. _color_ramp_widget: The color ramp drop-down shortcut ................................. Color ramps are a practical way to apply a set of colors to one or many features. Their creation is described in the :ref:`color-ramp` section. As for the colors, pressing the |selectColorRamp| color ramp button opens the corresponding color ramp type dialog allowing you to change its properties. .. _figure_colorBrewer_ramp: .. figure:: img/color_ramp_brewer.png :align: center Customizing a colorbrewer ramp The drop-down menu to the right of the button gives quick access to a wider set of color ramps and options: * :guilabel:`Invert Color Ramp` * :guilabel:`Clear Current Ramp` to unset any assigned color ramp to the widget (available only in some contexts) * |unchecked| :guilabel:`Random Colors`: available only in some contexts (e.g., when a color ramp is being used for a layer symbology), checking this entry creates and applies a color ramp with random colors. It also enables a :guilabel:`Shuffle random colors` entry to regenerate a new random color ramp if the current one is not satisfactory. * a preview of the ``gradient`` or ``catalog: cpt-city`` color ramps flagged as **Favorites** in the :guilabel:`Style Manager` dialog * :guilabel:`All Color Ramps` to access the compatible color ramps database * :guilabel:`Create New Color Ramp...` of any supported type that could be used in the current widget (note that this color ramp will not be available elsewhere unless you save it in the library) * :guilabel:`Edit Color Ramp...`, the same as clicking the whole color ramp button * :guilabel:`Save Color Ramp...`, to save the current color ramp with its customizations in the style library .. _figure_color_ramp_widget: .. figure:: img/quick_colorramp_selector.png :align: center Quick color ramp selection widget .. index:: Symbol .. _symbol_widget_selector: Symbol Widget -------------- The :guilabel:`Symbol` selector widget is a convenient shortcut when you want to set symbol properties of a feature. Clicking the drop-down arrow shows the following symbol options, together with the features of the :ref:`color drop-down widget `: * :guilabel:`Configure Symbol...`: the same as pressing the symbol selector widget. It opens a dialog to set the :ref:`symbol parameters `. * :guilabel:`Copy Symbol` from the current item * :guilabel:`Paste Symbol` to the current item, speeding configuration * :guilabel:`Clear Current Symbol` to unset any assigned symbol to the widget (available only in some contexts) .. tip:: Scroll the mouse wheel over a marker or line symbol widget to quickly modify the size of the associated symbol. .. index:: Embedded file .. _embedded_file_selector: Remote or embedded file selector -------------------------------- Along with the file selector widget, the :guilabel:`...` button will sometimes show a drop-down arrow. This is usually available when using: * an SVG file in a symbol or a label * a raster image to customize symbols, labels, textures or decorations Pressing the arrow will provide you with a menu to: * load the file from the file system: the file is identified through the file path and QGIS needs to resolve the path in order to display the corresponding image * load the file from a remote URL: as above, the image will only be loaded on successful retrieval of the remote resource * embed the file into the item: the file is embedded inside the current project, style database, or print layout template. The file is then always rendered as part of the item. This is a convenient way to create self-contained projects with custom symbols which can be easily shared amongst different users and installations of QGIS. * extract the embedded file from the widget and save it on disk. .. index:: Rendering; Scale dependent visibility .. _label_scaledepend: Visibility Scale Selector ------------------------- The visibility scale selector provides options to control the scales at which an element will be made visible in the map canvas. Out of the specified range of scales, the elements are not displayed. It can be applied e.g. to layers, labels or diagrams, from their :guilabel:`Rendering` properties tab. #. Tick the |checkbox| :guilabel:`Scale dependent visibility` box #. Fill the :guilabel:`Minimum (exclusive)` box with the most zoomed out desired scale, typing the value or selecting it from the :ref:`predefined scales ` #. and/or fill the :guilabel:`Maximum (inclusive)` box with the most zoomed in desired scale The |mapIdentification| :sup:`Set to current canvas scale` button next to the scale boxes sets the current map canvas scale as boundary of the range visibility. Press the arrow next to the button to access scales from layouts' maps and