.. index:: Map canvas .. highlight:: python :linenothreshold: 5 .. testsetup:: canvas iface = start_qgis() The code snippets on this page need the following imports if you're outside the pyqgis console: .. testcode:: canvas from qgis.PyQt.QtGui import ( QColor, ) from qgis.PyQt.QtCore import Qt, QRectF from qgis.core import ( QgsVectorLayer, QgsPoint, QgsPointXY, QgsProject, QgsGeometry, QgsMapRendererJob, ) from qgis.gui import ( QgsMapCanvas, QgsVertexMarker, QgsMapCanvasItem, QgsRubberBand, ) .. _canvas: ******************** Using the Map Canvas ******************** .. contents:: :local: The Map canvas widget is probably the most important widget within QGIS because it shows the map composed from overlaid map layers and allows interaction with the map and layers. The canvas always shows a part of the map defined by the current canvas extent. The interaction is done through the use of **map tools**: there are tools for panning, zooming, identifying layers, measuring, vector editing and others. Similar to other graphics programs, there is always one tool active and the user can switch between the available tools. The map canvas is implemented with the :class:`QgsMapCanvas ` class in the :pyqgis:`qgis.gui ` module. The implementation is based on the Qt Graphics View framework. This framework generally provides a surface and a view where custom graphics items are placed and user can interact with them. We will assume that you are familiar enough with Qt to understand the concepts of the graphics scene, view and items. If not, please read the `overview of the framework `_. Whenever the map has been panned, zoomed in/out (or some other action that triggers a refresh), the map is rendered again within the current extent. The layers are rendered to an image (using the :class:`QgsMapRendererJob ` class) and that image is displayed on the canvas. The :class:`QgsMapCanvas ` class also controls refreshing of the rendered map. Besides this item which acts as a background, there may be more **map canvas items**. Typical map canvas items are rubber bands (used for measuring, vector editing etc.) or vertex markers. The canvas items are usually used to give visual feedback for map tools, for example, when creating a new polygon, the map tool creates a rubber band canvas item that shows the current shape of the polygon. All map canvas items are subclasses of :class:`QgsMapCanvasItem ` which adds some more functionality to the basic ``QGraphicsItem`` objects. .. index:: map canvas; architecture To summarize, the map canvas architecture consists of three concepts: * map canvas --- for viewing of the map * map canvas items --- additional items that can be displayed on the map canvas * map tools --- for interaction with the map canvas .. index:: Map canvas; Embedding Embedding Map Canvas ==================== Map canvas is a widget like any other Qt widget, so using it is as simple as creating and showing it. .. testcode:: canvas canvas = QgsMapCanvas() canvas.show() This produces a standalone window with map canvas. It can be also embedded into an existing widget or window. When using :file:`.ui` files and Qt Designer, place a ``QWidget`` on the form and promote it to a new class: set ``QgsMapCanvas`` as class name and set ``qgis.gui`` as header file. The ``pyuic5`` utility will take care of it. This is a very convenient way of embedding the canvas. The other possibility is to manually write the code to construct map canvas and other widgets (as children of a main window or dialog) and create a layout. By default, map canvas has black background and does not use anti-aliasing. To set white background and enable anti-aliasing for smooth rendering .. testcode:: canvas canvas.setCanvasColor(Qt.white) canvas.enableAntiAliasing(True) (In case you are wondering, ``Qt`` comes from ``PyQt.QtCore`` module and ``Qt.white`` is one of the predefined ``QColor`` instances.) Now it is time to add some map layers. We will first open a layer and add it to the current project. Then we will set the canvas extent and set the list of layers for the canvas. .. testcode:: canvas vlayer = QgsVectorLayer('testdata/airports.shp', "Airports layer", "ogr") if not vlayer.isValid(): print("Layer failed to load!") # add layer to the registry QgsProject.instance().addMapLayer(vlayer) # set extent to the extent of our layer canvas.setExtent(vlayer.extent()) # set the map canvas layer set canvas.setLayers([vlayer]) After executing these commands, the canvas should show the layer you have loaded. .. index:: Map canvas; Rubber bands, Map