reuse them to fill the box. .. _figure_visibilityscaleselector_widget: .. figure:: img/visibilityscale_selector.png :align: center Visibility scale selector widget .. index:: Extent selection .. _extent_selector: Spatial Extent Selector ----------------------- The :guilabel:`Extent` selector widget is a convenient shortcut when you want to select a spatial extent to assign to a layer or to limit the actions to run on. Depending on the context, it offers selection between: * :guilabel:`Current Layer Extent`: e.g. when exporting a layer * :menuselection:`Calculate from Layer -->`: uses extent of a layer loaded in the current project * Use current :guilabel:`Map Canvas Extent` * :guilabel:`Draw on Canvas`: a rectangle whose coordinates are then used * :guilabel:`Calculate from Bookmark`: uses extent of a saved :ref:`bookmark ` * :guilabel:`Calculate from Layout Map`: uses extent of a :ref:`layout map ` * Enter or edit the coordinates as ``xmin, xmax, ymin, ymax`` .. _figure_extentselector_widget: .. figure:: img/extent_selector.png :align: center Extent selector widget .. index:: Font selection; Text format .. _font_selector: Font Selector -------------- The :guilabel:`Font` selector widget is a convenient shortcut when you want to set font properties for textual information (feature labels, decoration labels, map legend text, ...). Clicking the drop-down arrow shows some or all of the following options: .. _figure_fontselector_widget: .. figure:: img/fontselector_widget.png :align: center Font selector drop-down menu * :guilabel:`Clear Current Text Format` to unset any assigned text format to the widget (available only in some contexts) * :guilabel:`Font Size` in the associated unit * :menuselection:`Recent Fonts -->` menu with the active font checked (at the top) * :guilabel:`Configure Format...`: same as pressing the font selector widget. It opens a dialog to set text format parameters. Depending on the context, it can be the OS default :guilabel:`Text format` dialog or the QGIS custom dialog with advanced formatting options (opacity, orientation, buffer, background, shadow, ...) as described in section :ref:`text_format`. * :guilabel:`Copy Format` of the text * :guilabel:`Paste Format` to the text, speeding configuration * the :ref:`color widget ` for quick color setting .. tip:: Scroll the mouse wheel over a font selector widget to quickly modify the font size of the associated text. .. index:: Unit selection; Map scale .. _unit_selector: Unit Selector -------------- Size properties of the items (labels, symbols, layout elements, ...) in QGIS are not necessarily bound to either the project units or the units of a particular layer. For a large set of properties, the :guilabel:`Unit` selector drop-down menu allows you to tweak their values according to the rendering you want (based on screen resolution, paper size, or the terrain). Available units are: * :guilabel:`Millimeters` * :guilabel:`Points` * :guilabel:`Pixels` * :guilabel:`Inches` * :guilabel:`Percentage`: allows you to set some properties as a percent of another one. For example, this is useful for creation of text formats where the components (buffer size, shadow radius...) nicely scale as the text size is changed, instead of having constant buffer/shadow sizes. So you don't need to adjust those sizes, when the text size changes. * :guilabel:`Meters at Scale`: This allows you to always set the size in meters, regardless of what the underlying map units are (e.g. they can be in inches, feet, geographic degrees, ...). The size in meters is calculated based on the current project ellipsoid setting and a projection of the distances in meters at the center of the current map extent. For maps in a projected coordinate system this is calculated using projected units. For maps in a geographic (latitude/longitude) based system the size is approximated by calculating meter sizes using ellipsoidal calculations for the vertical scale of the map. * and :guilabel:`Map Units`: The size is scaled according to the map view scale. Because this can lead to too big or too small values, use the |options| button next to the entry to constrain the size to a range of values based on: * The :guilabel:`Minimum scale` and the :guilabel:`Maximum scale`: The value is scaled based on the map view scale until you reach any of these scale limits. Out of the range of scale, the value at the nearest scale limit is kept. * and/or The :guilabel:`Minimum size` and the :guilabel:`Maximum size` in ``mm``: The value is scaled based on the map view scale until it reaches any of these limits; Then the limit size is kept. .. _figure_adjust_scaling_units: .. figure:: img/adjust_scaling.png :align: center Adjust scaling range dialog .. index:: Number format; Map scale bar .. _number_formatting: Number Formatting ----------------- Numeric formatters allow formatting of numeric values for display, using a variety of different formatting techniques (for instance scientific notation, currency values, percentage values, etc). One use of this is to set text in a layout scale bar or fixed table. .. _figure_number_formatting: .. figure:: img/number_formatting.png :align: center Formatting numeric value Different categories of formats are supported. For most of them, you can set part or all of the following numeric options: * |checkbox| :guilabel:`Show thousands separator` * |unchecked| :guilabel:`Show plus sign` * |unchecked| :guilabel:`Show trailing zeros` But they can also have their custom settings. Provided categories are: * :guilabel:`General`, the default category: has no setting and displays values as set in the parent widget properties or using the global settings. * :guilabel:`Number` * The value can be :guilabel:`Round to` a self defined number of :guilabel:`Decimal places` or their :guilabel:`Significant figures` * customize the :guilabel:`Thousands separator` and :guilabel:`Decimal separator` * :guilabel:`Bearing` for a text representation of a direction/bearing using: * :guilabel:`Format`: possible ranges of values are ``0 to 180°, with E/W suffix``, ``-180 to +180°`` and ``0 to 360°`` * number of :guilabel:`Decimal places` * :guilabel:`Currency` for a text representation of a currency value. * :guilabel:`Prefix` * :guilabel:`Suffix` * number of :guilabel:`Decimal places` * :guilabel:`Fraction` for a vulgar fractional representation of a decimal value (e.g. *1/2* instead of *0.5*) * |unchecked| :guilabel:`Use unicode super/subscript` to show. For example :sup:`1/2` instead of 1/2 * |unchecked| :guilabel:`Use dedicated Unicode characters` * customize the :guilabel:`Thousands separator` * :guilabel:`Percentage` - appends ``%`` to the values, with setting of: * number of :guilabel:`Decimal places` * :guilabel:`Scaling` to indicate whether the actual values already represent percentages (then they will be kept as is) or fractions (then they are converted) * :guilabel:`Scientific` notation in the form ``2.56e+03``. The number of :guilabel:`Decimal places` can be set. A live preview of the settings is displayed under the :guilabel:`Sample` section. .. index:: single: Rendering effects; Blending modes .. _blend-modes: Blending Modes -------------- QGIS offers different options for special rendering effects with these tools that you may previously only know from graphics programs. Blending modes can be applied on layers and features, and also on print layout items: * :guilabel:`Normal`: This is the standard blend mode, which uses the alpha channel of the top pixel to blend with the pixel beneath it. The colors aren't mixed. * :guilabel:`Lighten`: This selects the maximum of each component from the foreground and background pixels. Be aware that the results tend to be jagged and harsh. * :guilabel:`Screen`: Light pixels from the source are painted over the destination, while dark pixels are not. This mode is most useful for mixing the texture of one item with another item (such as using a hillshade to texture another layer). * :guilabel:`Dodge`: Brighten and saturate underlying pixels based on the lightness of the top pixel. Brighter top pixels cause the saturation and brightness of the underlying pixels to increase. This works best if the top pixels aren't too bright. Otherwise the effect is too extreme. * :guilabel:`Addition`: Adds pixel values of one item to the other. In case of values above the maximum value (in the case of RGB), white is displayed. This mode is suitable for highlighting features. * :guilabel:`Darken`: Retains the lowest values of each component of the foreground and background pixels. Like lighten, the results tend to be jagged and harsh. * :guilabel:`Multiply`: Pixel values of the top item are multiplied with the corresponding values for the bottom item. The results are darker. * :guilabel:`Burn`: Darker colors in the top item cause the underlying items to darken. Burn can be used to tweak and colorize underlying layers. * :guilabel:`Overlay`: Combines multiply and screen blending modes. Light parts become lighter and dark parts become darker. * :guilabel:`Soft light`: Very similar to overlay, but instead of using multiply/screen it uses color burn/dodge. This is supposed to emulate shining a soft light onto an image. * :guilabel:`Hard light`: Hard light is also very similar to the overlay mode. It's supposed to emulate projecting a very intense light onto an image. * :guilabel:`Difference`: Subtracts the top pixel from