canvas; Vertex markers Rubber Bands and Vertex Markers =============================== To show some additional data on top of the map in canvas, use map canvas items. It is possible to create custom canvas item classes (covered below), however there are two useful canvas item classes for convenience: :class:`QgsRubberBand ` for drawing polylines or polygons, and :class:`QgsVertexMarker ` for drawing points. They both work with map coordinates, so the shape is moved/scaled automatically when the canvas is being panned or zoomed. To show a polyline: .. testcode:: canvas r = QgsRubberBand(canvas, False) # False = not a polygon points = [QgsPoint(-100, 45), QgsPoint(10, 60), QgsPoint(120, 45)] r.setToGeometry(QgsGeometry.fromPolyline(points), None) To show a polygon .. testcode:: canvas r = QgsRubberBand(canvas, True) # True = a polygon points = [[QgsPointXY(-100, 35), QgsPointXY(10, 50), QgsPointXY(120, 35)]] r.setToGeometry(QgsGeometry.fromPolygonXY(points), None) Note that points for polygon is not a plain list: in fact, it is a list of rings containing linear rings of the polygon: first ring is the outer border, further (optional) rings correspond to holes in the polygon. Rubber bands allow some customization, namely to change their color and line width .. testcode:: canvas r.setColor(QColor(0, 0, 255)) r.setWidth(3) The canvas items are bound to the canvas scene. To temporarily hide them (and show them again), use the :func:`hide` and :func:`show` combo. To completely remove the item, you have to remove it from the scene of the canvas .. testcode:: canvas canvas.scene().removeItem(r) (in C++ it's possible to just delete the item, however in Python ``del r`` would just delete the reference and the object will still exist as it is owned by the canvas) Rubber band can be also used for drawing points, but the :class:`QgsVertexMarker ` class is better suited for this (:class:`QgsRubberBand ` would only draw a rectangle around the desired point). You can use the vertex marker like this: .. testcode:: canvas m = QgsVertexMarker(canvas) m.setCenter(QgsPointXY(10,40)) This will draw a red cross on position **[10,45]**. It is possible to customize the icon type, size, color and pen width .. testcode:: canvas m.setColor(QColor(0, 255, 0)) m.setIconSize(5) m.setIconType(QgsVertexMarker.ICON_BOX) # or ICON_CROSS, ICON_X m.setPenWidth(3) For temporary hiding of vertex markers and removing them from canvas, use the same methods as for rubber bands. .. index:: Map canvas; Map tools Using Map Tools with Canvas =========================== The following example constructs a window that contains a map canvas and basic map tools for map panning and zooming. Actions are created for activation of each tool: panning is done with :class:`QgsMapToolPan `, zooming in/out with a pair of :class:`QgsMapToolZoom ` instances. The actions are set as checkable and later assigned to the tools to allow automatic handling of checked/unchecked state of the actions -- when a map tool gets activated, its action is marked as selected and the action of the previous map tool is deselected. The map tools are activated using :meth:`setMapTool() ` method. .. testcode:: canvas from qgis.gui import * from qgis.PyQt.QtWidgets import QAction, QMainWindow from qgis.PyQt.QtCore import Qt class MyWnd(QMainWindow): def __init__(self, layer): QMainWindow.__init__(self) self.canvas = QgsMapCanvas() self.canvas.setCanvasColor(Qt.white) self.canvas.setExtent(layer.extent()) self.canvas.setLayers([layer]) self.setCentralWidget(self.canvas) self.actionZoomIn = QAction("Zoom in", self) self.actionZoomOut = QAction("Zoom out", self) self.actionPan = QAction("Pan", self) self.actionZoomIn.setCheckable(True) self.actionZoomOut.setCheckable(True) self.actionPan.setCheckable(True) self.actionZoomIn.triggered.connect(self.zoomIn) self.actionZoomOut.triggered.connect(self.zoomOut) self.actionPan.triggered.connect(self.pan) self.toolbar = self.addToolBar("Canvas actions") self.toolbar.addAction(self.actionZoomIn) self.toolbar.addAction(self.actionZoomOut) self.toolbar.addAction(self.actionPan) # create the map tools self.toolPan = QgsMapToolPan(self.canvas) self.toolPan.setAction(self.actionPan) self.toolZoomIn = QgsMapToolZoom(self.canvas, False) # false = in self.toolZoomIn.setAction(self.actionZoomIn) self.toolZoomOut = QgsMapToolZoom(self.canvas, True) # true = out self.toolZoomOut.setAction(self.actionZoomOut) self.pan() def zoomIn(self): self.canvas.setMapTool(self.toolZoomIn) def zoomOut(self): self.canvas.setMapTool(self.toolZoomOut) def