the bottom pixel, or the other way around, in order always to get a positive value. Blending with black produces no change, as the difference with all colors is zero. * :guilabel:`Subtract`: Subtracts pixel values of one item from the other. In the case of negative values, black is displayed. .. _figure_blend_modes: .. figure:: img/blending_modes.png :align: center Examples of blend modes applied to a green feature over an orange From top to bottom, left to right: Normal -- Lighten, Screen, Dodge, Addition -- Difference, Subtract -- Darken, Multiply, Burn -- Overlay, Soft light, Hard light .. _blending_clipping: When a layer is part of a group that :ref:`renders layers as a group `, additional blending modes are available for the rendering. They provide methods to clip the render of one layer’s content by the content in a second "mask" layer. * :guilabel:`Masked By Below`: The output is the top pixel, where the opacity is reduced by that of the bottom pixel. * :guilabel:`Mask Below`: The output is the bottom pixel, where the opacity is reduced by that of the top pixel. * :guilabel:`Inverse Masked By Below`: The output is the top pixel, where the opacity is reduced by the inverse of the bottom pixel. * :guilabel:`Inverse Mask Below`: The output is the bottom pixel, where the opacity is reduced by the inverse of the top pixel. * :guilabel:`Paint Inside Below`: The top pixel is blended on top of the bottom pixel, with the opacity of the top pixel reduced by the opacity of the bottom pixel. * :guilabel:`Paint Below Inside`: The bottom pixel is blended on top of the top pixel, with the opacity of the bottom pixel reduced by the opacity of the top pixel. .. _figure_blend_clipping_modes: .. figure:: img/blending_clipping.png :align: center Examples of blend clipping mode applied to top green layer in a group **A**: Mask Below **B**: Masked By Below **C**: Paint Below Inside **D**: Inverse Mask Below **E**: Inverse Masked By Below **F**: Paint Inside Below .. index:: Data-defined override .. _data_defined: Data defined override setup --------------------------- Next to many options in the vector layer properties dialog or settings in the print layout, you will find a |dataDefine| :sup:`Data defined override` icon. Using :ref:`expressions ` based on layer attributes or item settings, prebuilt or custom functions and :ref:`variables `, this tool allows you to set dynamic values for parameters. When enabled, the value returned by this widget is applied to the parameter regardless of its normal value (checkbox, textbox, slider...). The data defined override widget ................................ Clicking the |dataDefine| :sup:`Data defined override` icon shows the following entries: * :guilabel:`Description...` that indicates if the option is enabled, which input is expected, the valid input type and the current definition. Hovering over the widget also pops up this information. * :guilabel:`Store data in the project`: a button allowing the property to be stored using to the :ref:`vector_auxiliary_storage` mechanism. * :guilabel:`Field type`: an entry to select from the layer's fields that match the valid input type. * :guilabel:`Color`: when the widget is linked to a color property, this menu gives access to the colors defined as part of the current :ref:`project's colors ` scheme. * :guilabel:`Variable`: a menu to access the available user-defined :ref:`variables ` * :guilabel:`Edit...` button to create or edit the expression to apply, using the :guilabel:`Expression String Builder` dialog. To help you correctly fill in the expression, a reminder of the expected output's format is provided in the dialog. * :guilabel:`Paste` and :guilabel:`Copy` buttons. * :guilabel:`Clear` button to remove the setup. * For numeric and color properties, :guilabel:`Assistant...` to rescale how the feature data is applied to the property (more details :ref:`below `) .. tip:: **Use right-click to (de)activate the data override** When the data-defined override option is set up correctly the icon is yellow |dataDefineOn| or |dataDefineExpressionOn|. If it is broken, the icon is red |dataDefineError| or |dataDefineExpressionError|. You can enable or disable a configured |dataDefine| :sup:`Data-defined override` button by simply clicking the widget with the right mouse button. .. _data_defined_assistant: Using the data-defined assistant interface .......................................... When the |dataDefine| :sup:`Data-defined override` button is associated with a size, a rotation, an opacity or a color property, it has an :guilabel:`Assistant...` option that helps you change how the data is applied to the parameter for each feature. The assistant allows you to: * Define the :guilabel:`Input` data, ie: * :guilabel:`Source`: the attribute to represent, using a field or an |expression| :ref:`expression ` * the range of values to represent: you can manually enter the values or use the |refresh| :sup:`Fetch value range from layer` button to fill these fields automatically with the minimum and maximum values returned by the :guilabel:`Source` expression applied to your data * |unchecked| :guilabel:`Apply transform curve`: by default, output values (see below for setting) are applied to input features following a linear scale. You can override this logic: enable the transform option, click on the graphic to add break point(s) and drag the point(s) to apply a custom distribution. * Define the :guilabel:`Output` values: the options vary according to the parameter to define. You can globally set: * for a color setting, the :ref:`color ramp ` to apply to values and the single color to use for NULL values * for the others, the minimum and maximum values to apply to the selected property as well as the size/angle/opacity value for ignored or NULL source features * for size properties, the :guilabel:`Scale method` of representation which can be **Flannery**, **Exponential**, **Surface**, **Radius** or **Linear** * the :guilabel:`Exponent` to use for data scaling when the :guilabel:`Scale method` is of exponential type or when tweaking the opacity When compatible with the property, a live-update preview is displayed in the right-hand side of the dialog to help you control the value scaling. .. _figure_symbology_size_assistant: .. figure:: img/varying_size_assistant.png :align: center Scaling feature size based on passengers field's value The values presented in the varying size assistant above will set the size 'Data-defined override' with: :: coalesce(scale_exp("passengers", 9, 2000, 1, 10, 0.57), 0) .. Substitutions definitions - AVOID EDITING PAST THIS LINE This will be automatically updated by the find_set_subst.py script. If you need to create a new substitution manually, please add it also to the substitutions.txt file in the source folder. .. |3d| image:: /static/common/3d.png :width: 1.5em .. |addGroup| image:: /static/common/mActionAddGroup.png :width: 1.5em .. |addVirtualLayer| image:: /static/common/mActionAddVirtualLayer.png :width: 1.5em .. |allEdits| image:: /static/common/mActionAllEdits.png :width: 1.5em .. |atlasNext| image:: /static/common/mActionAtlasNext.png :width: 1.5em .. |checkbox| image:: /static/common/checkbox.png :width: 1.3em .. |collapseTree| image:: /static/common/mActionCollapseTree.png :width: 1.5em .. |colorBox| image:: /static/common/mIconColorBox.png :width: 1.5em .. |colorPicker| image:: /static/common/mIconColorPicker.png :width: 1.5em .. |colorSwatches| image:: /static/common/mIconColorSwatches.png :width: 1.5em .. |colorWheel| image:: /static/common/mIconColorWheel.png :width: 1.5em .. |dataDefine| image:: /static/common/mIconDataDefine.png :width: 1.5em .. |dataDefineError| image:: /static/common/mIconDataDefineError.png :width: 1.5em .. |dataDefineExpressionError| image:: /static/common/mIconDataDefineExpressionError.png :width: 1.5em .. |dataDefineExpressionOn| image:: /static/common/mIconDataDefineExpressionOn.png :width: 1.5em .. |dataDefineOn| image:: /static/common/mIconDataDefineOn.png :width: 1.5em .. |dbManager| image:: /static/common/dbmanager.png :width: 1.5em .. |deleteSelected| image:: /static/common/mActionDeleteSelected.png :width: 1.5em .. |deselectActiveLayer| image:: /static/common/mActionDeselectActiveLayer.png :width: 1.5em .. |deselectAll| image:: /static/common/mActionDeselectAll.png :width: 1.5em .. |duplicateLayer| image:: /static/common/mActionDuplicateLayer.png :width: 1.5em .. |editCopy| image:: /static/common/mActionEditCopy.png :width: 1.5em .. |editMetadata| image:: /static/common/editmetadata.png :width: 1.2em .. |editableEdits| image:: /static/common/mIconEditableEdits.png :width: 1em .. |elevationscale| image:: /static/common/elevationscale.png :width: 1.5em .. |expandNewTree| image:: /static/common/mActionExpandNewTree.png :width: 1.5em .. |expandTree| image:: /static/common/mActionExpandTree.png :width: 1.5em .. |expression| image:: /static/common/mIconExpression.png :width: 1.5em .. |expressionFilter| image:: /static/common/mIconExpressionFilter.png :width: 1.5em .. |expressionSelect| image:: /static/common/mIconExpressionSelect.png :width: 1.5em .. |filePrint| image:: /static/common/mActionFilePrint.png :width: 1.5em .. |fileSave| image:: /static/common/mActionFileSave.png :width: 1.5em .. |filterMap| image:: /static/common/mActionFilterMap.png :width: 1.5em .. |folder| image:: /static/common/mActionFolder.png :width: 1.5em .. |formSelect| image:: /static/common/mIconFormSelect.png :width: 1.5em .. |formView| image:: /static/common/mActionFormView.png :width: 1.2em .. |hideAllLayers| image:: /static/common/mActionHideAllLayers.png :width: 1.5em .. |hideDeselectedLayers| image:: /static/common/mActionHideDeselectedLayers.png :width: 1.5em .. |hideSelectedLayers| image:: /static/common/mActionHideSelectedLayers.png :width: 1.5em .. |history| image:: /static/common/mActionHistory.png :width: 1.5em .. |identify| image:: /static/common/mActionIdentify.png :width: 1.5em .. |identifyByFreehand| image:: /static/common/mActionIdentifyByFreehand.png :width: 1.5em .. |identifyByPolygon| image:: /static/common/mActionIdentifyByPolygon.png :width: 1.5em .. |identifyByRadius| image:: /static/common/mActionIdentifyByRadius.png :width: 1.5em .. |identifyByRectangle| image:: /static/common/mActionIdentifyByRectangle.png :width: 1.5em .. |inOverview| image:: /static/common/mActionInOverview.png :width: 1.5em .. |indicatorBadLayer| image:: /static/common/mIndicatorBadLayer.png :width: 1.5em .. |indicatorEmbedded| image:: /static/common/mIndicatorEmbedded.png :width: 1.5em .. |indicatorFilter| image:: /static/common/mIndicatorFilter.png :width: 1.5em .. |indicatorLowAccuracy| image:: /static/common/mIndicatorLowAccuracy.png :width: 1.5em .. |indicatorMemory| image:: /static/common/mIndicatorMemory.png :width: 1.5em .. |indicatorNoCRS| image:: /static/common/mIndicatorNoCRS.png :width: 1.5em .. |indicatorNonRemovable| image:: /static/common/mIndicatorNonRemovable.png :width: 1.5em .. |indicatorNotes| image:: /static/common/mIndicatorNotes.png :width: 1.5em .. |indicatorOffline| image:: /static/common/mIndicatorOffline.png :width: 1.5em .. |indicatorTemporal| image:: /static/common/mIndicatorTemporal.png :width: 1.5em .. |invertSelection| image:: /static/common/mActionInvertSelection.png :width: 1.5em .. |labelingSingle| image:: /static/common/labelingSingle.png :width: 1.5em .. |labelmask| image:: /static/common/labelmask.png :width: 1.5em .. |mapIdentification| image:: /static/common/mActionMapIdentification.png :width: 1.5em .. |messageLog| image:: /static/common/mMessageLog.png :width: 1.5em .. |networkAndProxy| image:: /static/common/network_and_proxy.png :width: 1.5em .. |openTable| image:: /static/common/mActionOpenTable.png :width: 1.5em .. |options| image:: /static/common/mActionOptions.png :width: 1em .. |osx| image:: /static/common/osx.png :width: 1em .. |rasterHistogram| image:: /static/common/rasterHistogram.png :width: 1.5em .. |record| image:: /static/common/mActionRecord.png :width: 1.5em .. |refresh| image:: /static/common/mActionRefresh.png :width: 1.5em .. |removeLayer| image:: /static/common/mActionRemoveLayer.png :width: 1.5em .. |search| image:: /static/common/search.png :width: 1.5em .. |select| image:: /static/common/mActionSelect.png :width: 1.5em .. |selectAll| image:: /static/common/mActionSelectAll.png :width: 1.5em .. |selectColor| image:: /static/common/selectcolor.png .. |selectColorRamp| image:: /static/common/selectcolorramp.png .. |selectFreehand| image:: /static/common/mActionSelectFreehand.png :width: 1.5em .. |selectLocation| image:: /static/common/mAlgorithmSelectLocation.png :width: 1.5em .. |selectPolygon| image:: /static/common/mActionSelectPolygon.png :width: 1.5em .. |selectRadius| image:: /static/common/mActionSelectRadius.png :width: 1.5em .. |selectRectangle| image:: /static/common/mActionSelectRectangle.png :width: 1.5em .. |selectString| image:: /static/common/selectstring.png :width: 2.5em .. |showAllLayers| image:: /static/common/mActionShowAllLayers.png :width: 1.5em .. |showPresets| image:: /static/common/mActionShowPresets.png :width: 1.5em .. |showSelectedLayers| image:: /static/common/mActionShowSelectedLayers.png :width: 1.5em .. |stopwatch| image:: /static/common/mIconStopwatch.png :width: 1.5em .. |stylePreset| image:: /static/common/stylepreset.png :width: 1.5em .. |symbology| image:: /static/common/symbology.png :width: 2em .. |symbologyAdd| image:: /static/common/symbologyAdd.png :width: 1.5em .. |symbologyRemove| image:: /static/common/symbologyRemove.png :width: 1.5em .. |toggleAllLayers| image:: /static/common/mActionToggleAllLayers.png :width: 1.5em .. |toggleEditing| image:: /static/common/mActionToggleEditing.png :width: 1.5em .. |toggleSelectedLayers| image:: /static/common/mActionToggleSelectedLayers.png :width: 1.5em .. |transparency| image:: /static/common/transparency.png :width: 1.5em .. |unchecked| image:: /static/common/unchecked.png :width: 1.3em .. |zoomActual| image:: /static/common/mActionZoomActual.png :width: 1.5em .. |zoomToLayer| image:: /static/common/mActionZoomToLayer.png :width: 1.5em