pan(self): self.canvas.setMapTool(self.toolPan) You can try the above code in the Python console editor. To invoke the canvas window, add the following lines to instantiate the ``MyWnd`` class. They will render the currently selected layer on the newly created canvas .. testcode:: canvas w = MyWnd(iface.activeLayer()) w.show() Select a feature using QgsMapToolIdentifyFeature ------------------------------------------------ You can use the map tool :class:`QgsMapToolIdentifyFeature ` for asking to the user to select a feature that will be sent to a callback function. .. testcode:: canvas def callback(feature): """Code called when the feature is selected by the user""" print("You clicked on feature {}".format(feature.id())) canvas = iface.mapCanvas() feature_identifier = QgsMapToolIdentifyFeature(canvas) # indicates the layer on which the selection will be done feature_identifier.setLayer(vlayer) # use the callback as a slot triggered when the user identifies a feature feature_identifier.featureIdentified.connect(callback) # activation of the map tool canvas.setMapTool(feature_identifier) .. index:: Map canvas; Custom map tools Writing Custom Map Tools ======================== You can write your custom tools, to implement a custom behavior to actions performed by users on the canvas. Map tools should inherit from the :class:`QgsMapTool `, class or any derived class, and selected as active tools in the canvas using the :meth:`setMapTool() ` method as we have already seen. Here is an example of a map tool that allows to define a rectangular extent by clicking and dragging on the canvas. When the rectangle is defined, it prints its boundary coordinates in the console. It uses the rubber band elements described before to show the selected rectangle as it is being defined. .. testcode:: canvas class RectangleMapTool(QgsMapToolEmitPoint): def __init__(self, canvas): self.canvas = canvas QgsMapToolEmitPoint.__init__(self, self.canvas) self.rubberBand = QgsRubberBand(self.canvas, True) self.rubberBand.setColor(Qt.red) self.rubberBand.setWidth(1) self.reset() def reset(self): self.startPoint = self.endPoint = None self.isEmittingPoint = False self.rubberBand.reset(True) def canvasPressEvent(self, e): self.startPoint = self.toMapCoordinates(e.pos()) self.endPoint = self.startPoint self.isEmittingPoint = True self.showRect(self.startPoint, self.endPoint) def canvasReleaseEvent(self, e): self.isEmittingPoint = False r = self.rectangle() if r is not None: print("Rectangle:", r.xMinimum(), r.yMinimum(), r.xMaximum(), r.yMaximum() ) def canvasMoveEvent(self, e): if not self.isEmittingPoint: return self.endPoint = self.toMapCoordinates(e.pos()) self.showRect(self.startPoint, self.endPoint) def showRect(self, startPoint, endPoint): self.rubberBand.reset(QGis.Polygon) if startPoint.x() == endPoint.x() or startPoint.y() == endPoint.y(): return point1 = QgsPoint(startPoint.x(), startPoint.y()) point2 = QgsPoint(startPoint.x(), endPoint.y()) point3 = QgsPoint(endPoint.x(), endPoint.y()) point4 = QgsPoint(endPoint.x(), startPoint.y()) self.rubberBand.addPoint(point1, False) self.rubberBand.addPoint(point2, False) self.rubberBand.addPoint(point3, False) self.rubberBand.addPoint(point4, True) # true to update canvas self.rubberBand.show() def rectangle(self): if self.startPoint is None or self.endPoint is None: return None elif (self.startPoint.x() == self.endPoint.x() or \ self.startPoint.y() == self.endPoint.y()): return None return QgsRectangle(self.startPoint, self.endPoint) def deactivate(self): QgsMapTool.deactivate(self) self.deactivated.emit() .. index:: Map canvas; Custom canvas items Writing Custom Map Canvas Items =============================== Here is an example of a custom canvas item that draws a circle: .. testcode:: canvas class CircleCanvasItem(QgsMapCanvasItem): def __init__(self, canvas): super().__init__(canvas) self.center = QgsPoint(0, 0) self.size = 100 def setCenter(self, center): self.center = center def center(self): return self.center def setSize(self, size): self.size = size def size(self): return self.size def boundingRect(self): return QRectF(self.center.x() - self.size/2, self.center.y() - self.size/2, self.center.x() + self.size/2, self.center.y() + self.size/2) def paint(self, painter, option, widget): path = QPainterPath() path.moveTo(self.center.x(), self.center.y()); path.arcTo(self.boundingRect(), 0.0, 360.0) painter.fillPath(path, QColor("red")) # Using the custom item: item = CircleCanvasItem(iface.mapCanvas()) item.setCenter(QgsPointXY(200,200)) item.setSize(80)